NiKr wrote: » If you thought that you could defend or attack a caravan solo - you were being very very silly. I do agree that they should've shown the biggest part of this system on stream though.
Chicago wrote: » NiKr wrote: » If you thought that you could defend or attack a caravan solo - you were being very very silly. I do agree that they should've shown the biggest part of this system on stream though. Not so much kill one solo but i was more under the impression that the pvp would be against the player that owns the caravan, not the player using the caravan as a vechicle with insane abilities and heals, i think it would be better if the caravan moved by its self and you needed to get a bunch of friends to help protect it or hire mercs ( other players) to do so
Veeshan wrote: » Doesnt seem like you can get off the caravan to defend it yourself so the caravan skills to a degree needs to equate to 1 person contributing in a fight, each skill was 60 second cooldown and only have 2 so there gonna be stronger due to downtime between their use. Not to mention these skill also might be based for lvl 50 players not lvl 25 ones this is something we dont know about but we know he was using decent tiered items but what level do they equate to where not sure.
Depraved wrote: » Chicago wrote: » NiKr wrote: » If you thought that you could defend or attack a caravan solo - you were being very very silly. I do agree that they should've shown the biggest part of this system on stream though. Not so much kill one solo but i was more under the impression that the pvp would be against the player that owns the caravan, not the player using the caravan as a vechicle with insane abilities and heals, i think it would be better if the caravan moved by its self and you needed to get a bunch of friends to help protect it or hire mercs ( other players) to do so they have said before "when the caravan gets destroyed, the cargo can be looted" so it implies that you have to destroy the vehicle, not the player. its also silly that you could just get a few people and win the attack because you focus fired one dude. no one would ever finish a run lol. also, you guys arent getting it. caravans need to be op. imagine you have 100 people hitting a caravan, if it wasnt op it would die in 1 second. you could have 100 people defending it but it doesn't matter because the attackers aren't forced to attack the players, all they have to do is hit the caravan and win. even if they cant loot it, they can prevent you from transporting stuff and then you have to start all over, which is a win for your enemies. i like that people cant dismount. i dont think its lazy design, it has a purpose. you need to pick your driver strategically. on top of that, you can have multiple caravans at the same time, and you basically have 1 less player per vehicle during the fight, however, they can still use the caravan abilities. imagine if you could use the heal or the push skill, then dismount and fight, then mount again, use the heal or push, then dismount and fight.... defenders need an advantage, but not a broken one. the advantage is in upgrading the caravan.
Percimes wrote: » I still need to digest the livestream to really form an opinion. First thought or impression of the glint commodities: good decoy wagons in a convoy. If the convoy is raided the attackers could waste time on caravans filled with "second rate" goods. If not attacked at all, the commodities making it to the final destination are extra profit. Second thought, man these thing were slow. No way you can escape pursuit at this crawl, any mounted players will catch up rather easily. Faster ones were mentions, but scarifying something else for the speed increase. Third thought, now I want a gypsy wagon player house.
Neurath wrote: » Depraved wrote: » Chicago wrote: » NiKr wrote: » If you thought that you could defend or attack a caravan solo - you were being very very silly. I do agree that they should've shown the biggest part of this system on stream though. Not so much kill one solo but i was more under the impression that the pvp would be against the player that owns the caravan, not the player using the caravan as a vechicle with insane abilities and heals, i think it would be better if the caravan moved by its self and you needed to get a bunch of friends to help protect it or hire mercs ( other players) to do so they have said before "when the caravan gets destroyed, the cargo can be looted" so it implies that you have to destroy the vehicle, not the player. its also silly that you could just get a few people and win the attack because you focus fired one dude. no one would ever finish a run lol. also, you guys arent getting it. caravans need to be op. imagine you have 100 people hitting a caravan, if it wasnt op it would die in 1 second. you could have 100 people defending it but it doesn't matter because the attackers aren't forced to attack the players, all they have to do is hit the caravan and win. even if they cant loot it, they can prevent you from transporting stuff and then you have to start all over, which is a win for your enemies. i like that people cant dismount. i dont think its lazy design, it has a purpose. you need to pick your driver strategically. on top of that, you can have multiple caravans at the same time, and you basically have 1 less player per vehicle during the fight, however, they can still use the caravan abilities. imagine if you could use the heal or the push skill, then dismount and fight, then mount again, use the heal or push, then dismount and fight.... defenders need an advantage, but not a broken one. the advantage is in upgrading the caravan. The caravan should be tanky regardless. It doesn't need a pulsar and a heal. If you are incapable of getting healers to assist you or people to defend against attack then you should fail. You need to be able to mount and dismount - its not a getaway vehicle and even it was you can mount and dismount a get away vehicle in GTA 5. The caravan should get more armour the more its upgraded. It would also be nice if it degrades from attacks. Visible damage would be a nice addition. Right now, people want to take the caravans to NPC Boss Fights and to use them in raids and sieges. I don't want a raid partner who is stuck on a caravan in my team. I want a functional wagon that takes a lot of damage. In old version the caravan was attacked last and the players were taken out first. The old system was fine. The old caravan was fine. Just beef up the HP and Defence - no need for gimmicks like Harpoons on bosses or caravans in a raid or siege like a steam punk tank.
