Dygz wrote: » Veeshan wrote: » You do in old school PvE games or PvP games We're talking about MMORPGs... and Ashes...specifically.
Veeshan wrote: » You do in old school PvE games or PvP games
Veeshan wrote: » I persoanly thing your abusing the corruption system if you go into a spot somone else is farming get killed and u go back and die again in the same spot till he get super corrupted. Its boarderling PvE griefing the spot that guy at probaly can sustain more than that 1 person farming and if he waiting on respawns cause somone else comes so he kills them so the bugger off and they keep coming back forcing him to kill him again or farm ineffienctly waiting on respawns then tbh imo that would be abusing a system and tbh dieing in the same spot withing x minutes of your last death shouldnt yield or greatly reduced corruption penalty for the person killing them again
Hartassen wrote: » I understand that but there is information about the corruption system readily available for those who wish to learn more about it. Most if not all concerns raised about the corruption system are already fixed (like being perma red, or gangs running around killing people for no reason) etcetera.
Veeshan wrote: » i am too Everquest fro example you claim a camp all mobs associated to that camp generally belongs to the party in said camp, you would never pull from someone else camp so effectly claiming that camp as a group you would own those mobs taking them is very frond upon. And tbh ashes resembles the play of pre WoW games were camping mobs spots were the norm so it could possible resemble ashes of creation more however we do need more information on how bosses and thing work in dungeons will people go from boss to boss seeing if they spawned or will they be more into camping a boss spot and farming around it waiting for it to spawn if it ends up this way then it very much closer to Everquest playstyle and mob camps which would technicaly be owning mobs till a group kills you and claims it off you
Hartassen wrote: » This topic is so tiresome, nearly always it's someone who hasn't read up on the system and therefore does not understand it.
Hartassen wrote: » Stop trying to kill all open world pvp.
NiKr wrote: » If literally max progression lvl players decide to go PK people at lower stages of progression - the game's design will have failed completely.
NiKr wrote: » The entire point of the corruption system is to prevent this exact shit.
NiKr wrote: » It won't be fun for anyone who is not the PKer or the BH. What it will do though, is destroy any remaining shreds of casual/semi-casual players in the game, because they'd be the ones not fighting back.
NiKr wrote: » If Intrepid see that a lot of players decide to go corrupt - they'll rebalance their system to prevent that. This is literally what Steven has stated directly.
Aszkalon wrote: » The Reasons for Players to maybe want to bash each others' Heads in, are always there.
tautau wrote: » Keep in mind that Red players will have some of the best drops in the game...potential full gear sets, weapons, mats...all kinds of crap might drop when you kill a red. Fools (particularly high-level ones) who go red are like Christmas morning for all the rest of us!
Veeshan wrote: » tautau wrote: » Keep in mind that Red players will have some of the best drops in the game...potential full gear sets, weapons, mats...all kinds of crap might drop when you kill a red. Fools (particularly high-level ones) who go red are like Christmas morning for all the rest of us! 99% of them will be using easy to get throw away gear and take a more challenging fight due to being less geared
Raven016 wrote: » Veeshan wrote: » tautau wrote: » Keep in mind that Red players will have some of the best drops in the game...potential full gear sets, weapons, mats...all kinds of crap might drop when you kill a red. Fools (particularly high-level ones) who go red are like Christmas morning for all the rest of us! 99% of them will be using easy to get throw away gear and take a more challenging fight due to being less geared For fun or for profit? For fun I doubt it will be practical. I mean they might not get fun without dying unless being chased and killed is the fun they need. For profit will be better to have high tier gear and be in a group.
Veeshan wrote: » Raven016 wrote: » Veeshan wrote: » tautau wrote: » Keep in mind that Red players will have some of the best drops in the game...potential full gear sets, weapons, mats...all kinds of crap might drop when you kill a red. Fools (particularly high-level ones) who go red are like Christmas morning for all the rest of us! 99% of them will be using easy to get throw away gear and take a more challenging fight due to being less geared For fun or for profit? For fun I doubt it will be practical. I mean they might not get fun without dying unless being chased and killed is the fun they need. For profit will be better to have high tier gear and be in a group. if for profit just gank harvester or people in mob camps, harvester almost always prioritise running and mob camps u can catch them lower hp so you can do that in lower end gear in most cases. there the only ones worth killing for profit since they drop the certificate or materials other player tend not to drop anything since most people wont be running around with full material inventory
Dagera wrote: » Corruption system abuses ? While waiting for alpha2 my mind is wondering about the corruption system ... It feel like it can go wrong in both ways : for the griefed and for the non-griefer. The corruption is applied if a combatant kill a non-combatant: - The combatant can harass the non-combatant (always leaving him low life, preventing him from playing) - Some guilds/people might use this system to their advantage: bring non-combatant to threat other guilds of getting corrupted if they want to contest or other tricks It's the good old debate: Is it better to have an innocent person in prison than a guilty one free? It feels like this kind of system will be very tricky since people will try to abuse it. Does this kind of system exists in other mmorpg ? How did it go ?
Veeshan wrote: » 99% of them will be using easy to get throw away gear and take a more challenging fight due to being less geared
Voeltz wrote: » @Aszkalon you bring up a lot of good points that this crowd never thinks about or brushes off.
NiKr wrote: » High numbers of PK count will fuck over your character in more ways than just "omg, I dropped an item". This is why I'm pretty certain people will just use alts to PK, which is also why I want PK count to be account-wide.