Dygz wrote: » I consider that to be mostly a list of PvP-centric MMORPGs. (Minecraft is not an MMORPG) So... again... PvX MMORPG is a meaningless term. It's just a synonym for a PvP-centric MMORPG.
Jindoshi wrote: » I remember playing Ultima Online when it came out back in 99 and it was fun and addictive for a time, but when eq1 launched a couple years after Ultima I found my self in a world with deep lore, races had their own starting cities and continents, so many dungeons with great monsters and loot to find on your journey to level 50 back then. It was magical and for about 3 or 4 years it was soo much fun to play with friends. Then wow came along and that was great for about 3 or 4 years. Since then though there haven't really been any new games that really got me and made me want to play every day. I try almost any new mmo that comes out to see if anyone else has found that magic formula and so far nothing has came close to those two old games. I have hopes for Pantheon if they ever get it finished, and I have hopes that Ashes can be good, but with out meaningful pve content and a lot of it I'm starting to get the feeling AOC is just Ultima Online again with better graphics. That's not a bad thing but its not something that will keep me interested for very long.
Depraved wrote: » Jindoshi wrote: » I remember playing Ultima Online when it came out back in 99 and it was fun and addictive for a time, but when eq1 launched a couple years after Ultima I found my self in a world with deep lore, races had their own starting cities and continents, so many dungeons with great monsters and loot to find on your journey to level 50 back then. It was magical and for about 3 or 4 years it was soo much fun to play with friends. Then wow came along and that was great for about 3 or 4 years. Since then though there haven't really been any new games that really got me and made me want to play every day. I try almost any new mmo that comes out to see if anyone else has found that magic formula and so far nothing has came close to those two old games. I have hopes for Pantheon if they ever get it finished, and I have hopes that Ashes can be good, but with out meaningful pve content and a lot of it I'm starting to get the feeling AOC is just Ultima Online again with better graphics. That's not a bad thing but its not something that will keep me interested for very long. arent u glad u can still play wow and eq then? i asked you but you never answered, are you willing to endure months and months and months of pvp just so you can do some top end pve? maybe you mean something else by deep pve. aoc will have quests, stories, etc, etc. or do you mean very difficult instanced dungeons? since you said you werent interested ni pvp, and you will have to pvp here to do pve, no matter how deep the pve is, you probably wont play anyways. why try to change the game then? leave it as it is for those who already enjoy the concept.
Jindoshi wrote: » Depraved wrote: » Jindoshi wrote: » I remember playing Ultima Online when it came out back in 99 and it was fun and addictive for a time, but when eq1 launched a couple years after Ultima I found my self in a world with deep lore, races had their own starting cities and continents, so many dungeons with great monsters and loot to find on your journey to level 50 back then. It was magical and for about 3 or 4 years it was soo much fun to play with friends. Then wow came along and that was great for about 3 or 4 years. Since then though there haven't really been any new games that really got me and made me want to play every day. I try almost any new mmo that comes out to see if anyone else has found that magic formula and so far nothing has came close to those two old games. I have hopes for Pantheon if they ever get it finished, and I have hopes that Ashes can be good, but with out meaningful pve content and a lot of it I'm starting to get the feeling AOC is just Ultima Online again with better graphics. That's not a bad thing but its not something that will keep me interested for very long. arent u glad u can still play wow and eq then? i asked you but you never answered, are you willing to endure months and months and months of pvp just so you can do some top end pve? maybe you mean something else by deep pve. aoc will have quests, stories, etc, etc. or do you mean very difficult instanced dungeons? since you said you werent interested ni pvp, and you will have to pvp here to do pve, no matter how deep the pve is, you probably wont play anyways. why try to change the game then? leave it as it is for those who already enjoy the concept. First of all saying that people should just go back and play games that are 2 decades old is not really a good way to start a conversation, its just you trying to be a jackass. They have this discussion forum to talk about the game and offer suggestions on how to make it better so that is what I'm doing. One option they could easily add is a warmode type option that you could turn on and off, so when you want to pvp you can turn it on and when you don't you can turn it off and go do your thing. The last thing I'll say is why would they have the holy trinity group design for a game that is just focused on pvp? How exactly is a cleric going to kill another player?? So if they are going to build an amazing looking world and have holy trinity group design and all the stuff that would make for an epic pve game and only 20 percent of the game has pve and the other 80 percent of the game is focused on 12 year old just trying to kill each other then it just seems like a big waste.
morphwastaken wrote: » Noaani wrote: » Considering L2 to be a PvX game as opposed to a PvP game is like considering FFXIV to be a PvX game rather than a PvE game. You have shown endless times that you have no clue what PvX game is. Why do you think your opinion on L2 matters to anyone? From AoC wiki: Ashes of Creation is a PvX game. Players will naturally encounter both PvP and PvE elements. It is unlikely that a player could purely focus on just PvP or just PvE. Around 80% of the content is open-world, where healthy competition is an instigator for player friction; for potential cooperation; for the ability to yield alliances; and the political theater that comes with it. This is an intended part of the PvX game design.
Noaani wrote: » Considering L2 to be a PvX game as opposed to a PvP game is like considering FFXIV to be a PvX game rather than a PvE game.
Ashes of Creation is a PvX game. Players will naturally encounter both PvP and PvE elements. It is unlikely that a player could purely focus on just PvP or just PvE. Around 80% of the content is open-world, where healthy competition is an instigator for player friction; for potential cooperation; for the ability to yield alliances; and the political theater that comes with it. This is an intended part of the PvX game design.
