Imoxator wrote: » Hot take, but I don’t think we need naval combat at release.
Okeydoke wrote: » For me its monster coin, combat pets, stock market...and 9 different racial skins for each of the 100 nodes, or however many nodes there are.
Solvryn wrote: » Raven016 wrote: » Solvryn wrote: » Raven016 wrote: » NyceGaming wrote: » Raven016 wrote: » There is nothing I would delay. Every feature may be important for someone. They already excluded hardcore PvE and PvPers with the PvX approach. At least the middle layer should have no reason to leave to another MMO. But wouldn’t pvx be INCLUSIVE of both? No. When Steven was asked what AoC does to retain WoW and FFIV players, he said 'that's the rub' is a PvX game. But that hardcore PvPers will not like PvX is my opinion. Maybe the deep ocean could offer something but is not the core game. I've been hardcore at PvE and PvP before WoW or FF14. So I'm not sure what you mean, really I don't consider either of those titles hardcore. That was a miscalculation. Maybe I shouldn't have used the word hardcore. Now I have to face the players who love AoC and consider themselves hardcore I meant to say that there are players who want just PvP (no 45 days leveling by PvE), and dislike corruption style game mechanics, if the penalties are that excessive that you can kill another player only if he agrees to flag himself as combatant. And once they win, they get maybe very little. The opponent keeps a large part of the inventory, keeps the gold, his gear... Depending how corruption is balanced, the game can feel to PvE for some PvPers while many PvEers will find other things to complain about. So the PvX will push away some PvPers and some PvEers. The middle layer might be large or thin. I think was larger years ago but now is thin. I hope I'm wrong and we will have at least 10 servers in each region to chose from, when the game is released. Another thing I am curious is how the action combat will be mixed with the tab targeting and if both sides will be satisfied. I love both because OWPvP is where iron sharpens iron. Battleground only cats aren’t hardcore to me, they’re safe players. But I think people will find PvX enjoyable.
Raven016 wrote: » Solvryn wrote: » Raven016 wrote: » NyceGaming wrote: » Raven016 wrote: » There is nothing I would delay. Every feature may be important for someone. They already excluded hardcore PvE and PvPers with the PvX approach. At least the middle layer should have no reason to leave to another MMO. But wouldn’t pvx be INCLUSIVE of both? No. When Steven was asked what AoC does to retain WoW and FFIV players, he said 'that's the rub' is a PvX game. But that hardcore PvPers will not like PvX is my opinion. Maybe the deep ocean could offer something but is not the core game. I've been hardcore at PvE and PvP before WoW or FF14. So I'm not sure what you mean, really I don't consider either of those titles hardcore. That was a miscalculation. Maybe I shouldn't have used the word hardcore. Now I have to face the players who love AoC and consider themselves hardcore I meant to say that there are players who want just PvP (no 45 days leveling by PvE), and dislike corruption style game mechanics, if the penalties are that excessive that you can kill another player only if he agrees to flag himself as combatant. And once they win, they get maybe very little. The opponent keeps a large part of the inventory, keeps the gold, his gear... Depending how corruption is balanced, the game can feel to PvE for some PvPers while many PvEers will find other things to complain about. So the PvX will push away some PvPers and some PvEers. The middle layer might be large or thin. I think was larger years ago but now is thin. I hope I'm wrong and we will have at least 10 servers in each region to chose from, when the game is released. Another thing I am curious is how the action combat will be mixed with the tab targeting and if both sides will be satisfied.
Solvryn wrote: » Raven016 wrote: » NyceGaming wrote: » Raven016 wrote: » There is nothing I would delay. Every feature may be important for someone. They already excluded hardcore PvE and PvPers with the PvX approach. At least the middle layer should have no reason to leave to another MMO. But wouldn’t pvx be INCLUSIVE of both? No. When Steven was asked what AoC does to retain WoW and FFIV players, he said 'that's the rub' is a PvX game. But that hardcore PvPers will not like PvX is my opinion. Maybe the deep ocean could offer something but is not the core game. I've been hardcore at PvE and PvP before WoW or FF14. So I'm not sure what you mean, really I don't consider either of those titles hardcore.
