TheDarkSorcerer wrote: » I don't agree with this at all. I can choose going working out at my empty gym in my luxury highrise i live in. But i rather go workout being around other's at a public gym. Not that i talk to anyone there as i mind my business. But i like being around other's. I do the same in ESO PvP, i play solo and don't really play with anyone or talk to anyone, but i like playing in an environment around real people. I will however partake/help out in taking a keep/castle, but once that's done i'm back running around by myself.You can still enjoy MMO's while being an introvert. Not everyone plays PvP MMO's to be a zergling.
NiKr wrote: » TheDarkSorcerer wrote: » I don't agree with this at all. I can choose going working out at my empty gym in my luxury highrise i live in. But i rather go workout being around other's at a public gym. Not that i talk to anyone there as i mind my business. But i like being around other's. I do the same in ESO PvP, i play solo and don't really play with anyone or talk to anyone, but i like playing in an environment around real people. I will however partake/help out in taking a keep/castle, but once that's done i'm back running around by myself.You can still enjoy MMO's while being an introvert. Not everyone plays PvP MMO's to be a zergling. Lol, I'm literally the opposite. Hate going to a gym with people in it, but completely fine with playing in or even leading a guild of 200+ people.
TheDarkSorcerer wrote: » NiKr wrote: » TheDarkSorcerer wrote: » I don't agree with this at all. I can choose going working out at my empty gym in my luxury highrise i live in. But i rather go workout being around other's at a public gym. Not that i talk to anyone there as i mind my business. But i like being around other's. I do the same in ESO PvP, i play solo and don't really play with anyone or talk to anyone, but i like playing in an environment around real people. I will however partake/help out in taking a keep/castle, but once that's done i'm back running around by myself.You can still enjoy MMO's while being an introvert. Not everyone plays PvP MMO's to be a zergling. Lol, I'm literally the opposite. Hate going to a gym with people in it, but completely fine with playing in or even leading a guild of 200+ people. We are all different. Personally i don't really have the time to play on the weekdays like that. I work 9-9pm most days. So the two hours of fun i have after that, i rather not involve myself in what a guild is doing, or the drama or politics they have. I just want to do whatever i enjoy in the game, if that makes sense
PenguinPaladin wrote: » ...after a certain amount of time these massive guilds who already fought over "world firsts" will want to break up, into smaller more specialized guilds. Allowing the more casual players who have already been leveling a specialized guild have a "head start"
TheDarkSorcerer wrote: » Karthos wrote: » "I don't want to be social in a game that at it's central core requires the players to interact with others and be social". I've never understood what people with this mentality even see when they look at an MMO, what makes them want to play a game that basically all but REQUIRES you to get involved with other people, group up, be social, rely on other players, ect. There's other games that will cater to this style of game play much better, we don't need to water down games to accommodate these confused people. Maybe you just don't want to play MMORPGs.... This is like going to a Mexican Restaurant and saying "I don't like Mexican food, please make me a hamburger". I hear Bethesda is releasing Elder Scrolls 6 soon-ish, and I'm sure you can probably play Skyrim on your Apple Watch here soon. I don't agree with this at all. I have the option to workout at my empty gym in my luxury highrise i live in, that has everything a gym-rat needs. But i rather choose to workout being around people at a public gym. Not that i talk to anyone there, as i mind my business. But i like being around people. I do the same in ESO PvP, i play solo and don't really play with anyone or talk to anyone, but i like playing in an environment around real people.You can still enjoy MMO's while being an introvert. Not everyone is a social butterfly or enjoy daily guild drama or politics. So i'm all for smaller casual guilds.
Karthos wrote: » "I don't want to be social in a game that at it's central core requires the players to interact with others and be social". I've never understood what people with this mentality even see when they look at an MMO, what makes them want to play a game that basically all but REQUIRES you to get involved with other people, group up, be social, rely on other players, ect. There's other games that will cater to this style of game play much better, we don't need to water down games to accommodate these confused people. Maybe you just don't want to play MMORPGs.... This is like going to a Mexican Restaurant and saying "I don't like Mexican food, please make me a hamburger". I hear Bethesda is releasing Elder Scrolls 6 soon-ish, and I'm sure you can probably play Skyrim on your Apple Watch here soon.
