Noaani wrote: » @Enigmatic Sage As someone that has multi-boxxed in literally every online game I have ever played, all I can say is that you are speaking from a position of popular thought, rather than actual understanding. As someone that absolutely refuses to use any macro unless built in to thr game itself, I can tell you that in a PvP setting, it is incredibly hard to make multi-boxing anything other than an outright liability. A player multi-boxing and not using scripts has some very specific weaknesses that any smart player can take advantage of - the most obvious being multiple characters but the ability to only focus on one at a time. Everything you've talked about I this thread is only really viable in games with little oversight in regards to macros. If I run three mages in a game like Ashes, all you need to do to defeat that advantage is to keep the fight mobile, and then use any ability that controls movement of an opponent in any manner (root, pull, slow, teleport, bubble etc). If you control one mage and move the fight even a few seconds walk away, I now have to put almost all of my focus on to that character to move it back to my others. This leaves the rest of them vulnerable while my concentration is elsewhere. It is worth pointing out that any more than three characters actually performing actions is either multiple people, or macros. Now, this won't work as well if the player in question is using scripts or macros, but the issue then isn't the multi-boxing, it is the scripts and macros. This is also why - despite literally everyone I know that played Archeage having multiple accounts, people didn't generally actually run multiple characters on content. It was a liability to do so. It is also worth pointing out that the reason Intrepid are allowing multi-boxing is simply because when they put it to a vote, they did so pointing out that if it were against the rules, they have no way of detecting multi-boxing. They can detect macros and scripts, but not multi-boxing - there is no way to tell if two characters are one person on two computers, or two people on two computers.
Enigmatic Sage wrote: » Noaani wrote: » Enigmatic Sage As someone that has multi-boxxed in literally every online game I have ever played, all I can say is that you are speaking from a position of popular thought, rather than actual understanding. As someone that absolutely refuses to use any macro unless built in to thr game itself, I can tell you that in a PvP setting, it is incredibly hard to make multi-boxing anything other than an outright liability. A player multi-boxing and not using scripts has some very specific weaknesses that any smart player can take advantage of - the most obvious being multiple characters but the ability to only focus on one at a time. Everything you've talked about I this thread is only really viable in games with little oversight in regards to macros. If I run three mages in a game like Ashes, all you need to do to defeat that advantage is to keep the fight mobile, and then use any ability that controls movement of an opponent in any manner (root, pull, slow, teleport, bubble etc). If you control one mage and move the fight even a few seconds walk away, I now have to put almost all of my focus on to that character to move it back to my others. This leaves the rest of them vulnerable while my concentration is elsewhere. It is worth pointing out that any more than three characters actually performing actions is either multiple people, or macros. Now, this won't work as well if the player in question is using scripts or macros, but the issue then isn't the multi-boxing, it is the scripts and macros. This is also why - despite literally everyone I know that played Archeage having multiple accounts, people didn't generally actually run multiple characters on content. It was a liability to do so. It is also worth pointing out that the reason Intrepid are allowing multi-boxing is simply because when they put it to a vote, they did so pointing out that if it were against the rules, they have no way of detecting multi-boxing. They can detect macros and scripts, but not multi-boxing - there is no way to tell if two characters are one person on two computers, or two people on two computers. it's definitely an opinion and I can essentially counter your points with the same logic you used. I know about the vote. I remember and posted the link in previous posts. It was already well in the mindset of intrepid before the communities "input". So many contradictive decisions made over the years with hype and buzz words and vagueness lol. Someone should make a youtube segment called "dev's say the darnest things" lol
Noaani wrote: » Enigmatic Sage As someone that has multi-boxxed in literally every online game I have ever played, all I can say is that you are speaking from a position of popular thought, rather than actual understanding. As someone that absolutely refuses to use any macro unless built in to thr game itself, I can tell you that in a PvP setting, it is incredibly hard to make multi-boxing anything other than an outright liability. A player multi-boxing and not using scripts has some very specific weaknesses that any smart player can take advantage of - the most obvious being multiple characters but the ability to only focus on one at a time. Everything you've talked about I this thread is only really viable in games with little oversight in regards to macros. If I run three mages in a game like Ashes, all you need to do to defeat that advantage is to keep the fight mobile, and then use any ability that controls movement of an opponent in any manner (root, pull, slow, teleport, bubble etc). If you control one mage and move the fight even a few seconds walk away, I now have to put almost all of my focus on to that character to move it back to my others. This leaves the rest of them vulnerable while my concentration is elsewhere. It is worth pointing out that any more than three characters actually performing actions is either multiple people, or macros. Now, this won't work as well if the player in question is using scripts or macros, but the issue then isn't the multi-boxing, it is the scripts and macros. This is also why - despite literally everyone I know that played Archeage having multiple accounts, people didn't generally actually run multiple characters on content. It was a liability to do so. It is also worth pointing out that the reason Intrepid are allowing multi-boxing is simply because when they put it to a vote, they did so pointing out that if it were against the rules, they have no way of detecting multi-boxing. They can detect macros and scripts, but not multi-boxing - there is no way to tell if two characters are one person on two computers, or two people on two computers.
