JamesSunderland wrote: » First time i remember seeing it with the L2Walker name was around 2006, First time i remember seeing it with the Adrenaline name was around 2007, First time i remember seeing it with the Zranger name was around 2008.
Korela wrote: » To save time for anyone reading this or planning to respond, could you briefly remind us how you plan to play?
Neurath wrote: » You don't need to know the health or mana to have an active trackers though. Does a bloodhound know how many pints of blood a target has? 🤔
Dygz wrote: » Neurath wrote: » You don't need to know the health or mana to have an active trackers though. Does a bloodhound know how many pints of blood a target has? 🤔 You can be sure that a bloodhound has a variety of ways to determine blood loss and the health of its targets - most of that will not be visual. In video games, we lack most of the senses and cues we would rely on to determine health of prey in the real world. Which is why video games have visual health meters.
Dygz wrote: » We have visual health meters because we lack other senses that would help us determine the health of our opponents/prey. In Hack and Slash games, the TTK is exceedingly small. Also, doesn't really matter what abilities you use. Button mash enough and your target will die. RPGs are intended to be more strategic than that.
Dygz wrote: » We do lack other senses - which is why we have health bars in RPGs. List some Online RPGs that have no health bars. And then describe what they use instead of health bars.
Neurath wrote: » You can see the player health yeah. You just can't see the health of the bosses. I thought we were talking about tracking targets, not the player disposition of the self.
Xeeg wrote: » Honestly some of these anti-knowledge/anti-math/anti-DPS meter comments don't really make any sense. So a talent tree isn't going to say +20/40/60 shadow damage, its just going to say + min/mid/max shadow damage? Then what, you get a +shadow damage item and it says (+something in between min and mid?) lol You pick up a new sword and it has no stats, no swing damage, no attack speed? I mean, those are the things that make it "better" than another sword. If you don't have the numbers you can't accurately compare. You get in a fight and there is no health bar? You have no idea that the monster can kill you in 4 more hits because you don't know that you have 400 health and the monster is doing 101 damage. You also don't know the ability giving you -2 received damage will turn it into 5 more hits. And this is supposed to be better?
Dygz wrote: » Neurath wrote: » You can see the player health yeah. You just can't see the health of the bosses. I thought we were talking about tracking targets, not the player disposition of the self. We are talking about why CRPGs have Health meters.
Xeeg wrote: » So a talent tree isn't going to say +20/40/60 shadow damage, its just going to say + min/mid/max shadow damage? Then what, you get a +shadow damage item and it says (+something in between min and mid?)
Xeeg wrote: » You pick up a new sword and it has no stats, no swing damage, no attack speed? I mean, those are the things that make it "better" than another sword. If you don't have the numbers you can't accurately compare.
Xeeg wrote: » You get in a fight and there is no health bar? You have no idea that the monster can kill you in 4 more hits because you don't know that you have 400 health and the monster is doing 101 damage. You also don't know the ability giving you -2 received damage will turn it into 5 more hits. And this is supposed to be better?
Xeeg wrote: » I mean I can understand some of the arguments against DPS meters, kind of. Really the main argument is that they don't like when people prioritize DPS over other mechanics in the game. So I guess they will take a level 1 person then, because DPS doesn't matter? Oh wait, we can't have numbers, so we can't have levels. Any numerical metric that indicates if something is better than another thing is "bad"? So you take any player that you see and immediately they join the group and no one has any way to tell if they are helping or not?
Xeeg wrote: » Math is about ACCURACY.
Xeeg wrote: » People arguing about removing all numbers from the game are advocating that players have no accurate metric to determine relative strengths and weaknesses of any particular decision they make. This will just make players blind and frustrated because they don't know what decisions they can make to make them better.
Taerrik wrote: » These are fun ideas to be fair, Its just, if the point is to prevent any possibility of a dps meter, then its necessary to look at the network traffic. Since data is sent from the server, to your computer, about how much damage or healing you did to update your client on the world status, as a end user you actually have access to that, because it is data on your computer. Even if the screen doesnt show anything to us as a player. Its a very challenging problem to keep information private.
Dygz wrote: » You don't need to "do maths" to min/mid/max a stat.