Tyranthraxus wrote: » So, each of the 5 Metropolises will be the capital of 5 Zones of Influence (ZOI's) "Node-kingdoms" as 85 / 5 = 17. We've heard of Node Relics: items that Node-cities can store in their central reliquary, that grant special bonuses, to their Nodes/lord-cities/vassal Nodes. However.... What reasons will the 5 ZOI/kingdoms fight, beyond this? Have been scratching my brain for the last while, trying to figure out WHY - if the ZOI's can only claim a max of 20% of the world - we'd be fighting, once each ZOI reaches it's max size. Have we heard yet of other things that will incentivize kingdom v kingdom wars and struggles?
NiKr wrote: » A vassal node might want to overthrow their parent so they work with foreign nodes to do that.
Jamation wrote: » I've been thinking about this too because I feel like it can be really easy to stick with the status quo if the reward for upheaval isn't tempting enough. I'm hoping that the other types of battles will make up for any lack of node siege a server may be experiencing, like fights over castles or guild fights. I'm hoping we'll have enough realistic experience during testing to see if the reward for fighting nodes is worth it. Because I feel like it's currently going to be a more IRL reasons people would fight each other over nodes rather than the in game benefits.
George_Black wrote: » People will want access to FHs no matter what.
Raven016 wrote: » I see that there will always be at least one nation without a relic The four Ancient artifacts of Verra were originally discovered by King Atrax in his pursuit of the power of The Essence.[15][16] But will these relics go to the metropolis or can be owned by level 5 nodes too? Can a metro end up owning all important relics? Anyway, even with only 4 relics I think the reason of war will come from players. Maybe because resources will not be enough for everyone?
Azherae wrote: » Politics? Roleplay? Literal ideological ingame differences that cause strong conflict (separate from RP)? People always fight at the borders, in my experience, even if there's not that much to gain from doing so. If you mean 'what would bring down a whole nation', probably nothing. At the 'lockout' values Intrepid gave us, I wouldn't expect any of the second-gen metros to fall until year 2 end.
Raven016 wrote: » What I am curious about, is what players want. Given a node siege in a war between two factions which are not yours, which side will you join? I think I will join the defenders side by default, if they fight against stronger enemies. Not sure if I would help attackers against the bigger stronger nodes.
Azherae wrote: » If you mean 'what would bring down a whole nation', probably nothing. At the 'lockout' values Intrepid gave us, I wouldn't expect any of the second-gen metros to fall until year 2 end.
Raven016 wrote: » Azherae wrote: » If you mean 'what would bring down a whole nation', probably nothing. At the 'lockout' values Intrepid gave us, I wouldn't expect any of the second-gen metros to fall until year 2 end. So nodes falling will be a sign of the game dying. People losing motivation to defend the nodes or do whatever grind is needed to be able to defend them.
daveywavey wrote: » Raven016 wrote: » Azherae wrote: » If you mean 'what would bring down a whole nation', probably nothing. At the 'lockout' values Intrepid gave us, I wouldn't expect any of the second-gen metros to fall until year 2 end. So nodes falling will be a sign of the game dying. People losing motivation to defend the nodes or do whatever grind is needed to be able to defend them. ? Nodes falling is an intended part of the game design.
Raven016 wrote: » daveywavey wrote: » Raven016 wrote: » Azherae wrote: » If you mean 'what would bring down a whole nation', probably nothing. At the 'lockout' values Intrepid gave us, I wouldn't expect any of the second-gen metros to fall until year 2 end. So nodes falling will be a sign of the game dying. People losing motivation to defend the nodes or do whatever grind is needed to be able to defend them. ? Nodes falling is an intended part of the game design. That's what I thought too but during the last interview with Steven, I noticed he diverted a question toward guild wars instead. Maybe nodes will be balanced to last long time and players encouraged to participate more in castle sieges and guild wars.
Azherae wrote: » Raven016 wrote: » Azherae wrote: » If you mean 'what would bring down a whole nation', probably nothing. At the 'lockout' values Intrepid gave us, I wouldn't expect any of the second-gen metros to fall until year 2 end. So nodes falling will be a sign of the game dying. People losing motivation to defend the nodes or do whatever grind is needed to be able to defend them. It also relies on their content cycle and 'lockouts' on certain content. If you can only fight certain dungeon bosses once every 3 days or even a week, and those are related to the Metro being up... then at least part of the fight is going to be 'the people who want new content after doing it 10-20 times' vs 'the people who want to fight it without having to build up a new Metro'.