novercalis wrote: » Some benefits: 1. No lifing and playing 20-24-30-36-48 hours non stop isnt healthy. This should deter them from going all out, knowing it is pointless and enjoy the journey. 2. Prevent early monopolies and pvp establishments off the bat from gate keeping others off the bat. 3. Thus - there is more competition and pvp/friction to happen when most are in equal standing and not just a handful of players zooming on Meth and Ashes non-stop. 4. This is a one time event that only happens when a server starts it life cycle. 5. Showing appreciation and admiring the work that the devs and writers put into this game, instead of players zooming by. These nodes wont grow as fast vs the players who likes to race to end game. Enjoy the story, the world, the nooks and crannies, dungeons in each level range before we begin end game loop. Properly gear up and get those dungeon sets at lvl 20/30/40/50/55.
Azherae wrote: » Regarding the 'gear skip' part, was this even an actual problem in early EverQuest/EQ2? I've been given the impression it wasn't a real problem in Lineage 2.
Fantmx wrote: » They will always race. The only way that I have ever seen the process slowed down in an effective way is by making leveling take longer and having hell levels but still have content available throughout every step so you don't really notice. That was EverQuest.