Liniker wrote: » would you call games like albion or EVE online dead or ruined? maybe for you, if you dont like forced PVP, but thats a "you" problem, its not a problem for the millions that play those games, if we start making up bullshit scenarios in our heads about "top pvp players" getting together and getting organized to "ruin the game" ganking everyone around them well, sure, but lets get back to earth and look at other games with open world pvp for a moment, you can even use hardcore gank fest games like Mortal Online as an example, thats not a thing, sure, theres small groups of gankers and random PKers, but most large guilds are "blue" and dont care about ganking random players, they have objectives, and there is space for different players, so this is a non-issue and a concern not based on reality, reality is: there has never been a PvP MMORPG that was ruined because of ganking or open-world pvp, its always the p2w, the design decisions and other issues that end up ruining these games, so don't worry, if Ashes delivers and its a good game, it will succeed, but ofc, not everyone is the target audience, but thats a different story
Enigmatic Sage wrote: » Solvryn wrote: » NoxVost wrote: » Hi dear community, I have the question about known so far game mechanics related to PvP. People are different, and making their fun on different stuff. Killing another players is some kind of fun for them. What can stop an organised group of top PvP players from ganking everything around and thus ruining game experience for everybody around? They are good in PvP, they are seasoned and organised - so no single/casual player or ad-hoc groups can do anything to them. For sure GMs won't babysitting casual players, so there must be some kind of game mechanic which stop group asocial behaviour. Needless to say that casual players are the base for every MMO game - they are many, they pay subscription to devs and they make the game live. Acceptance. Accept the fact that someone’s going to kill you and you either learn to just die, fight back, or quit the game. you forgot option 4.... mass complain at launch or during alpha 2 with like minded people and use the excuse you're a patron until you get what you want lol Obviously a joke but in reality it's what happens. Once you implement something, you cant go backwards with it, usually forwards. The drama on the forums of similar discussions and results prove this is definitely plausible. Just read the threads about flagging, freehold looting, player looting, AC vs TT, floaty combat. It's all there haha Neurath wrote: » There was a lot of bots and griefers in L2. The company that made L2 never replicated the corruption system in later games and Ashes won't just replicate the system, the system will be harsher. Thankfully, bots shouldn't be enabled in ashes too much (though multi-boxing is allowed) and the open sea doesn't have corruption. Also, sanctified PvP doesn't have corruption. One would hope most PvP players use the sanctified PvP events and the open sea to do the kills rather than gank people who don't fight back. I still cant believe the studio made this huge promise about anti-botting and what not then go around and say they'll allow multi boxing... blew my mind when they announced it. I guess multi-boxing guarantees more active subscriptions.
Solvryn wrote: » NoxVost wrote: » Hi dear community, I have the question about known so far game mechanics related to PvP. People are different, and making their fun on different stuff. Killing another players is some kind of fun for them. What can stop an organised group of top PvP players from ganking everything around and thus ruining game experience for everybody around? They are good in PvP, they are seasoned and organised - so no single/casual player or ad-hoc groups can do anything to them. For sure GMs won't babysitting casual players, so there must be some kind of game mechanic which stop group asocial behaviour. Needless to say that casual players are the base for every MMO game - they are many, they pay subscription to devs and they make the game live. Acceptance. Accept the fact that someone’s going to kill you and you either learn to just die, fight back, or quit the game.
NoxVost wrote: » Hi dear community, I have the question about known so far game mechanics related to PvP. People are different, and making their fun on different stuff. Killing another players is some kind of fun for them. What can stop an organised group of top PvP players from ganking everything around and thus ruining game experience for everybody around? They are good in PvP, they are seasoned and organised - so no single/casual player or ad-hoc groups can do anything to them. For sure GMs won't babysitting casual players, so there must be some kind of game mechanic which stop group asocial behaviour. Needless to say that casual players are the base for every MMO game - they are many, they pay subscription to devs and they make the game live.
Neurath wrote: » There was a lot of bots and griefers in L2. The company that made L2 never replicated the corruption system in later games and Ashes won't just replicate the system, the system will be harsher. Thankfully, bots shouldn't be enabled in ashes too much (though multi-boxing is allowed) and the open sea doesn't have corruption. Also, sanctified PvP doesn't have corruption. One would hope most PvP players use the sanctified PvP events and the open sea to do the kills rather than gank people who don't fight back.