Raven016 wrote: » NyceGaming wrote: » Raven016 wrote: » There is nothing I would delay. Every feature may be important for someone. They already excluded hardcore PvE and PvPers with the PvX approach. At least the middle layer should have no reason to leave to another MMO. But wouldn’t pvx be INCLUSIVE of both? No. When Steven was asked what AoC does to retain WoW and FFIV players, he said 'that's the rub' is a PvX game. But that hardcore PvPers will not like PvX is my opinion. Maybe the deep ocean could offer something but is not the core game.
NyceGaming wrote: » Raven016 wrote: » There is nothing I would delay. Every feature may be important for someone. They already excluded hardcore PvE and PvPers with the PvX approach. At least the middle layer should have no reason to leave to another MMO. But wouldn’t pvx be INCLUSIVE of both?
Raven016 wrote: » There is nothing I would delay. Every feature may be important for someone. They already excluded hardcore PvE and PvPers with the PvX approach. At least the middle layer should have no reason to leave to another MMO.
Depraved wrote: » im a hardcore pvper and i like pvx. i guess there are different types of hardcore pvpers
Aszkalon wrote: » Okeydoke wrote: » For me its monster coin, combat pets, stock market...and 9 different racial skins for each of the 100 nodes, or however many nodes there are. That the Nodes can look different in cultural/racial Infrastructure isn't bad at all. That is very refreshing. ... ... ... but what the Hell is "Monster Coin" ? Please dear Gods, don't let it be something like the WoW-Token right away. ^.^;" * cringes just at the thought of it *
NyceGaming wrote: » With soo much promised for ashes such as far as systems and content; How would you feel about some promised features not being available at launch, but added in future free base game updates. This is assuming it’s nothing major like naval content, an archetype, or nodes for example would be missing. There’s obvious drawbacks to this as we’ve seen major developers neglect a game at release with a promise to fix it later (insert game example here). Games that just needed a little more time in the oven. There’s also the consensus that so many of AOCs systems are interconnected and rely on one another by brilliant design. However what if it was small systems such as combat pets as a rough example. NOTE: This is not something I’m asking for or wanting, but felt it was a good topic of discussion as I feel that if AOC releases with even 75% of what it’s promised, it’ll be better than most (if not all) games on the market. -Nyce
RitchieSH wrote: » PvP arenas. There will be so much going on and I dont want Arenas to be a gimmick. Let them get everything else sorted and then bring more instanced PvP content if desired
Fantmx wrote: » NyceGaming wrote: » With soo much promised for ashes such as far as systems and content; How would you feel about some promised features not being available at launch, but added in future free base game updates. This is assuming it’s nothing major like naval content, an archetype, or nodes for example would be missing. There’s obvious drawbacks to this as we’ve seen major developers neglect a game at release with a promise to fix it later (insert game example here). Games that just needed a little more time in the oven. There’s also the consensus that so many of AOCs systems are interconnected and rely on one another by brilliant design. However what if it was small systems such as combat pets as a rough example. NOTE: This is not something I’m asking for or wanting, but felt it was a good topic of discussion as I feel that if AOC releases with even 75% of what it’s promised, it’ll be better than most (if not all) games on the market. -Nyce I think most of the systems have to be in there at release just due to the fact that they are all intertwined but there are may be some exceptions like the stock market. I think if anything should be delayed until later it is regions of the world. The content creation from art to encounters to lore with take a lot of time and I would be perfectly fine starting in a smaller world that grows on 6 month schedules.
Fairest wrote: » It's a shop item, let's you rampage as a monster.https://ashesofcreation.wiki/Monster_coins
Aszkalon wrote: » Fairest wrote: » It's a shop item, let's you rampage as a monster.https://ashesofcreation.wiki/Monster_coins Read through all of it : and love it already. It is like " The ZOMBIE Event " in WoW - but sounds just many times cooler. This should be something that Players have much Control over, so we can fill the World with "more Monsters" and hence, Content - by becoming Waves of Monsters ourselves and challenge all the Players who want to stay normal and do normal Stuff. Why should for Example a " Siege " into a City/Node be done only by other Player-Races as well ? When we can be a very huge Group of for Example Hobgoblins, Gnolls, etc - and attack the City trying to wreck Havoc ? If done Right, this can provide Content for Years and Years - and it would never get old.