Noaani wrote: » Enigmatic Sage wrote: » Noaani wrote: » Enigmatic Sage As someone that has multi-boxxed in literally every online game I have ever played, all I can say is that you are speaking from a position of popular thought, rather than actual understanding. As someone that absolutely refuses to use any macro unless built in to thr game itself, I can tell you that in a PvP setting, it is incredibly hard to make multi-boxing anything other than an outright liability. A player multi-boxing and not using scripts has some very specific weaknesses that any smart player can take advantage of - the most obvious being multiple characters but the ability to only focus on one at a time. Everything you've talked about I this thread is only really viable in games with little oversight in regards to macros. If I run three mages in a game like Ashes, all you need to do to defeat that advantage is to keep the fight mobile, and then use any ability that controls movement of an opponent in any manner (root, pull, slow, teleport, bubble etc). If you control one mage and move the fight even a few seconds walk away, I now have to put almost all of my focus on to that character to move it back to my others. This leaves the rest of them vulnerable while my concentration is elsewhere. It is worth pointing out that any more than three characters actually performing actions is either multiple people, or macros. Now, this won't work as well if the player in question is using scripts or macros, but the issue then isn't the multi-boxing, it is the scripts and macros. This is also why - despite literally everyone I know that played Archeage having multiple accounts, people didn't generally actually run multiple characters on content. It was a liability to do so. It is also worth pointing out that the reason Intrepid are allowing multi-boxing is simply because when they put it to a vote, they did so pointing out that if it were against the rules, they have no way of detecting multi-boxing. They can detect macros and scripts, but not multi-boxing - there is no way to tell if two characters are one person on two computers, or two people on two computers. it's definitely an opinion and I can essentially counter your points with the same logic you used. I know about the vote. I remember and posted the link in previous posts. It was already well in the mindset of intrepid before the communities "input". So many contradictive decisions made over the years with hype and buzz words and vagueness lol. Someone should make a youtube segment called "dev's say the darnest things" lol Oh for sure, there are some.contradictions in this game. Saying they will allow multi-boxing because they can't detect it, yet saying they won't allow combat trackers despite them having no way of detecting them is a massive contradiction. The point stands, however, that the kind of multi-boxing you are talking about and (rightly, imo) don't want to see in Ashes simply won't be viable here. If I saw someone multi-boxing, it would be a piece of cake to completely decimate them if they aren't using macros.
Dygz wrote: » I consider add-ons to be more of a cheat than multi-boxing. Same for macros. Multi-boxing is not the cheat. Botting is the cheat. Coding linked or autoplay behaviors is the cheat.
Enigmatic Sage wrote: » I've never really saw many discussions or comments about how it's a good thing to allow
Enigmatic Sage wrote: » How is it beneficial for the game vs beneficial for the companies income
Noaani wrote: » Enigmatic Sage wrote: » I've never really saw many discussions or comments about how it's a good thing to allow There is only one argument that needs to be made. Intrepid can't stop it, can't detect it, and so them saying it isn't allowed is meaningless. Based on that, why would they make themselves look stupid by saying it isn't allowed? Enigmatic Sage wrote: » How is it beneficial for the game vs beneficial for the companies income Intrepid making more money from Ashes is directly beneficial to Ashes. If Intrepid have more money, that means more money to spend on additional content. Steven has directly stated that the post launch content schedule will be dependent on the games profitability - thus more profit for Intrepid literally directly results in the game being better. The above said, you haven't actually given any reason as to how it would be bad for the game. Literally every time you have talked about multi-boxing in this thread, you have been talking about scripts and macros - not just multi-boxing. With multi-boxing, people using scripts and macros are such a small part of it, and are so easily detected and acted upon that they really aren't where the discussion should be. If you want to say that you don't want people running scripts and macros, you won't find much of a discussion past everyone agreeing with you (myself and Intrepid included). Thus, when you talk about multi-boxing specifically in Ashes, you should be talking about it exclusively in the absence of scripts and macros. Like most people that have never multi-boxed themselves though, I don't think you really know what non-script/macro multi-boxing looks like. To you, it would look no different than any other two or three characters running around together. People don't realise it to the point where in both Archeage and EQ2 I had totally different 'relationships' with many people on each character. The notion that they could be the same player simply doesn't occur to most people. I have no doubt at all that you would have come across multi-boxers in various MMO's without even knowing about it. Point is, the bulk of MMO players probably don't even recognize a non-script/macro multi-boxer when they see one. A script/macro based setup stands out, but a single player running two or three accounts really doesn't.
