NiKr wrote: » Azherae wrote: » See where this goes? I think I might've understood my problem. I'm a naïve elitist idealist boomer who lives in the past that's built on a "cog in the machine" culture. Because to me, all of this Azherae wrote: » So what happens? If you say 'no trackers and can enforce it' all the people who enjoy progression end up gravitating together. They want to progress and enjoy the content, every person who has a problem is just slowing them down even if they really want to help. So then not only does nothing get cleared any slower, you basically made your game more elitist. It's so elitist that no one is even 'bothering' to 'kick a stubborn Dumbass Casual out of their guild'. They never even got to join the guild with the people who tend to do the analytics. Then next stage (in this era) is 'well there's no competition and we already did everything first so we're bored so let's take all that data and make some guides or something for clout'. is completely fine and "how it should be". The overall progression of the game is slow (because it takes longer to figure out things w/o trackers). There's super elites who put all of that time into progressing and removed any weak links in the ranks. There's everyone else who don't get the content or get it after that last part of the quote. And by the time those elitists get to make those guides, the devs should release a big update that's gonna entertain them for the same long amount of time. To me, this kind of setup is what makes sense. I'm completely positive that this setup would never happen, because not only can one not truly enforce the "no trackers" rule, but the overall gaming culture is just way too different. People just can't exist in a slow-paced environment. And the ones who can are playing on classic servers or their private alternatives. In other words, I really need to go play AC so that we have something else to discuss but for now I'll just go to bed.
Azherae wrote: » See where this goes?
Azherae wrote: » So what happens? If you say 'no trackers and can enforce it' all the people who enjoy progression end up gravitating together. They want to progress and enjoy the content, every person who has a problem is just slowing them down even if they really want to help. So then not only does nothing get cleared any slower, you basically made your game more elitist. It's so elitist that no one is even 'bothering' to 'kick a stubborn Dumbass Casual out of their guild'. They never even got to join the guild with the people who tend to do the analytics. Then next stage (in this era) is 'well there's no competition and we already did everything first so we're bored so let's take all that data and make some guides or something for clout'.
NiKr wrote: » Noaani wrote: » EQ2 (and other games, we just both know EQ2 is my primary experience of this), players were treated with respect - no automated group systems, no stupid daily quests or login rewards etc. As such, it was normal for guilds to try and work through issues as per thr above. In all of that, I fail to see how anyone can point at combat trackers as being a negative. L2 also treated its players well and people would only get kicked if there was some huge drama or if they wanted to switch guilds. And the self-imposed limitations of "we should bring as few people to this encounter as possible to maximize the reward" created the higher difficulty for the guilds who wanted it, so most encounters were really difficult for the hardcore guilds.@JamesSunderland @Depraved were either of you in any top guilds on the official servers? Did they use any types of 3rd party tools to understand encounters better? Cause I've never heard of those, outside the basic bot cause everyone and their mother wanted to bot the game.
Noaani wrote: » EQ2 (and other games, we just both know EQ2 is my primary experience of this), players were treated with respect - no automated group systems, no stupid daily quests or login rewards etc. As such, it was normal for guilds to try and work through issues as per thr above. In all of that, I fail to see how anyone can point at combat trackers as being a negative.
Depraved wrote: » dont you think thats bad design?
NiKr wrote: » Noaani wrote: » But that same combat tracker allows developers to develop more intricate content, meaning good developers should be able to produce content that takes players as long to clear as those developers want it to take. This is the exact content distillation I was talking about. Devs either have to increase their workload to make enough content for the entire spectrum of players or they have to forget about one of the extremes.
Noaani wrote: » But that same combat tracker allows developers to develop more intricate content, meaning good developers should be able to produce content that takes players as long to clear as those developers want it to take.
Noaani wrote: » Depraved wrote: » dont you think thats bad design? I think it would be bad design for a modern MMO - I would expect an MMO in development now to include thesr tools (this has been my argument - a combat tracker built in to the game, potentially as a guild perk). However, for an MMO of the early 2000's, there was an expectation that some outside tools would be used. Just for the record - ACT isn't mine. Not at all - though it is my combat tracker of choice. There is, however, a short and somewhat boring story behind why I use the icon here. You know I like accurate information, so I thought I'd make that clear before there were any misunderstandings. Having seen it though, you perhaps have a better understanding of how deep the functionality can go.
