Zipp_Adoudel wrote: » I was off by 2 it is only 13 https://ashesofcreation.wiki/Metropolis
novercalis wrote: » There should be 1 more NODE TYPE.. Cause currently - if the server was to min/max we would have each type, economy, religion, etc. But if there was 6 node types but only 5 can be in the world - then we have a reason for another node to fight their parent to build this other type of node.
Neurath wrote: » novercalis wrote: » There should be 1 more NODE TYPE.. Cause currently - if the server was to min/max we would have each type, economy, religion, etc. But if there was 6 node types but only 5 can be in the world - then we have a reason for another node to fight their parent to build this other type of node. There are only 4 types at the moment, thus, 2 more would be needed. Thanks for making me wrack my mind for several hours about 5 node types before I could check the wiki 😆
Raven016 wrote: » Creating new stronger nodes where resources spawn will be easier than maintaining the old ones where resources were depleted.
daveywavey wrote: » Raven016 wrote: » Azherae wrote: » If you mean 'what would bring down a whole nation', probably nothing. At the 'lockout' values Intrepid gave us, I wouldn't expect any of the second-gen metros to fall until year 2 end. So nodes falling will be a sign of the game dying. People losing motivation to defend the nodes or do whatever grind is needed to be able to defend them. ? Nodes falling is an intended part of the game design.
Raven016 wrote: » Azherae wrote: » If you mean 'what would bring down a whole nation', probably nothing. At the 'lockout' values Intrepid gave us, I wouldn't expect any of the second-gen metros to fall until year 2 end. So nodes falling will be a sign of the game dying. People losing motivation to defend the nodes or do whatever grind is needed to be able to defend them.
Azherae wrote: » If you mean 'what would bring down a whole nation', probably nothing. At the 'lockout' values Intrepid gave us, I wouldn't expect any of the second-gen metros to fall until year 2 end.
Raven016 wrote: » Another thought I have is that the 'intended part' does not guarantee that players will like it. Will we test node dynamic in alpha? Will alpha 2 play style be relevant and reflect what players at release want?
Aces_Are_Wild wrote: » I believe their will always be special rewards for taking over nodes, especially ones that are high level and I am sure people would love to take over a max level node just for the trolls or even change of it
daveywavey wrote: » Raven016 wrote: » Another thought I have is that the 'intended part' does not guarantee that players will like it. Will we test node dynamic in alpha? Will alpha 2 play style be relevant and reflect what players at release want? The intent is that Alpha-2 will eventually be feature-complete so we'll be able to test everything together. So, we'll be testing everything to do with nodes along the way.
Niem Lumel wrote: » There is no sensible reason for the groups of people who dominate the server to change its political structure. Economic relationships are going to be disrupted and server-wide benefits are bound to be lost once a metropolis is destroyed. Only those who are already behind in progression and widescale coordination would attempt to destroy a metropolis in the first place. Content getting stale is a small price to pay for the continued dominance of those who sit on top. There are going to be short periods of in-fighting. However, every type of large-scale will die out on its own since the losers will quit the game sooner or later. There aren't any catch-up mechanics or anything similar for players who are technically "behind" those who have control over the server. The game is not set to organize important world events on its own such as a Metropolis siege or Holy Crusades that anyone can participate in through means directly provided by the game. It is all left for the players to sort that out by themselves, and sort they will.
Hartassen wrote: » Drama between different organizations both ingame and out of game will ensure there'll be plenty of reasons to destroy nodes. Not to mention the already specified ingame reasons for doing so such as unlocking other type of content, or wanting to change node type.
Aszkalon wrote: » Why do i suddenly have the Feeling that we might see a few insane Server-Crashes in Alpha Two, when Siege Battles are involved ?
Zipp_Adoudel wrote: » The only constant in this game will be that there is no constant and that you have to make hay when the sun is shining.
Veeshan wrote: » Raven016 wrote: » daveywavey wrote: » Raven016 wrote: » Azherae wrote: » If you mean 'what would bring down a whole nation', probably nothing. At the 'lockout' values Intrepid gave us, I wouldn't expect any of the second-gen metros to fall until year 2 end. So nodes falling will be a sign of the game dying. People losing motivation to defend the nodes or do whatever grind is needed to be able to defend them. ? Nodes falling is an intended part of the game design. That's what I thought too but during the last interview with Steven, I noticed he diverted a question toward guild wars instead. Maybe nodes will be balanced to last long time and players encouraged to participate more in castle sieges and guild wars. there pretty much the same thing im pretty sure, Guild war allow you to kil somone of the enemy guild while node wars allow you to kill somone of enemy node. Then it expands further into castle or node seiges from my understanding atleast
Raven016 wrote: » daveywavey wrote: » Raven016 wrote: » Azherae wrote: » If you mean 'what would bring down a whole nation', probably nothing. At the 'lockout' values Intrepid gave us, I wouldn't expect any of the second-gen metros to fall until year 2 end. So nodes falling will be a sign of the game dying. People losing motivation to defend the nodes or do whatever grind is needed to be able to defend them. ? Nodes falling is an intended part of the game design. That's what I thought too but during the last interview with Steven, I noticed he diverted a question toward guild wars instead. Maybe nodes will be balanced to last long time and players encouraged to participate more in castle sieges and guild wars.
Tyranthraxus wrote: » Raven016 wrote: » Another thought I have is that the 'intended part' does not guarantee that players will like it. Will we test node dynamic in alpha? Will alpha 2 play style be relevant and reflect what players at release want? ... Some might not like it, but it will be known well-ahead of playing that the game will feature Nodes that will both rise and fall; it won't come as an unpleasant surprise, to anyone who picks up the game. The game itself will NOT reflect what players want at release, and nor is it intended to; [/i]