Dryadez wrote: » JC31 wrote: » @Dryadez and @Engimatic Sage Very well said, you may enjoy Embers Adrift. It's an entire $10, but it's a fun time. It's a very different game than Ashes of Creation. Ashes looks like a dream compared to Embers Adrift, but Ashes is not out yet and Embers Adrift is available for play. just looked at it, it looks amazing but is missing some key parts for me. They nailed night time darkness imo and to people who hate that stuff in AOC if dealing with the dark is such a hinderance or game changer. Play a race that has adapted night vision. The devs can easily make this a solution
JC31 wrote: » @Dryadez and @Engimatic Sage Very well said, you may enjoy Embers Adrift. It's an entire $10, but it's a fun time. It's a very different game than Ashes of Creation. Ashes looks like a dream compared to Embers Adrift, but Ashes is not out yet and Embers Adrift is available for play.
Enigmatic Sage wrote: » @Dryadez missed your edit. Yeah the racial boons could be an interesting touch. I was thinking of similar things a while ago about biome and racial boons and bane. Something like a homefield advantage vs visitor disadvantage. But this just lead me into thinking about racial augments essentially haha
Dryadez wrote: » Enigmatic Sage wrote: » @Dryadez missed your edit. Yeah the racial boons could be an interesting touch. I was thinking of similar things a while ago about biome and racial boons and bane. Something like a homefield advantage vs visitor disadvantage. But this just lead me into thinking about racial augments essentially haha I think home field advantage would be good since AOC against my personal wishes is letting most races start wherever they want. We need a reason for dwarves to live in the nodes in the snowy mountains. A reason for the desert acclimated humans to call the desert home and the Nikua to develop nodes in wetlands. Small debuffs that dont make a huge difference to other races but something to say "this is X races territory these are the climates they are use to and where their nodes have a distinct advantage"
daveywavey wrote: » Dark dark is just crap though, and totally unenjoyable. I want to be able to see what I'm doing and what I'm running into/off.
Enigmatic Sage wrote: » That's the problem with design and gamers these days. Take Escape From Tarkov as an example. The game is ideally supposed to be played a specific way visually and auditorily but now people are just tweaking the settings to make the game super vibrant and colourful so they can see easier, boost the contrast and brightness on the monitors settings, adding a cross hair to their screen that's not supposed to be there, turn the volume to 11 so they can hear the foot steps better at the risk of deafening yourself. Gamers are sad and lack integrity for immersive gameplay.
CROW3 wrote: » Enigmatic Sage wrote: » That's the problem with design and gamers these days. Take Escape From Tarkov as an example. The game is ideally supposed to be played a specific way visually and auditorily but now people are just tweaking the settings to make the game super vibrant and colourful so they can see easier, boost the contrast and brightness on the monitors settings, adding a cross hair to their screen that's not supposed to be there, turn the volume to 11 so they can hear the foot steps better at the risk of deafening yourself. Gamers are sad and lack integrity for immersive gameplay. It’s a game. So folks are going to game the game. This doesn’t sound like cheating, but poor testing and/or failure to adjust accordingly. I’m a fan of dark nights, but not pitch nights. If you light a torch to see better, I want it to be a risk as it gives your position away to other players (and mobs) to come get you. This would also need to be tested and adjusted for gamma settings.
Veeshan wrote: » you dont necessarily need to make the game overly dark like pitch black or blinding dark but you could simply do something like remove player nametag unless there realy close so it makes it easier to sneak up on people without blaringname tags giving away ur position
JC31 wrote: » Are the night stars that much brighter than Earth's Milky Way? I recently saw a video of AoC's day/night cycle with the undead and it reminded me of EQ. This is great except the night seems a little too bright! .
Vaknar wrote: » JC31 wrote: » Are the night stars that much brighter than Earth's Milky Way? I recently saw a video of AoC's day/night cycle with the undead and it reminded me of EQ. This is great except the night seems a little too bright! . I'm happy to share that after hearing all of the feedback regarding the darkness of night, we made some changes! You can see those reflected in the gameplay section of the livestream which released today! Edgelords rejoice! \o/ https://www.youtube.com/watch?v=W6dhCycYAJQ
Veeshan wrote: » Vaknar wrote: » JC31 wrote: » Are the night stars that much brighter than Earth's Milky Way? I recently saw a video of AoC's day/night cycle with the undead and it reminded me of EQ. This is great except the night seems a little too bright! . I'm happy to share that after hearing all of the feedback regarding the darkness of night, we made some changes! You can see those reflected in the gameplay section of the livestream which released today! Edgelords rejoice! \o/ https://www.youtube.com/watch?v=W6dhCycYAJQ the changes are good some feedback however on the changes is that towns need a bit more lighting dotted around the place just to lighten up the area a bit for nodes but other than that it looks good
Liniker wrote: » Vaknar wrote: » JC31 wrote: » Are the night stars that much brighter than Earth's Milky Way? I recently saw a video of AoC's day/night cycle with the undead and it reminded me of EQ. This is great except the night seems a little too bright! . I'm happy to share that after hearing all of the feedback regarding the darkness of night, we made some changes! You can see those reflected in the gameplay section of the livestream which released today! Edgelords rejoice! \o/ https://www.youtube.com/watch?v=W6dhCycYAJQ I'm not particularly happy with this change, I will have people doing this in A2 and sending in feedback to prove the point, but basically, by making the scenes darker and more "spooky" Intrepid introduced a mandatory "meta" for a open-world PvP game to play with high gama or use monitor filters/settings at night, There are spots where you can not be seen by other players because its too dark now, this gives you a huge disadvantage, and just like in ARK and other similar games with open-world PvP, competitive players will have to play with shitty settings that makes your game washed out, to be able to see people in the dark now,