morphwastaken wrote: » Noaani wrote: » As I've been saying this whole time - I am talking about what ever boss is dropping the best items in the game (or the components to make those items). You are talking about best items in one game you played, in a context of a different game, ignoring all differences in systems. And everyone is trying to point you to that. Your "top item" in AA - is mid.
Noaani wrote: » As I've been saying this whole time - I am talking about what ever boss is dropping the best items in the game (or the components to make those items).
Noaani wrote: » See, you're looking at it from the perspective of one game as well - L2.
Noaani wrote: » Archeage and SWG are the games you should be looking at for anything at all to do with Ashes economy - L2 should be totally ignored.
There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.
Noaani wrote: » While an argument can be made that Ashes is taking a good amount from L2, it is all in regards to PvP. There is literally nothing at all in relation to the economy (a games economy includes the creation, transfer and destruction of in game worth - so item drops are within it's scope). Archeage and SWG are the games you should be looking at for anything at all to do with Ashes economy - L2 should be totally ignored.
NiKr wrote: » outside of caravans
morphwastaken wrote: » Dygz wrote: » The primary reward for killing the Winter Dragon should be removing the Perpetual Winter from the effected Region. Isn't that already in the game in some form? Siege bosses?
Dygz wrote: » The primary reward for killing the Winter Dragon should be removing the Perpetual Winter from the effected Region.
morphwastaken wrote: » I looked up "Red Dragon Archeage", because it was not in the game, when i played. I saw that it was instanced raid, and a reddit thread with a guy asking if a bow from dragon is worth 40g. Really, dude?
NiKr wrote: » Noaani wrote: » While an argument can be made that Ashes is taking a good amount from L2, it is all in regards to PvP. There is literally nothing at all in relation to the economy (a games economy includes the creation, transfer and destruction of in game worth - so item drops are within it's scope). Archeage and SWG are the games you should be looking at for anything at all to do with Ashes economy - L2 should be totally ignored. Could you point out the similarities between AA or SWG and Ashes? Cause outside of caravans I don't quite see that big of a difference between L2's item economy and what supposedly AoC will have.
If the repairs do in fact require the same mats as the craft of the thing you're trying to repair then the general gameplay loop related to that would be similar to the OE process in L2. And obviously if AoC's OE destroys items then it's exactly like L2.
NiKr wrote: » Noaani wrote: » While an argument can be made that Ashes is taking a good amount from L2, it is all in regards to PvP. There is literally nothing at all in relation to the economy (a games economy includes the creation, transfer and destruction of in game worth - so item drops are within it's scope). Archeage and SWG are the games you should be looking at for anything at all to do with Ashes economy - L2 should be totally ignored. Could you point out the similarities between AA or SWG and Ashes? Cause outside of caravans I don't quite see that big of a difference between L2's item economy and what supposedly AoC will have. Both games will drop full items and mats for those items, both games have ow bosses, both games have mobs dropping mats (yet to see their relevance in Ashes though), both games have PKers dropping full items. If the repairs do in fact require the same mats as the craft of the thing you're trying to repair then the general gameplay loop related to that would be similar to the OE process in L2. And obviously if AoC's OE destroys items then it's exactly like L2. And on the topic of caravans, we've yet to see their direct relevance to personal item crafting. They'll most likely be involved in node-scale stuff and maybe guild-scale crafting, but I'm not sure that solo/small group players would use caravans instead of mules. And mules bring us back to PKers, which will be the same loot piñatas as they were in L2. The dial thing is more of an addition to the process, and iirc that's the main link to SWG. So this mainly leaves AA's relevance unknown to me, so could you point out the difference?
