hanoldbuddy wrote: » https://www.youtube.com/watch?v=nlDVZCwIeRc Here is a quick recap of this problem in other MMOs. How will this not be a problem? Thank you!
Depraved wrote: » can we stop calling "i didnt get a participation trophy a problem"
Noaani wrote: » Depraved wrote: » can we stop calling "i didnt get a participation trophy a problem" Nah, it is a problem. It just isn't a problem that needs to have that content removed in order to fix. In my experience, most people are more interested in participating than in getting a trophy for participating. The problem above is in the inability to participate in any real way. PvP around an encounter is participation in PvP, not in the encounter. The remedy for this is ensuring players have enough content that they can participate in, rather than changing the above content type at all.
Depraved wrote: » Noaani wrote: » Depraved wrote: » can we stop calling "i didnt get a participation trophy a problem" Nah, it is a problem. It just isn't a problem that needs to have that content removed in order to fix. In my experience, most people are more interested in participating than in getting a trophy for participating. The problem above is in the inability to participate in any real way. PvP around an encounter is participation in PvP, not in the encounter. The remedy for this is ensuring players have enough content that they can participate in, rather than changing the above content type at all. well thats what i keep saying. cant farm in the desert? no problem, go farm in the snowy mountains, sell the loot then buy the loot from the desert
hanoldbuddy wrote: » As far as the static nature of goals, Maybe I dont understand ashes PvP system enough of the problem in general.
Noaani wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » can we stop calling "i didnt get a participation trophy a problem" Nah, it is a problem. It just isn't a problem that needs to have that content removed in order to fix. In my experience, most people are more interested in participating than in getting a trophy for participating. The problem above is in the inability to participate in any real way. PvP around an encounter is participation in PvP, not in the encounter. The remedy for this is ensuring players have enough content that they can participate in, rather than changing the above content type at all. well thats what i keep saying. cant farm in the desert? no problem, go farm in the snowy mountains, sell the loot then buy the loot from the desert Yeah, basically. The key is - if you want a type of player in your game, make sure they have the content they want. The game obviously want people that want to fight over content, so it needs that. The question is - does thr game want any other players?
McShave wrote: » hanoldbuddy wrote: » As far as the static nature of goals, Maybe I dont understand ashes PvP system enough of the problem in general. I don't think there will be "static nature of goals." I might be mistaken, but here is my interpretation of how Intrepid wants this to play out. There won't be a rush to "end game." Ashes will be a much slower game in terms of how fast it takes your character to level up, as well as the release of story content over time. The main quest line requires the world to develop and change over time, which is not something that you can rush. There will be a lot of down time of character leveling, resource gathering, node/ freehold building, etc. The pvp comes from conflict between groups/nodes (most likely groups from different nodes, but different groups from the same node might fight each other i guess; not recommended). Dynamic world pvp will come from fighting over the right to farm resources in a certain area. Structured pvp will exist too, in castle and node sieges, as well as guild and node wars. Also, one thing I'm skeptical on is the ability to gather enough people to zerg things (100+ players). The world is massive and the servers can only have so much population. There are a couple scenarios I can think of, however: - At launch when people spawn in one of the few spawning portals in the world - when we have metropolises and population is focused around those nodes - streamers who ruin the fun for everyone else
Depraved wrote: » McShave wrote: » hanoldbuddy wrote: » As far as the static nature of goals, Maybe I dont understand ashes PvP system enough of the problem in general. I don't think there will be "static nature of goals." I might be mistaken, but here is my interpretation of how Intrepid wants this to play out. There won't be a rush to "end game." Ashes will be a much slower game in terms of how fast it takes your character to level up, as well as the release of story content over time. The main quest line requires the world to develop and change over time, which is not something that you can rush. There will be a lot of down time of character leveling, resource gathering, node/ freehold building, etc. The pvp comes from conflict between groups/nodes (most likely groups from different nodes, but different groups from the same node might fight each other i guess; not recommended). Dynamic world pvp will come from fighting over the right to farm resources in a certain area. Structured pvp will exist too, in castle and node sieges, as well as guild and node wars. Also, one thing I'm skeptical on is the ability to gather enough people to zerg things (100+ players). The world is massive and the servers can only have so much population. There are a couple scenarios I can think of, however: - At launch when people spawn in one of the few spawning portals in the world - when we have metropolises and population is focused around those nodes - streamers who ruin the fun for everyone else less than 2 months playing 4-6 hours a day to max level is quite fast o.o. people will try to rush for the freeholds too. maybe what you mean is getting the best gear will take time. zerguing wont be hard and if you can get 1000 players to come do it, then maybe you've earned getting that boss. imo, the only reason they should add anti zerg mechanics is if it affects server performance. not for gameplay reasons. didnt get the boss? sucks to suck, try again next time.
