Neurath wrote: » If you chose a PvE route you'd have an endless supply of glint to go back and forth with unless PvP players got involved.
Neurath wrote: » Yeah, going back and forth all day every day means the exchange rate would be decimated though.
Neurath wrote: » You can farm glints anywhere. In fact, your request to have all types of glints drop off all types of mobs mean people will get legendary glint from common mobs which will only exacerbate the issues lol.
NiKr wrote: » Neurath wrote: » You can farm glints anywhere. In fact, your request to have all types of glints drop off all types of mobs mean people will get legendary glint from common mobs which will only exacerbate the issues lol. Yeah, I already gave my feedback on that in the main thread. Fuck glints
Neurath wrote: » It won't work. The issue is not the currencies, the issue is the commodities and the planned caravan system. You would still buy commodities with certificates which you would still earn on route, in random locations, on mass and when wanted.
NiKr wrote: » Neurath wrote: » Yeah, going back and forth all day every day means the exchange rate would be decimated though. Changing the destination node every other time would most likely solve this issue though. Also, I completely missed this at first, but don't glints allow for uber grindable abuses now? With certs we had certain drops that would tie your farm to a location, but now with glints you can grind any location on the map and then just choose the nodes that you wanna start and finish at. How did I miss that at first Yeah, this system is getting shittier and shitter the more I think about it
Azherae wrote: » If you ask yourself 'given the goals of Ashes (not the ones we nerds imagine, the ones that are likely to be definite) is this a downside at all?' the answer is 'no'.
NiKr wrote: » Azherae wrote: » If you ask yourself 'given the goals of Ashes (not the ones we nerds imagine, the ones that are likely to be definite) is this a downside at all?' the answer is 'no'. Doesn't this mess with their world manager (if it's even still in the plan)? Previously, in theory, if you grinded mountain wolves for their pelts the manager would see that and could decide whether to increase their spawn rate to curb your profits, because those pelts only dropped from those wolves (in theory). This would then put pressure on you to go trade those pelts out, because the time spent transferring them would be more beneficial than farming them in that same place with their high respawn (because there's no substitute for the mob). Now, you can grind literally anyone literally anywhere and still profit to high heaven, because the core loot is untethered from the farming location. This puts no pressure to move your "product", because its source is limitless, no matter the WM actions. Untethered farming also introduces unbalance to node progress, because some places will be way easier to just grind out than others, which could lead to unbalanced decay processes, which can impact whole node chains. Maybe we're yet again missing some internal changes to systems that address all of this, but then we're back to the "we made a change that brought problems, so we made a change to address those problems, which brought a problem, so we mage a change..." And all of this then gets "checked" with viewer feedback that's based on absolute lack of knowledge of any other changes I know you're trying to stay away from this, but god damn does this look like a mess.
Liniker wrote: » I don't know why all the fuss tbh nothing really changed, Glint is Certificates, its just simplified version, if they did the exact same system but instead of multiple glint rarities it had multiple glint variations called "wolf teeth" "dragon scale" would y'all be happy? if yes, then what you are complaining about is just that you don't like the name and icon of the certificate... which imo is completely irrelevant
Neurath wrote: » Its only a mess because there was no PvP. Ask yourself this question - When Glints can make you a multi millionaire and everyone drops glints on death, how many PKers will resist PKing?
NiKr wrote: » Neurath wrote: » Its only a mess because there was no PvP. Ask yourself this question - When Glints can make you a multi millionaire and everyone drops glints on death, how many PKers will resist PKing? Like I said, this would depend on whether stolen stuff has any interaction with other systems (outside of black markets). If no, then it's gonna be PK galore. Which kinda goes against Steven's desire to have less PKing, but I'm fucking sure that he'll solve that "issue" by just tuning corruption balancing so damn hard that PKers simply can't "galore"
Neurath wrote: » I've only heard of the Black Markets. I haven't heard of other systems Stolen Glint can be used in. The worst part is the corrupted players will earn tons of stolen glint and then earn tons of glint grinding the corruption off in pve. Granted, the bounty hunters might get involved but otherwise those PKers will be very rich.
NiKr wrote: » Neurath wrote: » I've only heard of the Black Markets. I haven't heard of other systems Stolen Glint can be used in. The worst part is the corrupted players will earn tons of stolen glint and then earn tons of glint grinding the corruption off in pve. Granted, the bounty hunters might get involved but otherwise those PKers will be very rich. I'm curious what happens to the stolen stuff if it drops from the PKer. I assume they remain "stolen", so the only thing you can do with them is go trade them at the market. Though stolen stuff also becomes tradeable. Which means that parties can go around with a PKer friend, have him kill people and loot them, then kill him for stolen glint and do with that glint whatever they want. And if stolen glint also has the same rarity as the original stuff, PKing everyone and anyone would be viable (especially if all rarities of glint have a chance to drop from any mob). Which brings us to more PKers, which means harsher corruption balancing, which means less owpvp, which pushes pvpers towards more caravan/sea raids, which means that only guilds survive, which means casuals toil away in the mines. And who knows for how long they'll agree to do that. And we come back to the nicheness of the game. Guess it does all make sense and I hope it doesn't all burn down into the Ashes (pun intended).