Depraved wrote: » Neurath wrote: » Depraved wrote: » Chicago wrote: » NiKr wrote: » If you thought that you could defend or attack a caravan solo - you were being very very silly. I do agree that they should've shown the biggest part of this system on stream though. Not so much kill one solo but i was more under the impression that the pvp would be against the player that owns the caravan, not the player using the caravan as a vechicle with insane abilities and heals, i think it would be better if the caravan moved by its self and you needed to get a bunch of friends to help protect it or hire mercs ( other players) to do so they have said before "when the caravan gets destroyed, the cargo can be looted" so it implies that you have to destroy the vehicle, not the player. its also silly that you could just get a few people and win the attack because you focus fired one dude. no one would ever finish a run lol. also, you guys arent getting it. caravans need to be op. imagine you have 100 people hitting a caravan, if it wasnt op it would die in 1 second. you could have 100 people defending it but it doesn't matter because the attackers aren't forced to attack the players, all they have to do is hit the caravan and win. even if they cant loot it, they can prevent you from transporting stuff and then you have to start all over, which is a win for your enemies. i like that people cant dismount. i dont think its lazy design, it has a purpose. you need to pick your driver strategically. on top of that, you can have multiple caravans at the same time, and you basically have 1 less player per vehicle during the fight, however, they can still use the caravan abilities. imagine if you could use the heal or the push skill, then dismount and fight, then mount again, use the heal or push, then dismount and fight.... defenders need an advantage, but not a broken one. the advantage is in upgrading the caravan. The caravan should be tanky regardless. It doesn't need a pulsar and a heal. If you are incapable of getting healers to assist you or people to defend against attack then you should fail. You need to be able to mount and dismount - its not a getaway vehicle and even it was you can mount and dismount a get away vehicle in GTA 5. The caravan should get more armour the more its upgraded. It would also be nice if it degrades from attacks. Visible damage would be a nice addition. Right now, people want to take the caravans to NPC Boss Fights and to use them in raids and sieges. I don't want a raid partner who is stuck on a caravan in my team. I want a functional wagon that takes a lot of damage. In old version the caravan was attacked last and the players were taken out first. The old system was fine. The old caravan was fine. Just beef up the HP and Defence - no need for gimmicks like Harpoons on bosses or caravans in a raid or siege like a steam punk tank. maybe thats why they changed the old system? what if you could dismount and hide or run away. people would never destroy the caravan. they would have to wipe everyone, winning the pvp, then sitting there for 15 minutes until it gets destroyed, and they will have to win pvp again and again and again and again because your group can keep coming back. also, you still dont get it. you can bring all the healers you want, but i can also keep bringing people. im not forced to attack your healers or your dps. i can have my whole alliance rush to the caravan, target and 1 shot it and you lose, simple as that. doesnt matter if you have 300 healers and if the driver can dismount when your stuff gets 1 shotted. so the caravan having abilities to prevent that is not a bad thing. Caravans are made for large scale battles, not 3 dudes ganking on some lonely dude transporting his goods. also, i doubt you will be able to take them to raids or sieges. they will disappear after a while if you havent reached your destination, iirc. plus the heals might draw too much aggro and then the boss just destroys the vehicle. if you dont want someone riding a caravan for your raid or siege, dont invite them.