Depraved wrote: » Noaani wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » can we stop calling "i didnt get a participation trophy a problem" Nah, it is a problem. It just isn't a problem that needs to have that content removed in order to fix. In my experience, most people are more interested in participating than in getting a trophy for participating. The problem above is in the inability to participate in any real way. PvP around an encounter is participation in PvP, not in the encounter. The remedy for this is ensuring players have enough content that they can participate in, rather than changing the above content type at all. well thats what i keep saying. cant farm in the desert? no problem, go farm in the snowy mountains, sell the loot then buy the loot from the desert Yeah, basically. The key is - if you want a type of player in your game, make sure they have the content they want. The game obviously want people that want to fight over content, so it needs that. The question is - does thr game want any other players? maybe they dont want other players so they shouldn't add vanilla to their chocolate cake. less people will eat the cake, not more :P
Noaani wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » can we stop calling "i didnt get a participation trophy a problem" Nah, it is a problem. It just isn't a problem that needs to have that content removed in order to fix. In my experience, most people are more interested in participating than in getting a trophy for participating. The problem above is in the inability to participate in any real way. PvP around an encounter is participation in PvP, not in the encounter. The remedy for this is ensuring players have enough content that they can participate in, rather than changing the above content type at all. well thats what i keep saying. cant farm in the desert? no problem, go farm in the snowy mountains, sell the loot then buy the loot from the desert Yeah, basically. The key is - if you want a type of player in your game, make sure they have the content they want. The game obviously want people that want to fight over content, so it needs that. The question is - does thr game want any other players? maybe they dont want other players so they shouldn't add vanilla to their chocolate cake. less people will eat the cake, not more :P Possible, but that seems like a really bad idea for an MMORPG that wants 10k concurrent player servers, az well as regional servers. Such a game isn't just a single cake, it can't be. A game like thus has to be a whole damn dessert restaurant. Sure, have chocolate cake for those that want it, make it the best damn chocolate cake in the world. But then also make a Black Forrest cake and a Red Velvet cake for those that like their chocolate cakes a little different. Then also have a plain vanilla cake, and a vanilla raspberry cake, and an angel food cake, and pies, and creme brulee, and mousse, and tiramisu, and trifle. As long as you can add in these other desserts without negatively.impacting on the quality of your chocolate cake, chocolate cake lovers have literally no reason to complain - and in fact should be overjoyed that more people are able to enjoy that same dessert restaurant, even if they just don't like chocolate. Hell, it means they can bring their friends along that only like pie, but they can still have that fantastic chocolate cake. Put another way, saying the game should only have the content you want to play and should just reject the money from all other potential players is a sure fire way to have a very short lived game.
McShave wrote: » Difficulty will be dynamic and loot will be relative to your contribution. If you have 100 people zerg an event like we saw last dev update, people wont get good loot because their contribution is low. As for world bosses, it's possible to change the boss' numbers, like damage done or defense, or give it more skills that are harder to deal with.
Sauronplay wrote: » McShave wrote: » Difficulty will be dynamic and loot will be relative to your contribution. If you have 100 people zerg an event like we saw last dev update, people wont get good loot because their contribution is low. As for world bosses, it's possible to change the boss' numbers, like damage done or defense, or give it more skills that are harder to deal with. So there is no point in participating in this event if the reward is low if there are many players participating. The reward system is what keeps this genre of video games (mmorpg) alive apart from other elements. Intrepid should improve the reward system, it is not possible for you to participate in a fairly "fun" event, give us a reward such as a piece of wood, it makes no sense and the event will fail. But it is too early to conclude about this system, since all the systems like lvl, combat, rewards, pvp, etc. They are optimized over time. But it is important that Intrepid is connected to the demands of the players in the forums, and contributes new ideas.