Solvryn wrote: » Enigmatic Sage wrote: » Solvryn wrote: » NoxVost wrote: » Hi dear community, I have the question about known so far game mechanics related to PvP. People are different, and making their fun on different stuff. Killing another players is some kind of fun for them. What can stop an organised group of top PvP players from ganking everything around and thus ruining game experience for everybody around? They are good in PvP, they are seasoned and organised - so no single/casual player or ad-hoc groups can do anything to them. For sure GMs won't babysitting casual players, so there must be some kind of game mechanic which stop group asocial behaviour. Needless to say that casual players are the base for every MMO game - they are many, they pay subscription to devs and they make the game live. Acceptance. Accept the fact that someone’s going to kill you and you either learn to just die, fight back, or quit the game. you forgot option 4.... mass complain at launch or during alpha 2 with like minded people and use the excuse you're a patron until you get what you want lol Obviously a joke but in reality it's what happens. Once you implement something, you cant go backwards with it, usually forwards. The drama on the forums of similar discussions and results prove this is definitely plausible. Just read the threads about flagging, freehold looting, player looting, AC vs TT, floaty combat. It's all there haha Neurath wrote: » There was a lot of bots and griefers in L2. The company that made L2 never replicated the corruption system in later games and Ashes won't just replicate the system, the system will be harsher. Thankfully, bots shouldn't be enabled in ashes too much (though multi-boxing is allowed) and the open sea doesn't have corruption. Also, sanctified PvP doesn't have corruption. One would hope most PvP players use the sanctified PvP events and the open sea to do the kills rather than gank people who don't fight back. I still cant believe the studio made this huge promise about anti-botting and what not then go around and say they'll allow multi boxing... blew my mind when they announced it. I guess multi-boxing guarantees more active subscriptions. Hopefully they understood at option zero they’re not entitled to changing the gameplay because it is inconvenient for them. This is one title were throwing a temper tantrum on the forums is a great way to ruin their rep in game. Forced PvP doesn’t exist, all parts of the game are optional, simply don’t log in.
Enigmatic Sage wrote: » Solvryn wrote: » Enigmatic Sage wrote: » Solvryn wrote: » NoxVost wrote: » Hi dear community, I have the question about known so far game mechanics related to PvP. People are different, and making their fun on different stuff. Killing another players is some kind of fun for them. What can stop an organised group of top PvP players from ganking everything around and thus ruining game experience for everybody around? They are good in PvP, they are seasoned and organised - so no single/casual player or ad-hoc groups can do anything to them. For sure GMs won't babysitting casual players, so there must be some kind of game mechanic which stop group asocial behaviour. Needless to say that casual players are the base for every MMO game - they are many, they pay subscription to devs and they make the game live. Acceptance. Accept the fact that someone’s going to kill you and you either learn to just die, fight back, or quit the game. you forgot option 4.... mass complain at launch or during alpha 2 with like minded people and use the excuse you're a patron until you get what you want lol Obviously a joke but in reality it's what happens. Once you implement something, you cant go backwards with it, usually forwards. The drama on the forums of similar discussions and results prove this is definitely plausible. Just read the threads about flagging, freehold looting, player looting, AC vs TT, floaty combat. It's all there haha Neurath wrote: » There was a lot of bots and griefers in L2. The company that made L2 never replicated the corruption system in later games and Ashes won't just replicate the system, the system will be harsher. Thankfully, bots shouldn't be enabled in ashes too much (though multi-boxing is allowed) and the open sea doesn't have corruption. Also, sanctified PvP doesn't have corruption. One would hope most PvP players use the sanctified PvP events and the open sea to do the kills rather than gank people who don't fight back. I still cant believe the studio made this huge promise about anti-botting and what not then go around and say they'll allow multi boxing... blew my mind when they announced it. I guess multi-boxing guarantees more active subscriptions. Hopefully they understood at option zero they’re not entitled to changing the gameplay because it is inconvenient for them. This is one title were throwing a temper tantrum on the forums is a great way to ruin their rep in game. Forced PvP doesn’t exist, all parts of the game are optional, simply don’t log in. lol hopefully. But if there is anything I've learned about unions is they usually get what they want at the expense of the company/institution/tax payers. It's almost like a hostage situation except the business/game is hostage to the players and majority demographic. what a world.