Vaknar wrote: » PenguinPaladin wrote: » I think you can do all of this without a system coded in place. Make your own solo "guild". Become reputable on your own. Take contracts from larger guilds... Demand your own pay based on what you know you are worth.... i mean, can you make a system better than just talking to and being familiar with those around you? I was actually thinking the same as this after reading the OP. I think your idea is very interesting, @derp ! As @PenguinPaladin said, even if this feature weren't in Ashes of Creation, I believe there will be systems in place that will make this a possible gameplay style of your choice!
PenguinPaladin wrote: » I think you can do all of this without a system coded in place. Make your own solo "guild". Become reputable on your own. Take contracts from larger guilds... Demand your own pay based on what you know you are worth.... i mean, can you make a system better than just talking to and being familiar with those around you?
derp wrote: » I have seen a lot about the exciting guild incentives and mechanics planned for AOC which I am all for. My only concern is that this may require an environment whereby you HAVE to align yourself with a guild to be relevant in the game. Personally as a solo player I'm of the opinion that joining a guild should always be out of choice, not necessity. In which ways do you think solo play can be balanced so that solo players/small teams of friends can still choose this path? One idea I propose is that solo players could carry out as questline to become a mercenary. Mercenaries would be neutral alignment but could be hired by guilds to assist in seiges and bosses etc. This way solo players are not gated away from content but likewise are still able to enjoy soloplay when they choose to. Just as guilds can acquire reputation, so could mercenaries. At higher reputation levels your price as a mercanary would automatically increase. Reputation would be based on successful "missions"(hires) and feedback from guild seniors (e.g. a simple rating system). Just as there will be a leaderboard for guilds, there could be s leaderboard for mercenaries. Perhaps this system would be tied to military nodes. What are your thoughts?
Sauronplay wrote: » derp wrote: » I have seen a lot about the exciting guild incentives and mechanics planned for AOC which I am all for. My only concern is that this may require an environment whereby you HAVE to align yourself with a guild to be relevant in the game. Personally as a solo player I'm of the opinion that joining a guild should always be out of choice, not necessity. In which ways do you think solo play can be balanced so that solo players/small teams of friends can still choose this path? One idea I propose is that solo players could carry out as questline to become a mercenary. Mercenaries would be neutral alignment but could be hired by guilds to assist in seiges and bosses etc. This way solo players are not gated away from content but likewise are still able to enjoy soloplay when they choose to. Just as guilds can acquire reputation, so could mercenaries. At higher reputation levels your price as a mercanary would automatically increase. Reputation would be based on successful "missions"(hires) and feedback from guild seniors (e.g. a simple rating system). Just as there will be a leaderboard for guilds, there could be s leaderboard for mercenaries. Perhaps this system would be tied to military nodes. What are your thoughts? Derp, friend, your idea is great, Ashes of Creation should be included in the game, the game itself cannot focus on guilds, there is a large percentage of players who play solo, including me. The comments that are in favor of a game only focused on guilds make no sense.
Karthos wrote: » I've never understood what people with this mentality even see when they look at an MMO, what makes them want to play a game that basically all but REQUIRES you to get involved with other people, group up, be social, rely on other players, ect. There's other games that will cater to this style of game play much better, we don't need to water down games to accommodate these confused people.
Alhem wrote: » Karthos wrote: » I've never understood what people with this mentality even see when they look at an MMO, what makes them want to play a game that basically all but REQUIRES you to get involved with other people, group up, be social, rely on other players, ect. There's other games that will cater to this style of game play much better, we don't need to water down games to accommodate these confused people. Please enlighten me. I've always favored MMOs but please give me your ideas for what games I should rather play? Edit* when did the OP say anything about not interacting with other players? He suggested a system that would encourage so.