Dygz wrote: » The point is devs should not implement a UI for DPS meters and therefore not design mobs with the expectation that we must rely on precise calculations derived from DPS meters in order to defeat boss encounters.
Dygz wrote: » Taerrik wrote: » These are fun ideas to be fair, Its just, if the point is to prevent any possibility of a dps meter, then its necessary to look at the network traffic. Since data is sent from the server, to your computer, about how much damage or healing you did to update your client on the world status, as a end user you actually have access to that, because it is data on your computer. Even if the screen doesnt show anything to us as a player. Its a very challenging problem to keep information private. The point is devs should not implement a UI for DPS meters and therefore not design mobs with the expectation that we must rely on precise calculations derived from DPS meters in order to defeat boss encounters.
Taerrik wrote: » These are fun ideas to be fair, Its just, if the point is to prevent any possibility of a dps meter, then its necessary to look at the network traffic. Since data is sent from the server, to your computer, about how much damage or healing you did to update your client on the world status, as a end user you actually have access to that, because it is data on your computer. Even if the screen doesnt show anything to us as a player. Its a very challenging problem to keep information private.
Dygz wrote: » Yes. Which is why Ashes will provide a personal combat log, but not a public combat tracker/DPS meter.
Azherae wrote: » We can use the same Monster Hunter example, actually. Enemy HP doesn't show in Monster Hunter, until they are low enough to be captured, then you can see them have a visual 'tic' to show it, but ONLY if they aren't pushing to kill you, basically, you have to give them a breather.
Azherae wrote: » I know that your point is sorta that the game shouldn't necessarily be particularly challenging in the first place, but designing mobs to be a challenge 'without certain talents' doesn't feel like a good strategy for application to the bulk of content.
Dygz wrote: » Ideally, we should be Roleplaying rather than rollplaying.
Xeeg wrote: » Now I could blame the game for this disaster, which they did and maybe there is some truth to that. Or I could blame the group of people I played with for turning something that could have been a fun experience into something that was a total train wreck.
Xeeg wrote: » I mean they could always make the game with DPS meters and then a whole bunch of monsters/bosses that troll you for trying to get top dps with some mechanic... shrug...
Taerrik wrote: »
Taerrik wrote: » Xeeg wrote: » I mean they could always make the game with DPS meters and then a whole bunch of monsters/bosses that troll you for trying to get top dps with some mechanic... shrug... This actually exists in modern games and is a part of optimization to clear the encounter. I can think of a half dozen in FF14 alone (since I'm currently playing that game for the moment). Plenty of cases where if you DPS too hard you cause a wipe, or if you push the boss too low in HP before dealing with some other mechanic you are punished..
Xeeg wrote: » Taerrik wrote: » Taerrik wrote: » Xeeg wrote: » I mean they could always make the game with DPS meters and then a whole bunch of monsters/bosses that troll you for trying to get top dps with some mechanic... shrug... This actually exists in modern games and is a part of optimization to clear the encounter. I can think of a half dozen in FF14 alone (since I'm currently playing that game for the moment). Plenty of cases where if you DPS too hard you cause a wipe, or if you push the boss too low in HP before dealing with some other mechanic you are punished.. Then what’s the problem? I didn’t read all the posts, but if people are just complaining about guild leaders kicking you for low dps just get a new guild cause your leader is an ass, or “get good” cause it’s possible you just suck at the game.
Tragnar wrote: » That goes against the view of anti-meter people (including steven), because that reason for kicking is toxic, taints way too many people and should not be in the game, so the "solution" is to not allow meters