Azherae wrote: » I think I can actually give an answer, but normally this type of answer gets held back because of how it comes off, and this ain't the best community for giving it, but here you go. The sort of person who builds the Tracker doesn't often need to build it for themselves. It benefits them, don't get me wrong, they can definitely use it and it is obviously more accurate than 'eyeballing'. But they build it because they want to shorten or automate something they were already doing, to the point where they can get other people to do it. Why? Because helping each person would take too long. If you tell me 'no trackers' I literally don't have the time to work out what is wrong with some friend's build relative to a target. Close friends? Sure, I can manage, or have the investment. Acquaintances? Nah. So what happens? If you say 'no trackers and can enforce it' all the people who enjoy progression end up gravitating together. They want to progress and enjoy the content, every person who has a problem is just slowing them down even if they really want to help. So then not only does nothing get cleared any slower, you basically made your game more elitist. It's so elitist that no one is even 'bothering' to 'kick a stubborn Dumbass Casual out of their guild'. They never even got to join the guild with the people who tend to do the analytics. Then next stage (in this era) is 'well there's no competition and we already did everything first so we're bored so let's take all that data and make some guides or something for clout'. See where this goes?
Depraved wrote: » Noaani wrote: » Depraved wrote: » dont you think thats bad design? I think it would be bad design for a modern MMO - I would expect an MMO in development now to include thesr tools (this has been my argument - a combat tracker built in to the game, potentially as a guild perk). However, for an MMO of the early 2000's, there was an expectation that some outside tools would be used. Just for the record - ACT isn't mine. Not at all - though it is my combat tracker of choice. There is, however, a short and somewhat boring story behind why I use the icon here. You know I like accurate information, so I thought I'd make that clear before there were any misunderstandings. Having seen it though, you perhaps have a better understanding of how deep the functionality can go. i saw in the wiki that it can tell you when the boss is gonna use an attack, use sound alerts, etc, it can also alert you when you apply weakness or a debuff, soething liek that, so you know what to do next.
Depraved wrote: » lol. well, 5 more pages lets go >_<
George_Black wrote: » Any takers? 35-40min in.
Azherae wrote: » George_Black wrote: » Any takers? 35-40min in. Wasn't that what you wanted here, George? To get us another 10 pages? We can do it! Armored Core 6 will get us there. Nothing like Hybrid Combat to move things forward.
Mag7spy wrote: » Azherae wrote: » George_Black wrote: » Any takers? 35-40min in. Wasn't that what you wanted here, George? To get us another 10 pages? We can do it! Armored Core 6 will get us there. Nothing like Hybrid Combat to move things forward. armored core is overrated
Azherae wrote: » Mag7spy wrote: » Azherae wrote: » George_Black wrote: » Any takers? 35-40min in. Wasn't that what you wanted here, George? To get us another 10 pages? We can do it! Armored Core 6 will get us there. Nothing like Hybrid Combat to move things forward. armored core is overrated That is an entirely unsurprising opinion. I hope you're joking about it, but so it goes. Wait, do you mean the series or the latest one?
Mag7spy wrote: » Azherae wrote: » Mag7spy wrote: » Azherae wrote: » George_Black wrote: » Any takers? 35-40min in. Wasn't that what you wanted here, George? To get us another 10 pages? We can do it! Armored Core 6 will get us there. Nothing like Hybrid Combat to move things forward. armored core is overrated That is an entirely unsurprising opinion. I hope you're joking about it, but so it goes. Wait, do you mean the series or the latest one? I'm not actually being serious lol. Honestly i should have said "elden ring is better" Ignore the previous comment about being overrated that one is boring.
Azherae wrote: » Mag7spy wrote: » Azherae wrote: » Mag7spy wrote: » Azherae wrote: » George_Black wrote: » Any takers? 35-40min in. Wasn't that what you wanted here, George? To get us another 10 pages? We can do it! Armored Core 6 will get us there. Nothing like Hybrid Combat to move things forward. armored core is overrated That is an entirely unsurprising opinion. I hope you're joking about it, but so it goes. Wait, do you mean the series or the latest one? I'm not actually being serious lol. Honestly i should have said "elden ring is better" Ignore the previous comment about being overrated that one is boring. That's the spirit! Hopefully the modders will get things up soon so we can fight Malenia/Morgott in our ACs.
George_Black wrote: » Azherae wrote: » George_Black wrote: » Any takers? 35-40min in. Wasn't that what you wanted here, George? To get us another 10 pages? We can do it! Armored Core 6 will get us there. Nothing like Hybrid Combat to move things forward. I was baiting, wasn't it obvious?