Mag7spy wrote: » Think a good way on approaching this is if you have a full group 8/8 with no spare spots you can't summon a combat pet. This was done in swtor with your crew only taking up spare slots if you didn't have a full party. That way for the most part it won't be a clutter nor add more targets than normal. while allowing people without as many people to have their pets help with their content and fun for more solo / small group of players.
George_Black wrote: » I disagree with combat pets, they steal focus from all classes and they make everybody a summoner. They are visual clutter. They are not a new gameplay experience. They are mandatory meta annoyance.
morphwastaken wrote: » I would not want to see them during mass PvX, otherwise i don't care. I like Mag7spy suggestion. Mag7spy wrote: » Think a good way on approaching this is if you have a full group 8/8 with no spare spots you can't summon a combat pet. This was done in swtor with your crew only taking up spare slots if you didn't have a full party. That way for the most part it won't be a clutter nor add more targets than normal. while allowing people without as many people to have their pets help with their content and fun for more solo / small group of players.
Mag7spy wrote: » Dedicated large pvp like sieges and stuff you wouldn't see them because it should be group based and all groups are full.
Mag7spy wrote: » Pets make money with skins and such, there will be time put into it of course but I don't think they are going out of their way with it. They have made a lot of ribs, a lot of creatures that they can reskin or not. And have them as pets Part of the reason why I backed them was I feel they are looking at the longer kind of vision plan with content creature and ensuring they have a strong base. IE a lot of exotic rigs for unique creatures, saves a lot of time. It helps the overall base of the game be more beefy when it comes to creating more content quickly that does not feel the same over and over again.