JC31 wrote: » One account login per IP, meaning one account login per internet connection. When you connect to a WIFI and login to the game, no one else can then login to the game through that internet connection. There are exemptions, but new player identity must be proven by submitting a request containing the reason why you need another account on this network followed by the required evidence that the server management team requires.
Enigmatic Sage wrote: » Raven016 wrote: » Enigmatic Sage wrote: » Raven016 wrote: » Cutting trees with one of the box already makes multi-boxing an unfair advantage. Players who have just one box will have to do the boring work while the other enjoys the game, only time to time checking what the woodcutter does. Or do we have to click each time to hit with the axe that tree? And summons, will defend us if we are attacked, 1 min afk? Or do they look how we are being killed? The way it generally works is all the characters and inputs are generally linked to the "alpha" character. What you do on the alpha is generally mirrored to the others. If you harvest something, they'll all try to harvest it too essentially. If you do an attack, they'll all do it too. If you target something, they'll essentially target it too. If Steven lets players zoom out a lot, no wonder they end up willing to have a BG3 experience. I don't know if multiboxing means only what you say. To me it means also that a player can turn 90° to his laptop to open the door for the other character which runs toward the base, gaining the advantage of not having to dismount and lose time while being chased by other players. Any kind of advantage a player gets by owning two accounts, even if he has to alt-tab to a GeForce Now account, to me is unfair. But the obvious cases will not be allowed, according to that discord post. There's a lot of QoL features that can give advantages, especially if you play like a crane operator with your camera distance and field of view. Funny thing is... who says it's limited to two.. could be three or four. Could essentially buy four cheap pc builds and play the game on lowest settings possible for performance reasons. It just cant be run on the "same" computer. I wont bother going into details on ways around that. There's a lot of functionality that can be accomplished through multi-boxing. The discord post just suggests you have to do it through their conditions and potentially through their in-game/client account device. There's contradictions across the wiki, discord and dev updates constantly lol.https://ashesofcreation.wiki/Multi-boxing
Raven016 wrote: » Enigmatic Sage wrote: » Raven016 wrote: » Cutting trees with one of the box already makes multi-boxing an unfair advantage. Players who have just one box will have to do the boring work while the other enjoys the game, only time to time checking what the woodcutter does. Or do we have to click each time to hit with the axe that tree? And summons, will defend us if we are attacked, 1 min afk? Or do they look how we are being killed? The way it generally works is all the characters and inputs are generally linked to the "alpha" character. What you do on the alpha is generally mirrored to the others. If you harvest something, they'll all try to harvest it too essentially. If you do an attack, they'll all do it too. If you target something, they'll essentially target it too. If Steven lets players zoom out a lot, no wonder they end up willing to have a BG3 experience. I don't know if multiboxing means only what you say. To me it means also that a player can turn 90° to his laptop to open the door for the other character which runs toward the base, gaining the advantage of not having to dismount and lose time while being chased by other players. Any kind of advantage a player gets by owning two accounts, even if he has to alt-tab to a GeForce Now account, to me is unfair. But the obvious cases will not be allowed, according to that discord post.
Enigmatic Sage wrote: » Raven016 wrote: » Cutting trees with one of the box already makes multi-boxing an unfair advantage. Players who have just one box will have to do the boring work while the other enjoys the game, only time to time checking what the woodcutter does. Or do we have to click each time to hit with the axe that tree? And summons, will defend us if we are attacked, 1 min afk? Or do they look how we are being killed? The way it generally works is all the characters and inputs are generally linked to the "alpha" character. What you do on the alpha is generally mirrored to the others. If you harvest something, they'll all try to harvest it too essentially. If you do an attack, they'll all do it too. If you target something, they'll essentially target it too.
Raven016 wrote: » Cutting trees with one of the box already makes multi-boxing an unfair advantage. Players who have just one box will have to do the boring work while the other enjoys the game, only time to time checking what the woodcutter does. Or do we have to click each time to hit with the axe that tree? And summons, will defend us if we are attacked, 1 min afk? Or do they look how we are being killed?