Solvryn wrote: » Enigmatic Sage wrote: » Solvryn wrote: » Enigmatic Sage wrote: » Solvryn wrote: » NoxVost wrote: » Hi dear community, I have the question about known so far game mechanics related to PvP. People are different, and making their fun on different stuff. Killing another players is some kind of fun for them. What can stop an organised group of top PvP players from ganking everything around and thus ruining game experience for everybody around? They are good in PvP, they are seasoned and organised - so no single/casual player or ad-hoc groups can do anything to them. For sure GMs won't babysitting casual players, so there must be some kind of game mechanic which stop group asocial behaviour. Needless to say that casual players are the base for every MMO game - they are many, they pay subscription to devs and they make the game live. Acceptance. Accept the fact that someone’s going to kill you and you either learn to just die, fight back, or quit the game. you forgot option 4.... mass complain at launch or during alpha 2 with like minded people and use the excuse you're a patron until you get what you want lol Obviously a joke but in reality it's what happens. Once you implement something, you cant go backwards with it, usually forwards. The drama on the forums of similar discussions and results prove this is definitely plausible. Just read the threads about flagging, freehold looting, player looting, AC vs TT, floaty combat. It's all there haha Neurath wrote: » There was a lot of bots and griefers in L2. The company that made L2 never replicated the corruption system in later games and Ashes won't just replicate the system, the system will be harsher. Thankfully, bots shouldn't be enabled in ashes too much (though multi-boxing is allowed) and the open sea doesn't have corruption. Also, sanctified PvP doesn't have corruption. One would hope most PvP players use the sanctified PvP events and the open sea to do the kills rather than gank people who don't fight back. I still cant believe the studio made this huge promise about anti-botting and what not then go around and say they'll allow multi boxing... blew my mind when they announced it. I guess multi-boxing guarantees more active subscriptions. Hopefully they understood at option zero they’re not entitled to changing the gameplay because it is inconvenient for them. This is one title were throwing a temper tantrum on the forums is a great way to ruin their rep in game. Forced PvP doesn’t exist, all parts of the game are optional, simply don’t log in. lol hopefully. But if there is anything I've learned about unions is they usually get what they want at the expense of the company/institution/tax payers. It's almost like a hostage situation except the business/game is hostage to the players and majority demographic. what a world. Sounds like a them problem
Solvryn wrote: » Forced PvP doesn’t exist, all parts of the game are optional, simply don’t log in.
Dygz wrote: » Solvryn wrote: » Forced PvP doesn’t exist, all parts of the game are optional, simply don’t log in. In Ashes, forced PvP is punished by Corruption everywhere except the Open Seas.
Neurath wrote: » Dygz wrote: » Solvryn wrote: » Forced PvP doesn’t exist, all parts of the game are optional, simply don’t log in. In Ashes, forced PvP is punished by Corruption everywhere except the Open Seas. Corruption is designed to prevent murder hobos. Not forced PvP. Want to invade my grind spot for your PvE? Prepare to face PvP.
Nova_terra wrote: » Oh boy, can't wait to see where this conversation leads.
Neurath wrote: » Corruption is designed to prevent murder hobos. Not forced PvP. Want to invade my grind spot for your PvE? Prepare to face PvP.
Solvryn wrote: » Everyone consents to PvP multiple times before logging in. Forced PvP doesn’t exist, it’s lie.
Solvryn wrote: » Forced PvP doesn’t exist, it’s lie.
Dygz wrote: » Solvryn wrote: » Forced PvP doesn’t exist, it’s lie. I said what I said. If forced PvP did not exist, Ashes would not have Corruption.
NiKr wrote: » Were I not too lazy I would've started a counter on how many times we're discussion the same damn topics over and over and over and over and over again. Forum discussions... forum discussions never change.