Depraved wrote: » interlude server T_T
Noaani wrote: » Not sure what the hostility here is, tbh.
ZYBAK wrote: » Personally all I want are combat logs with POTENTIALLY the ability to export a file. I understand that an abundance of information can kill the magic of a game but at the same time having combat logs allow for players to understand WTF just happened to them. Without that data it can be extremely frustrating. Having combat logs also allows for unintended exploits to be discovered more easily as the victims of them can comb through their logs and see what happened.
NiKr wrote: » I just disagree that the quality of those encounters should lack because of their "copyness". And absent animations are an example of such a lack.
Taerrik wrote: » Noaani wrote: » Not sure what the hostility here is, tbh. My bad then, when you wrote, 'then do that then, but dont do this', I took that as telling me how to play my games and live my life.
Korela wrote: » If you don't calculate the outcome of your actions in advance, you'll probably be missing some multipliers. The best results come from data analysis. Thus, if the player wants to be as efficient as possible, he is obliged to use the parsing result. I don't understand why some people want data parsers to repeat, record and process something 100000 times instead of doing a little log parsing in free time. You will still use the results of data parsers if you want to win. So why force them to do this stupid job of counting frames for days and nights?
Neurath wrote: » Trying for 200...hope for the win. Nope, no joy at 200. Oh well, need to reiterate the need for all or none to have a dps meter lol.
Dygz wrote: » Korela wrote: » If you don't calculate the outcome of your actions in advance, you'll probably be missing some multipliers. The best results come from data analysis. Thus, if the player wants to be as efficient as possible, he is obliged to use the parsing result. I don't understand why some people want data parsers to repeat, record and process something 100000 times instead of doing a little log parsing in free time. You will still use the results of data parsers if you want to win. So why force them to do this stupid job of counting frames for days and nights? Don't need to be as efficient as possible. At best, just need to be successful, but... Failure is sometimes part of the narrative, so... failing can be OK, too.
Dygz wrote: » Neurath wrote: » Trying for 200...hope for the win. Nope, no joy at 200. Oh well, need to reiterate the need for all or none to have a dps meter lol. (Need about 20 more posts to hit 200 pages.)
Taerrik wrote: » Dygz wrote: » Neurath wrote: » Trying for 200...hope for the win. Nope, no joy at 200. Oh well, need to reiterate the need for all or none to have a dps meter lol. (Need about 20 more posts to hit 200 pages.) Getting there!! Its totally fine to play to be good enough to succeed. Just having a combat log available doesnt mean everyone will be using it the same way nerds like me will. Such as, when the big fireball spells in game that normally hit for 60,000 suddenly the stars align with buffs and crits and debuffs on enemy and you got that 200,000 crit, fun to take a screenshot of the log.
Taerrik wrote: » Its totally fine to play to be good enough to succeed. Just having a combat log available doesnt mean everyone will be using it the same way nerds like me will.
Dygz wrote: » Ashes will have a personal combat log - but not a combat tracker.
Dygz wrote: » You don't need that. Some people want that. Can't Always Get What you Want