Neurath wrote: » It would be a glorified Imperial Pack from BDO either way...
Azherae wrote: » Neurath wrote: » It would be a glorified Imperial Pack from BDO either way... The title specifically includes 'sold to players' though, so not really. At least in terms of feedback.@Lineager make sure to put your feedback in the main Feedback thread if you haven't already, even if it's just 'literally the title of this post'.
Neurath wrote: » Azherae wrote: » Neurath wrote: » It would be a glorified Imperial Pack from BDO either way... The title specifically includes 'sold to players' though, so not really. At least in terms of feedback.@Lineager make sure to put your feedback in the main Feedback thread if you haven't already, even if it's just 'literally the title of this post'. You want a crafted pack given to players which is a glorified imperial pack. Useless. I'd rather have the resources sold directly to other players. It is in effect 'completed items' that are crafted and given to players, unless you can break down the crafted packs back into resource components which would be fair enough.
Liniker wrote: » seems like a lot of people misunderstood the livestream context about what will caravans carry - it is not just NPC made packs (commodities) - Caravans will also be widely used to transport materials gathered/processed/bought to sell to other players across the world. Trading is still a thing, we just learned about something extra. The livestream focused on commodities which are NPC packs acquired with glint but they did Not change the system you will still be able to transport all your metal or your food/potions/fish to a different node to sell using the different market/auction houses/shops available and make some gold. The timestamp for this information is 01:06:45 on the livestream video:https://youtu.be/sNfwQILIasQ?si=sDLDzuJb5Z6XOOgT&t=4005 also, keep in mind that this is a very solid way to introduce an extra reliable source of income with a gold sink, if we only had player-to-player trading gold would not be removed from the economy as efficiently as with selling packs to NPCs, gold you just go from one player to another - and having enough gold sinks is essential for a solid economy in an MMO, people don't take this into consideration for some reason
nanfoodle wrote: » I didnt want to start a whole new thread for my Caravan question. I just finished the video and I did not see anything about the rewards players get for supporting or attacking the caravan. In this case it was just a gold sink run, what do the people who supported that run get? A cut of the gold or something else? Do we have any other details about this?
Lineager wrote: » nanfoodle wrote: » I didnt want to start a whole new thread for my Caravan question. I just finished the video and I did not see anything about the rewards players get for supporting or attacking the caravan. In this case it was just a gold sink run, what do the people who supported that run get? A cut of the gold or something else? Do we have any other details about this? This is already a mostly RP-side of the game. Defenders: How the defenders will negotiate with the owner of the Caravan and what they get in the deal. He will pay them, kiss them and etc:) The attackers: Will take the resources and sell them and etc.
Azherae wrote: » Please tell me there is at least one economist in Nova Ordem that can clarify to you why the specific thing you are saying here isn't right? Don't they feel a duty to stop their leader from making himself look uninformed?
George_Black wrote: » The priority is for regional mats to need caravan transportation as opposed to backpacks. The cargo gameplay couple be a potential bypass to an unresolved issue and a red flag
George_Black wrote: » I know that mats CAN be transported in caravans, but WILL PLAYERS DO THAT instead of just walking safely the distance without risking being raided....?
George_Black wrote: » Commodities in an ADDITION, but WHY? Why do the Devs need to add NPC gameplay to the caravans? They were perfect without any fancy additions. Perhaps players can still just pack up goods on their backpacks and walk to another node and sell them. Peehaps nobody except for RP will be using the caravans and risk their mats. These are the questions. Not the change of the name from certs to glint, not RMT, none of that.Why do we need the commodities since caravan transport of mats was the perfect open world pvp/economy/gathering/processing combination system. Why add commodities?