Azherae wrote: » If you mean 'what would bring down a whole nation', probably nothing. At the 'lockout' values Intrepid gave us, I wouldn't expect any of the second-gen metros to fall until year 2 end.
Raven016 wrote: » Azherae wrote: » If you mean 'what would bring down a whole nation', probably nothing. At the 'lockout' values Intrepid gave us, I wouldn't expect any of the second-gen metros to fall until year 2 end. So nodes falling will be a sign of the game dying. People losing motivation to defend the nodes or do whatever grind is needed to be able to defend them.
daveywavey wrote: » Raven016 wrote: » Azherae wrote: » If you mean 'what would bring down a whole nation', probably nothing. At the 'lockout' values Intrepid gave us, I wouldn't expect any of the second-gen metros to fall until year 2 end. So nodes falling will be a sign of the game dying. People losing motivation to defend the nodes or do whatever grind is needed to be able to defend them. ? Nodes falling is an intended part of the game design.
Azherae wrote: » Politics? Roleplay? Literal ideological ingame differences that cause strong conflict (separate from RP)? People always fight at the borders, in my experience, even if there's not that much to gain from doing so. If you mean 'what would bring down a whole nation', probably nothing. At the 'lockout' values Intrepid gave us, I wouldn't expect any of the second-gen metros to fall until year 2 end.
Raven016 wrote: » daveywavey wrote: » Raven016 wrote: » Azherae wrote: » If you mean 'what would bring down a whole nation', probably nothing. At the 'lockout' values Intrepid gave us, I wouldn't expect any of the second-gen metros to fall until year 2 end. So nodes falling will be a sign of the game dying. People losing motivation to defend the nodes or do whatever grind is needed to be able to defend them. ? Nodes falling is an intended part of the game design. That's what I thought too but during the last interview with Steven, I noticed he diverted a question toward guild wars instead. Maybe nodes will be balanced to last long time and players encouraged to participate more in castle sieges and guild wars.
Azherae wrote: » Raven016 wrote: » Azherae wrote: » If you mean 'what would bring down a whole nation', probably nothing. At the 'lockout' values Intrepid gave us, I wouldn't expect any of the second-gen metros to fall until year 2 end. So nodes falling will be a sign of the game dying. People losing motivation to defend the nodes or do whatever grind is needed to be able to defend them. It also relies on their content cycle and 'lockouts' on certain content. If you can only fight certain dungeon bosses once every 3 days or even a week, and those are related to the Metro being up... then at least part of the fight is going to be 'the people who want new content after doing it 10-20 times' vs 'the people who want to fight it without having to build up a new Metro'.
George_Black wrote: » Raven016 wrote: » What I am curious about, is what players want. Given a node siege in a war between two factions which are not yours, which side will you join? I think I will join the defenders side by default, if they fight against stronger enemies. Not sure if I would help attackers against the bigger stronger nodes. Why would you join if you are not allied to any of them? Go lvl up for yourself. I get it when there are reasons to be involved, but many times in other games I didn't feel the need to pick a side in every major event that my side didn't have a stake in it.
Raven016 wrote: » What I am curious about, is what players want. Given a node siege in a war between two factions which are not yours, which side will you join? I think I will join the defenders side by default, if they fight against stronger enemies. Not sure if I would help attackers against the bigger stronger nodes.
Zipp_Adoudel wrote: » Each ZOI will only be 11 big. so there will be nodes that arent in a ZOI.
Tyranthraxus wrote: » Zipp_Adoudel wrote: » Each ZOI will only be 11 big. so there will be nodes that arent in a ZOI. I'm not finding this number, anywhere. The wiki states that each Metropolis will gain a ZOI up to a max of 1/5 of the world. 85 / 5 = 17, and Castle-Nodes will work in a different way. Guild wars interest me in the way they'll be managed. SS had elaborated on some of the potential goals of guild wars, but I don't see these driving ZOI versus ZOI conflicts.
Zipp_Adoudel wrote: » Tyranthraxus wrote: » Zipp_Adoudel wrote: » Each ZOI will only be 11 big. so there will be nodes that arent in a ZOI. I'm not finding this number, anywhere. The wiki states that each Metropolis will gain a ZOI up to a max of 1/5 of the world. 85 / 5 = 17, and Castle-Nodes will work in a different way. Guild wars interest me in the way they'll be managed. SS had elaborated on some of the potential goals of guild wars, but I don't see these driving ZOI versus ZOI conflicts. I was off by 2 it is only 13 https://ashesofcreation.wiki/Metropolis
Nerror wrote: » Relics, guys, relics. Taking down a node to steal their relics in the reliquary is hopefully also a common theme, due to the big advantages they should give. Like access to high end gear materials like dragon scales and such.
Raven016 wrote: » Given a node siege in a war between two factions which are not yours, which side will you join?