Depraved wrote: » Noaani wrote: » Dygz wrote: » Depraved wrote: » what is a pvx game anyways? Better to ask for a list of PvX MMORPGs. Here is my list of PvX MMORPG's, both released and in development; That is all.The thing is, since there isn't an actual definition of PvX, no one can say I'm wrong - they can just disagree subjectively. Noaani wrote: » morphwastaken wrote: » Noaani wrote: » You say this as if a game that doesn't have enough content for its players is a good thing. PvX = infinite content. Endless combination of places, monsters, enemies and friends. I mean, this isn't true. This is what people that feel the need to essentially romanticize PvP say. It isn't how PvX games play out in practice. Dygz wrote: » morphwastaken wrote: » PvX = infinite content. Endless combination of places, monsters, enemies and friends. PvX = endless combat There. I fixed it for you. Dygz wrote: » Depraved wrote: » what is a pvx game anyways? Better to ask for a list of PvX MMORPGs. Ultima online Ragnarok online Lineage Tera Aion Albion Mortal Online BDO EVE Revelations Online Granado Espada Blade and Soul Forsaken World Perfect World Archeage Minecraft im probably forgetting a couple. some of these tilt more towards pvp or pve. and a couple of these arent purely pvx all the time as they separate pvp and pve to some extent, even if they don't separate the gear, however, they have an optional pvx mode, so i still included them. you could also say gw has an optinal pvx mode if you play in the ow pvp map, and wow was pvx at first, although not required to progress i think tibia is also pvx, but i didnt play it so cant confirm. i dont remember rift too much but i think it can be included here. ill update if i remember more games. oh and of course ashes of creation, and probably throne and liberty, but we will see with that one.
Noaani wrote: » Dygz wrote: » Depraved wrote: » what is a pvx game anyways? Better to ask for a list of PvX MMORPGs. Here is my list of PvX MMORPG's, both released and in development; That is all.The thing is, since there isn't an actual definition of PvX, no one can say I'm wrong - they can just disagree subjectively.
Dygz wrote: » Depraved wrote: » what is a pvx game anyways? Better to ask for a list of PvX MMORPGs.
Depraved wrote: » what is a pvx game anyways?
Noaani wrote: » morphwastaken wrote: » Noaani wrote: » You say this as if a game that doesn't have enough content for its players is a good thing. PvX = infinite content. Endless combination of places, monsters, enemies and friends. I mean, this isn't true. This is what people that feel the need to essentially romanticize PvP say. It isn't how PvX games play out in practice.
morphwastaken wrote: » Noaani wrote: » You say this as if a game that doesn't have enough content for its players is a good thing. PvX = infinite content. Endless combination of places, monsters, enemies and friends.
Noaani wrote: » You say this as if a game that doesn't have enough content for its players is a good thing.
Dygz wrote: » morphwastaken wrote: » PvX = infinite content. Endless combination of places, monsters, enemies and friends. PvX = endless combat There. I fixed it for you.
morphwastaken wrote: » PvX = infinite content. Endless combination of places, monsters, enemies and friends.
Jindoshi wrote: » The last thing I'll say is why would they have the holy trinity group design for a game that is just focused on pvp? How exactly is a cleric going to kill another player?? So if they are going to build an amazing looking world and have holy trinity group design and all the stuff that would make for an epic pve game and only 20 percent of the game has pve and the other 80 percent of the game is focused on 12 year old just trying to kill each other then it just seems like a big waste.
Depraved wrote: » it would be more accurate to say that there isnt a mmorpg that is purely pvp, instead of saying that pvx doesnt exist.
George_Black wrote: » Dota is a pve game. It has creeps. It also has raiding.
Mag7spy wrote: » George_Black wrote: » Dota is a pve game. It has creeps. It also has raiding. I hope this comment is a troll.
Azherae wrote: » Mag7spy wrote: » George_Black wrote: » Dota is a pve game. It has creeps. It also has raiding. I hope this comment is a troll. I feel like the hotkey for 'Taunt' on George's hotbar is stuck lately.
Noaani wrote: » Depraved wrote: » it would be more accurate to say that there isnt a mmorpg that is purely pvp, instead of saying that pvx doesnt exist. This I can sort of agree with. CS:GO is a PvP game. There is no PvE st all. However, you can't have an MMORPG that is all PvP - it simply lacks basic fundamental elements to be considered an MMORPG. What this says to me then, is that you don't just say there are no PvP MMO's. Rather, you shift the scale. An MMORPG that only has the basic PvE elements needed to be considered an MMORPG should be considered a PvP MMORPG, not a PvX. Basically, if your PvE only exists to give players something to fight over, your MMORPG is a PvP MMORPG - even if that amount t of PvE in a different genre would make it a PvX game. Since everything in Ashes exists to be fought over (I challenge anyone to come up with a piece of content that isn't designed to be fought over in some way), this game should be considered PvP in terms of MMORPG's.
Depraved wrote: » probably for honor or gta 5 online are the pvp mmorpg, who knows.
Depraved wrote: » you just said YOU consider. so if you consider a table to be a chair because you can sit on it, then its not a table, its a chair. reality doesnt matter, only what YOU consider. right? also, i like i said, some of those games re more pve centric than pvp, but they are still pvx
Depraved wrote: » actually the fundamentals of of an rpg have nothing to do with combat, so you could have an mmorpg without pve and it would still be an rpg. probably for honor or gta 5 online are the pvp mmorpg, who knows.