Neurath wrote: » The whole point is the caravan should stop - its slow as fuck, even upgraded. Enemies can walk and batter the thing. Sounds excellent for tactics and strategy - not. There should be an ambush, the caravan should be halted, the player should be dismounted and there should be a zone like a duel zone for the attackers and defenders to duke it out. If the defenders leave (flee) the attackers win by default and vice versa. You know, an actual PvP game function - not a gimmick.
Chicago wrote: » Depraved wrote: » Neurath wrote: » Depraved wrote: » Chicago wrote: » NiKr wrote: » If you thought that you could defend or attack a caravan solo - you were being very very silly. I do agree that they should've shown the biggest part of this system on stream though. Not so much kill one solo but i was more under the impression that the pvp would be against the player that owns the caravan, not the player using the caravan as a vechicle with insane abilities and heals, i think it would be better if the caravan moved by its self and you needed to get a bunch of friends to help protect it or hire mercs ( other players) to do so they have said before "when the caravan gets destroyed, the cargo can be looted" so it implies that you have to destroy the vehicle, not the player. its also silly that you could just get a few people and win the attack because you focus fired one dude. no one would ever finish a run lol. also, you guys arent getting it. caravans need to be op. imagine you have 100 people hitting a caravan, if it wasnt op it would die in 1 second. you could have 100 people defending it but it doesn't matter because the attackers aren't forced to attack the players, all they have to do is hit the caravan and win. even if they cant loot it, they can prevent you from transporting stuff and then you have to start all over, which is a win for your enemies. i like that people cant dismount. i dont think its lazy design, it has a purpose. you need to pick your driver strategically. on top of that, you can have multiple caravans at the same time, and you basically have 1 less player per vehicle during the fight, however, they can still use the caravan abilities. imagine if you could use the heal or the push skill, then dismount and fight, then mount again, use the heal or push, then dismount and fight.... defenders need an advantage, but not a broken one. the advantage is in upgrading the caravan. The caravan should be tanky regardless. It doesn't need a pulsar and a heal. If you are incapable of getting healers to assist you or people to defend against attack then you should fail. You need to be able to mount and dismount - its not a getaway vehicle and even it was you can mount and dismount a get away vehicle in GTA 5. The caravan should get more armour the more its upgraded. It would also be nice if it degrades from attacks. Visible damage would be a nice addition. Right now, people want to take the caravans to NPC Boss Fights and to use them in raids and sieges. I don't want a raid partner who is stuck on a caravan in my team. I want a functional wagon that takes a lot of damage. In old version the caravan was attacked last and the players were taken out first. The old system was fine. The old caravan was fine. Just beef up the HP and Defence - no need for gimmicks like Harpoons on bosses or caravans in a raid or siege like a steam punk tank. maybe thats why they changed the old system? what if you could dismount and hide or run away. people would never destroy the caravan. they would have to wipe everyone, winning the pvp, then sitting there for 15 minutes until it gets destroyed, and they will have to win pvp again and again and again and again because your group can keep coming back. also, you still dont get it. you can bring all the healers you want, but i can also keep bringing people. im not forced to attack your healers or your dps. i can have my whole alliance rush to the caravan, target and 1 shot it and you lose, simple as that. doesnt matter if you have 300 healers and if the driver can dismount when your stuff gets 1 shotted. so the caravan having abilities to prevent that is not a bad thing. Caravans are made for large scale battles, not 3 dudes ganking on some lonely dude transporting his goods. also, i doubt you will be able to take them to raids or sieges. they will disappear after a while if you havent reached your destination, iirc. plus the heals might draw too much aggro and then the boss just destroys the vehicle. if you dont want someone riding a caravan for your raid or siege, dont invite them. I dont think caravans are made for large scale battles with a world size of 1200 km2 and no fast travel, its more likely it will be a hroup if 2-3 attacking a caravan
Mag7spy wrote: » Devs know what they are doing and looks good, some of the feed back i see in this thread is kind of weird. Enen more so wanting to fight it with 2-3 people....