Rebutko wrote: » Interesting take. I see the other 3 options as options that allow your prestige in game to allow you an advantage of taking control of a node & was hoping the military style would be a “skill” based gladiator style system embracing “the strongest leads” mindset - at the expense of leadership ability, economic prowess, or PvE ability. (These are covered in the other modes) It’s extremely discouraging that this system will have nothing at all to do with PvP skill I must say and I think squanders a hugely epic opportunity. I know there are many players like myself that would salivate at the chance to compete in epic content like this. It’s funny because when I first heard about this system I *instinctively* knew it would be an epic gladiator style competition to determine leadership and I got very, very excited. Needless to say I am now very bummed!
Rebutko wrote: » There’s absolutely no question in my mind that a gladiator 1v1 style that determines leadership would be far more entertaining, engaging and just straight up epic than a Zerg of acolytes helping a streamer like asmongold achieve mayorship. Please tell me you understand where I’m coming from!
Rebutko wrote: » When I first heard about the “military: trial by combat” election mode I was very excited thinking that it would be a pure 1v1 “gladiator” style system allowing players to fight on a “fair” basis for control of the node. A “strongest warleader” mindset, if you will. The more that was explained about the system in the live stream the more discouraged I became. Maybe I am misunderstanding, but it sounds like the player with the most support will have the most help when competing in the “trial by combat” objectives and therefore will take control of the node simply by having the most help. While there’s nothing wrong with this type of system it is discouraging that this system will essentially remove any hope of a skill based system to determine mayoral status thus leaving skill as a determining factor only in the PvE mode that will be base upon individual prowess. I sure hope I am understanding this wrong because a 1v1 gladiator style system to determine the mayor would be absolutely epic! Anything short of this is a giant fail in my opinion and I can’t overstate how much of a squandered opportunity for many, many players like myself.
Shabooey wrote: » I hope there is a limit to the number of people that can support you in the trial, I'd prefer it to be no more than 15ish. If it's just large groups then it will be a mini zerg fest which won't be much fun imo. I think having smaller capped group sizes will make for much more interesting fights and also allow the smaller PvP focused guilds to actually have a shot at becoming a Mayor and having a big influence on the server instead of just another mega guild.
NiKr wrote: » Yeah, I had hoped for a 1v1 champion duels system, rather than this stuff. We already have all the other nodes which will be dominated by guilds. Having at least a single type of nodes that could be controlled by a tyrant who sacrificed their gametime to master their champion instead of their own character seems way more interesting to me than "yeah, you have your friends so go use them to win".
Rebutko wrote: » Please tell me you understand where I’m coming from!
Noaani wrote: » Keep in mind, as we have discussed in the past, the design of this game is based on the assumption that guilds consist of a leader, and anywhere from a few dozen to a few thousand sycophants.