NiKr wrote: » Noaani wrote: » Keep in mind, as we have discussed in the past, the design of this game is based on the assumption that guilds consist of a leader, and anywhere from a few dozen to a few thousand sycophants. This is exactly why having champion duels as a method of election would be more interesting than simply "GLs always win". Obviously there'd always be the possibility of "everyone registers to just lose against their selected member", but same would apply in the current changed system, so I'd rather go for simply a more interesting system than what we got.
Noaani wrote: » Keep in mind, as we have discussed in the past, the design of this game is based on the assumption that guilds consist of a leader, and anywhere from a few dozen to a few thousand sycophants.
Noaani wrote: » NiKr wrote: » Noaani wrote: » Keep in mind, as we have discussed in the past, the design of this game is based on the assumption that guilds consist of a leader, and anywhere from a few dozen to a few thousand sycophants. This is exactly why having champion duels as a method of election would be more interesting than simply "GLs always win". Obviously there'd always be the possibility of "everyone registers to just lose against their selected member", but same would apply in the current changed system, so I'd rather go for simply a more interesting system than what we got. I mean, sure, it would be more interesting, but it would go against the general design of the game as a whole. I think it was about two and a half years ago when I first mentioned that this seems to be the way the game is being designed. People didnt think kuch of it at the time, and many still dont. However, every time we get new information, this notion is just built upon more and more. IMO the assumption should be that every aspect of the game we don't have information on that the end result will be more along the lines of guild leaders win, everyone else suffers. That is what Ashes *actually* is.
Rebutko wrote: » Noaani wrote: » NiKr wrote: » Noaani wrote: » Keep in mind, as we have discussed in the past, the design of this game is based on the assumption that guilds consist of a leader, and anywhere from a few dozen to a few thousand sycophants. This is exactly why having champion duels as a method of election would be more interesting than simply "GLs always win". Obviously there'd always be the possibility of "everyone registers to just lose against their selected member", but same would apply in the current changed system, so I'd rather go for simply a more interesting system than what we got. I mean, sure, it would be more interesting, but it would go against the general design of the game as a whole. I think it was about two and a half years ago when I first mentioned that this seems to be the way the game is being designed. People didnt think kuch of it at the time, and many still dont. However, every time we get new information, this notion is just built upon more and more. IMO the assumption should be that every aspect of the game we don't have information on that the end result will be more along the lines of guild leaders win, everyone else suffers. That is what Ashes *actually* is. This is precisely why there should be a node for the “little guy.” A gladiator style “the strongest leads” system. This will produce a type of leader that is unique to this specific node - which I feel is the entire point of the node system To me it just doesn’t make sense to have another popularity contest for the military mayor that is already covered in the technology node format. The best way to choose a military leader is actual PvP prowess that correlates to understanding of PvP mechanics and combat, not just someone who can muster the largest Zerg of players. Imo just the simple fact that a “nobody” could become a “somebody” because of their individual skill and garner the respect of a whole node is just incredibly epic, and fits the military ideal to a T.
Rebutko wrote: » Maybe guilds should only be allowed to put up 1 champion? There’s always a fix to ensure the integrity of the format. Also, I would think win trading would be looked at as cheating and punished like it is in every other game I can think of.
Noaani wrote: » That is what Ashes *actually* is.
Depraved wrote: » also, do you really think you will be a mayor winning 1vs1 against a guild feeding wins to one person, even if its a small guild?
NiKr wrote: » Noaani wrote: » That is what Ashes *actually* is. That is what I expected from the start because that's what L2 is. It's all guilds all the way down. I just hoped Steven would vary it up a bit, but I guess he doesn't wanna. Either way I'm not too bothered by it cause I would've always gone for the divine node.
Noaani wrote: » Expect the divine node to also require you to have a lot of people behind you to be successful.
NiKr wrote: » This is exactly why having champion duels as a method of election would be more interesting than simply "GLs always win". Obviously there'd always be the possibility of "everyone registers to just lose against their selected member", but same would apply in the current changed system, so I'd rather go for simply a more interesting system than what we got.
morphwastaken wrote: » I disagree. In context of an MMO 10v10 makes more sense than 1v1. Yes, there were epic 1v1 fights for Hero status in L2. But i would say that with all the kiting, feeding and unbalanced fights 1v1 presented - 10v10 would be much more fun on average.
morphwastaken wrote: » I struggle to think of something that makes less sense than an MMO as a medium for showing off personal skill.
Raven016 wrote: » Or do I miss some other detail?
NiKr wrote: » morphwastaken wrote: » I disagree. In context of an MMO 10v10 makes more sense than 1v1. Yes, there were epic 1v1 fights for Hero status in L2. But i would say that with all the kiting, feeding and unbalanced fights 1v1 presented - 10v10 would be much more fun on average. L2's olympiad was all about boosting your character and winning against weaker matchups in cross-class fights and weaker character within your own class fights. AoC planned to have champions that would replace that imbalance.
NiKr wrote: » morphwastaken wrote: » I disagree. In context of an MMO 10v10 makes more sense than 1v1. Yes, there were epic 1v1 fights for Hero status in L2. But i would say that with all the kiting, feeding and unbalanced fights 1v1 presented - 10v10 would be much more fun on average. L2's olympiad was all about boosting your character and winning against weaker matchups in cross-class fights and weaker character within your own class fights. AoC planned to have champions that would replace that imbalance. morphwastaken wrote: » I struggle to think of something that makes less sense than an MMO as a medium for showing off personal skill. And yet people seemed to have loved WoW arena and L2 Oly back in the day. People just like 1v1 fights cause they're more personal. Raven016 wrote: » Or do I miss some other detail? You missed that mayor election were supposed to have champion stand-ins instead of your own character. So they'd have their own balancing separate from the main game (at least that's how I assumed it would go, cause we didn't really get all that much info for the system).
Noaani wrote: » It would have played out more like Pokémon than PvP. You would spend your time going around collecting different upgrades for your champion, and the player with the best equipped would be the one to win.
Noaani wrote: » Since we all know those upgrades would be group or raid based, it was always going to be a case of the winner being the person with the most resources behind them.
morphwastaken wrote: » developing your character is a huge part of the game.
NiKr wrote: » Noaani wrote: » It would have played out more like Pokémon than PvP. You would spend your time going around collecting different upgrades for your champion, and the player with the best equipped would be the one to win. I'd assume/hope that there'd be an upper limit on that progress. Even L2 implemented a "your gear's OE stage only counts up to +6", cause they realized that people just OE boosted the fuck out of themselves and dominated all fights.