Caww wrote: » keep it on the cheap (don't raise the monthly), don't drag the release time out any further and I'm good...
Nerror wrote: » We've have a few threads about this before, and to repeat myself, I 100% think they should implement AI voice over of all possible text in the game as an option. As I see it, it's a really important accessibility feature. No expensive voice actors, and no other cost than the AI system itself and implementing it into the core functionality and UI. It doesn't have to be perfect or anything, because it's an accessibility feature. It shouldn't replace proper voice actors in their cut scenes.
Noaani wrote: » The major issue with this right now is from a legal perspective. As it stands right now, any AI work is inelegable for copyright. This hasn't gone through court as yet, but there is the possiblity that once it does, any work using any AI in it's finished product may be inelegable for copyright in it's entirety. This is actually a real, plausable scenario that some very large (and litigious) companies including a specific mouse-run entertainment company with themeparks (not willing to name the company, due to it's ligitious nature) are wanting to see become reality, and so I wouldn't go betting against it becoming law in America at some point in the future. If this did indeed become law, it could mean that any game shipped with AI voice as standard (as opposed to as a mod) could be stripped of any copyright status, essentially making it public domain. While it's easy to stand by and say that you don't think this would happen, you have to ask yourself what sort of odds you are willing to bet tens of millions of dollars on. I know it's a bet I wouldn't want to go anywhere near right now, not until it's gone through the court (ideally the Supreme Court).
McShave wrote: » Someone made that add-on for WoW and people can download it for free, so why would you not do that, you know?
Neurath wrote: » Noaani wrote: » The major issue with this right now is from a legal perspective. As it stands right now, any AI work is inelegable for copyright. This hasn't gone through court as yet, but there is the possiblity that once it does, any work using any AI in it's finished product may be inelegable for copyright in it's entirety. This is actually a real, plausable scenario that some very large (and litigious) companies including a specific mouse-run entertainment company with themeparks (not willing to name the company, due to it's ligitious nature) are wanting to see become reality, and so I wouldn't go betting against it becoming law in America at some point in the future. If this did indeed become law, it could mean that any game shipped with AI voice as standard (as opposed to as a mod) could be stripped of any copyright status, essentially making it public domain. While it's easy to stand by and say that you don't think this would happen, you have to ask yourself what sort of odds you are willing to bet tens of millions of dollars on. I know it's a bet I wouldn't want to go anywhere near right now, not until it's gone through the court (ideally the Supreme Court). The written format is automatically copyrighted. So, only the vocal part can't be copyrighted but the written form is copyrighted. Thus, anyone can already read written words and verbalise them (can't be copyrighted only digitized rights for digital products). So, unless the ai has produced the written word, verbalised the written word and published the written word copyright ambiguity does not apply.
Depraved wrote: » you can still copyright the assets of your game (art and sound), the name, the logo...
Noaani wrote: » There is potential that the end result once this all goes through the courts would be that any work with any portion of AI generated asset in the final product can't have a copyright at all. Yes, copyright is automatically granted once something is released (not once it is written), but only if it is eligible for copyright. Keep in mind, the company that is wanting this to be the case is the same company that made it so some assets that should have gone in to the public domain in the 1960's have only just recently gone in a few years ago. This company will argue this point, and US courts will side with them over what is best for US citizens. That said, I'm not saying this is how it will end up years down the line, I am saying this is how it may end up - and it is probably not worth that risk - just allow someone to mod it in.
TheDarkSorcerer wrote: » It's needed. I can't stand games where NPC's don't talk at all. It's just chat boxes...
Depraved wrote: » TheDarkSorcerer wrote: » It's needed. I can't stand games where NPC's don't talk at all. It's just chat boxes... so u hated games for the last 40 years?
McShave wrote: » Depraved wrote: » TheDarkSorcerer wrote: » It's needed. I can't stand games where NPC's don't talk at all. It's just chat boxes... so u hated games for the last 40 years? There is such a thing as new gamers. Also, replaying old games after some of the newer games, you start to see some of the flaws (or things that have been improved since).
McShave wrote: » It doesn't make sense to me how having a little bit of AI could remove all copyright laws for a product.