George_Black wrote: » Liniker wrote: » Rewatch the livestream. Steven mentioned you can transport both commodities and resources, the focus today was commodities, thats why it was shown, but you still can spawn caravans for all sorts of goods, you can farm fish, wood, metal, load your caravan and take them away for profit to sell to players, if you get attacked, those can be lost/looted, it didn't change we just got extra info and a more in depth system. Hope they keep the magic hammer for fighters, looks great. My concern is that we can still carry mats from region to region without the caravans and that commodities are used to intice players, which they wont.
Liniker wrote: » Rewatch the livestream. Steven mentioned you can transport both commodities and resources, the focus today was commodities, thats why it was shown, but you still can spawn caravans for all sorts of goods, you can farm fish, wood, metal, load your caravan and take them away for profit to sell to players, if you get attacked, those can be lost/looted, it didn't change we just got extra info and a more in depth system. Hope they keep the magic hammer for fighters, looks great.
Neurath wrote: » Yeah, The 3 or 4 glints are separate in the inventory but thousands of monster certificates would have been much worse. You'd have no room for anything else if monster certs had remained.
NiKr wrote: » Neurath wrote: » Yeah, The 3 or 4 glints are separate in the inventory but thousands of monster certificates would have been much worse. You'd have no room for anything else if monster certs had remained. But see, this is the funny thing. Let's say you're grinding a specific location for a specific mat drop. You're probably killing a couple different mobs, if that. They could potentially have the same cert, if they were from the same kind/family/type of a mob, but even if they're different - that's still probably 1-3 certs +mats. But with glints we have 6 damn slots taken up by it. And those slots will be taken up no matter how many mobs you fight (well, given the luck of dropping all 6 kinds that is, if they are separate). Yes, you'd get more kinds of certs if you went on a thinly-but-widely spread genocide, but how often does that happen in practice though?
Neurath wrote: » I've asked for the glints to be turned into tokens like WoW rather than be in the inventory. I'm not sure how many types of glints will happen but I've considered Bronze, Silver, Gold and Platinum or Basic, Mid, Epic and Legendary.
Neurath wrote: » Damn it. That means there's 6 types of mobs...I hoped for Regular Mobs, Elite Mobs, Heroic Mobs, Epic Mobs and Legendary Mobs. I really won't be grinding/faming common and uncommon mobs for glint lol. Only if a quest forces me to kill these mobs if I must.
Neurath wrote: » okay then, back to the other thread. I agree with your ideation. However, I also kind of don't. If I'm farming legendary world bosses I would prefer to get legendary glint. I would hate to get common glint from a World Boss for example...
Azherae wrote: » Well, we have two options, polarizing as always. Either we sit on the side that trusts Intrepid will keep all their promises and make everything work no matter how much instinct/gut tells us otherwise... Or, at this point, we assume this entire thing is a mess for the usual reasons. I guess there's the middle ground of 'refuse to care until we have more data'. I support this thread in the interest of more data, because I can't muster the faith to be on the 'trust Intrepid' side for this one. I'm making an effort to not end up on the 'entire thing is a mess' side. I hate every part of this design, but it technically still fits within the broad net of 'things the original statements about the game could mean', so I'll leave it to George to tank through this time. Anyway that was all preamble to buffer my answer, NiKr. It means someone thought we needed to move closer to BDO, for their systems to work. This does not surprise me because, on paper, their systems never worked, they're all over the place. They are making an effort to create cohesion through this system. All we can do is decide if we like it or not.
Depraved wrote: » Azherae wrote: » Well, we have two options, polarizing as always. Either we sit on the side that trusts Intrepid will keep all their promises and make everything work no matter how much instinct/gut tells us otherwise... Or, at this point, we assume this entire thing is a mess for the usual reasons. I guess there's the middle ground of 'refuse to care until we have more data'. I support this thread in the interest of more data, because I can't muster the faith to be on the 'trust Intrepid' side for this one. I'm making an effort to not end up on the 'entire thing is a mess' side. I hate every part of this design, but it technically still fits within the broad net of 'things the original statements about the game could mean', so I'll leave it to George to tank through this time. Anyway that was all preamble to buffer my answer, NiKr. It means someone thought we needed to move closer to BDO, for their systems to work. This does not surprise me because, on paper, their systems never worked, they're all over the place. They are making an effort to create cohesion through this system. All we can do is decide if we like it or not. why is the instinct/gut of people who dont know a single design pattern and who dont even have all the information about a game is an indication of the success of a game?_? that seems like emotion is taking over for no reason. there isnt any facts or strategies involved. i dont mean you. i mean people in general
Azherae wrote: » That's what's happening. Can't fault it. What else can we give them other than emotions?
Neurath wrote: » 5 hours ago from what time mate?
NiKr wrote: » Azherae wrote: » That's what's happening. Can't fault it. What else can we give them other than emotions? Yep, pretty much this. They asked for feedback, so we, the nerds that we are (sitting on a forum of a non-existent game), are giving it to them. And the only feedback I can make right now is based on the tiniest shreds of info I can see in those videos. But then when videos are full of holes and/or invisible GM cheats - it's reaaaal fucking hard to give proper feedback. They didn't have pvp because they wanted feedback on glint and coms. Glint right now looks like utter shite and we also got ZERO CLUE how it even works. So we can only extrapolate from what we saw and/or make up complete random shit (as I usually do). And commodities are their own can of worms that people have talked at length about already.
NiKr wrote: » Neurath wrote: » 5 hours ago from what time mate? https://www.reddit.com/r/AshesofCreation/comments/17kvle2/ashes_of_creation_alpha_two_caravan_preview/
Azherae wrote: » My part is to sneak or mule stuff from one node to another and hope that I can compete with MegaGuild #12's 8x Glint Value Multiplier. So I don't care about Caravans at all unless they're reworked to what I expected to begin with. Intrepid has chosen to make their design fit their older statements OR this was always the plan and we just didn't 'get it'. From what I know of ArcheAge, it was probably the second.