Azherae wrote: » NiKr wrote: » Noaani wrote: » While an argument can be made that Ashes is taking a good amount from L2, it is all in regards to PvP. There is literally nothing at all in relation to the economy (a games economy includes the creation, transfer and destruction of in game worth - so item drops are within it's scope). Archeage and SWG are the games you should be looking at for anything at all to do with Ashes economy - L2 should be totally ignored. Could you point out the similarities between AA or SWG and Ashes? Cause outside of caravans I don't quite see that big of a difference between L2's item economy and what supposedly AoC will have. Both games will drop full items and mats for those items, both games have ow bosses, both games have mobs dropping mats (yet to see their relevance in Ashes though), both games have PKers dropping full items. If the repairs do in fact require the same mats as the craft of the thing you're trying to repair then the general gameplay loop related to that would be similar to the OE process in L2. And obviously if AoC's OE destroys items then it's exactly like L2. And on the topic of caravans, we've yet to see their direct relevance to personal item crafting. They'll most likely be involved in node-scale stuff and maybe guild-scale crafting, but I'm not sure that solo/small group players would use caravans instead of mules. And mules bring us back to PKers, which will be the same loot piñatas as they were in L2. The dial thing is more of an addition to the process, and iirc that's the main link to SWG. So this mainly leaves AA's relevance unknown to me, so could you point out the difference? Based on what you have provided to be and my other research, L2's economy is very low level. If you have not played a 'deep economy' game, then it looks similar, but it's really quite far. In fact, the entire reason I would not in fact get the gang and join you and Depraved on the new L2 server, is that we wouldn't be able to stomach the gap. L2 Economy is slightly above BDO tier, and for us, BDO is a 3/10 - 'At least you can sell things'. I'm sure that I'll end up writing y'all another chapter of Fiat Magarin at some point over the next years as Ashes moves forward, but I mention it now because 'just explaining why L2 economy is five levels below where Ashes is aiming' (Ashes is definitely, by claims alone, aiming for 9/10 minimum) is a 'textbook chapter'.
Noaani wrote: » Material quality. Assuming it is still in the agenda, that will be directly from SWG.
Noaani wrote: » Imagine if you will a regular sword drops from a mob. You could use it, and then when damaged you will need to repair it. This sword is made from iron, and so you could go out and get another sword and deconstruct it to get iron to repair the sword you are using.Or you could go out and get some iron. Now imagine your sword is made of mithril. To repair it, you could get another sword made of mithril and deconstruct it to get that mithril for repairs. Or you could go get some mithril. While you can deconstruct items to get some specific items needed for crafting other items, Steven has in the past mentioned that the intent is not that you need to keep feeding your raid dropped weapon other raid dropped weapons in order to keep it in good repair - that it is only the basic construction material that is needed to repair the item, and they should be available via the gathering process.
Azherae wrote: » 1. Production is tied to location, player must actually interact to achieve production
Azherae wrote: » 2. Players can trade or sell items to each other, if prices have a clamped range, the range is large and doesn't tend to hit the top.
Azherae wrote: » 3. There is no way to get money directly from selling mob drops (specifically, treasure found in chests ok) to NPCs unless it is acting as the price clamp
Azherae wrote: » 4. There is at least a regional auction or known place for players to gather to 'Bazaar' their wares (must be safe once there)
Azherae wrote: » 5. Mobs (and even quests) drop very little regular cash, it is generally found as treasure from exploration only.
Azherae wrote: » 6. No daily login rewards exist, that can be converted to cash or economic power (preferably just 'none exist' but you can get a daily 'entry pass to an area where you then have to do something else')
Azherae wrote: » 7. Supply of items varies by region (attempting to control demand too is not necessary, often not even good)
Azherae wrote: » 8. Fast Travel is limited, so the game has SOME form of 'trade run', whether directly input or not.
Azherae wrote: » 9. Crafting requires materials generally provided by lower level players or less invested players, so the opportunity cost of collecting these materials themselves is not good for the dedicated crafter.
Azherae wrote: » 10. A food system drives some of the material churn, converting 'gathering time' -> temporary power. (potions ok too but food tends to be more interesting to me personally)
Azherae wrote: » 11. Some other item sink drives the gear material churn (optimally this is not BDO style where completed items are involved)
Azherae wrote: » 12. Crafting specializations exist and are available to any character, but specialization paths are very flexible so players can at least somewhat adapt.
Azherae wrote: » 13. Consumable usage is low
Azherae wrote: » 14. Material volume input side is low enough to be volatile by player whim (basically, there could be little or none of something on sale because no one bothered to gather it lately)
NiKr wrote: » So, overall around 6-7 points. And yeah, from this pov I can see how Ashes would have a much deeper system. And if Noaani says that AA is 8.5, then I'd assume it's the caravans and probably existence of food and maybe low consumable use? Crafting is probably freer too, so maybe it has some fails in other places?
Azherae wrote: » Afaik AA is definitely a 10, but AA is also very variable in exactly how MUCH it commits to any of them. I'd definitely choose to play it over most games, though, if not for the fact that its social interactions are kind
Noaani wrote: » Being an internet detective on things you have no idea about when talking to someone that does know what they are talking about requires a lot more than a basic google search.
Noaani wrote: » If any encounter in any game still has top end loot after 4 years of being killed, the game developer should be embarassed.
Azherae wrote: » I fear that Ashes will fail '5' and therefore the dominoes will fall same as L2. The reason why Treasure Chest money or 'Elite Mob drops money' tends to be ok is that the Devs completely control this particular 'gold faucet' with minimal effort.
morphwastaken wrote: » Food for thought.