Neurath wrote: » I dunno, a raven or crow would fit in well with a necromancer
Caww wrote: » Neurath wrote: » I dunno, a raven or crow would fit in well with a necromancer skelly please...
Sweatycup wrote: » Necromancers already have pets
Neurath wrote: » Caww wrote: » Neurath wrote: » I dunno, a raven or crow would fit in well with a necromancer skelly please... Okay, a skelly raven or a skelly crow would fit in well with a necromancer.
Zahie wrote: » I like the idea of having a combat pet just simply because of the idea of of being able to immersively RP that I have an animal companion without being a summoner and whitout it being a stupid and pointless cosmetic pet. Stupid from an RP perspective in that way that it will only stay still and do nothing while the player are being attacked. I'm more concerned about the cosmetic pets being visual clutters. I hope Steven manage to balance the combat pets well so that players with or without a combat pet are equally strong. Having a combat pet should not be an advantage over not having one but a fun and different way to play your class, so it should not be totally pointless either.
George_Black wrote: » Zahie wrote: » I like the idea of having a combat pet just simply because of the idea of of being able to immersively RP that I have an animal companion without being a summoner and whitout it being a stupid and pointless cosmetic pet. Stupid from an RP perspective in that way that it will only stay still and do nothing while the player are being attacked. I'm more concerned about the cosmetic pets being visual clutters. I hope Steven manage to balance the combat pets well so that players with or without a combat pet are equally strong. Having a combat pet should not be an advantage over not having one but a fun and different way to play your class, so it should not be totally pointless either. Would you be willing to lose half your xp gained while the pet is summoned for a small amount of help? That's how balance is achieved.
Combat pets generally have a horizontal progression, not a vertical one. Unlike Summoner summons, combat pets do not increase a player's power, but instead require a sacrifice from the player.[2][3][1][4][5] It’s important to note, combat pets are primarily horizontal in nature. Where as class pets (like summoner) are a very vertical mechanic.[3] – Steven Sharif
Vaknar wrote: » Interesting discussion to read through! I think you ask some excellent questions in your OP - George_Black wrote: » Why do you like combat pets? Why don't you like them? What are the benefits to the game? What negatives do they bring? These questions are great thought-starters for constructive feedback and conversations! However, I do think including "[So far only negative views] in your title might skew or affect the kind of conversations that happen here. Though, this may have been the intent Another question I might add to this thread is - How would you like to see Combat Pets implemented into Ashes of Creation? Or "In what ways have you seen combat pets utilized well in other MMORPGs?
George_Black wrote: » Why do you like combat pets? Why don't you like them? What are the benefits to the game? What negatives do they bring?
Caww wrote: » Neurath wrote: » Caww wrote: » Neurath wrote: » I dunno, a raven or crow would fit in well with a necromancer skelly please... Okay, a skelly raven or a skelly crow would fit in well with a necromancer. even better.... or maybe a zombie-style raven or crow, partially decayed and alarmingly unsettling...
Freemeta wrote: » it's useful for developing the summoner archetype.
Taerrik wrote: »