Raven016 wrote: » Enigmatic Sage wrote: » Raven016 wrote: » Enigmatic Sage wrote: » Raven016 wrote: » Cutting trees with one of the box already makes multi-boxing an unfair advantage. Players who have just one box will have to do the boring work while the other enjoys the game, only time to time checking what the woodcutter does. Or do we have to click each time to hit with the axe that tree? And summons, will defend us if we are attacked, 1 min afk? Or do they look how we are being killed? The way it generally works is all the characters and inputs are generally linked to the "alpha" character. What you do on the alpha is generally mirrored to the others. If you harvest something, they'll all try to harvest it too essentially. If you do an attack, they'll all do it too. If you target something, they'll essentially target it too. If Steven lets players zoom out a lot, no wonder they end up willing to have a BG3 experience. I don't know if multiboxing means only what you say. To me it means also that a player can turn 90° to his laptop to open the door for the other character which runs toward the base, gaining the advantage of not having to dismount and lose time while being chased by other players. Any kind of advantage a player gets by owning two accounts, even if he has to alt-tab to a GeForce Now account, to me is unfair. But the obvious cases will not be allowed, according to that discord post. There's a lot of QoL features that can give advantages, especially if you play like a crane operator with your camera distance and field of view. Funny thing is... who says it's limited to two.. could be three or four. Could essentially buy four cheap pc builds and play the game on lowest settings possible for performance reasons. It just cant be run on the "same" computer. I wont bother going into details on ways around that. There's a lot of functionality that can be accomplished through multi-boxing. The discord post just suggests you have to do it through their conditions and potentially through their in-game/client account device. There's contradictions across the wiki, discord and dev updates constantly lol.https://ashesofcreation.wiki/Multi-boxing Well, the game restricts players to have one citizenship /account / server and also one freehold / account. Some players will want to bypass those restrictions. As long as this is done by a minority, the impact will not be felt. We will be able to enjoy the game. The knowledge that some players do that can bother us but maybe we will never meet such players.
BlackBrony wrote: » Raven016 wrote: » Enigmatic Sage wrote: » Raven016 wrote: » Enigmatic Sage wrote: » Raven016 wrote: » Cutting trees with one of the box already makes multi-boxing an unfair advantage. Players who have just one box will have to do the boring work while the other enjoys the game, only time to time checking what the woodcutter does. Or do we have to click each time to hit with the axe that tree? And summons, will defend us if we are attacked, 1 min afk? Or do they look how we are being killed? The way it generally works is all the characters and inputs are generally linked to the "alpha" character. What you do on the alpha is generally mirrored to the others. If you harvest something, they'll all try to harvest it too essentially. If you do an attack, they'll all do it too. If you target something, they'll essentially target it too. If Steven lets players zoom out a lot, no wonder they end up willing to have a BG3 experience. I don't know if multiboxing means only what you say. To me it means also that a player can turn 90° to his laptop to open the door for the other character which runs toward the base, gaining the advantage of not having to dismount and lose time while being chased by other players. Any kind of advantage a player gets by owning two accounts, even if he has to alt-tab to a GeForce Now account, to me is unfair. But the obvious cases will not be allowed, according to that discord post. There's a lot of QoL features that can give advantages, especially if you play like a crane operator with your camera distance and field of view. Funny thing is... who says it's limited to two.. could be three or four. Could essentially buy four cheap pc builds and play the game on lowest settings possible for performance reasons. It just cant be run on the "same" computer. I wont bother going into details on ways around that. There's a lot of functionality that can be accomplished through multi-boxing. The discord post just suggests you have to do it through their conditions and potentially through their in-game/client account device. There's contradictions across the wiki, discord and dev updates constantly lol.https://ashesofcreation.wiki/Multi-boxing Well, the game restricts players to have one citizenship /account / server and also one freehold / account. Some players will want to bypass those restrictions. As long as this is done by a minority, the impact will not be felt. We will be able to enjoy the game. The knowledge that some players do that can bother us but maybe we will never meet such players. I agree. Intrepid should also sell XP boosters and Money booster. But they are really expensive. They cost 15 dollars a month, ss long as this is done by a minority, the impact will not be felt. The knowledge that some players do that can bother us but maybe we will never meet such players.
Enigmatic Sage wrote: » Noaani exactly. It doesnt benefit the game, just their wallets lol. The math is simple.
Raven016 wrote: » Enigmatic Sage wrote: » Raven016 wrote: » Enigmatic Sage wrote: » Raven016 wrote: » Cutting trees with one of the box already makes multi-boxing an unfair advantage. Players who have just one box will have to do the boring work while the other enjoys the game, only time to time checking what the woodcutter does. Or do we have to click each time to hit with the axe that tree? And summons, will defend us if we are attacked, 1 min afk? Or do they look how we are being killed? The way it generally works is all the characters and inputs are generally linked to the "alpha" character. What you do on the alpha is generally mirrored to the others. If you harvest something, they'll all try to harvest it too essentially. If you do an attack, they'll all do it too. If you target something, they'll essentially target it too. If Steven lets players zoom out a lot, no wonder they end up willing to have a BG3 experience. I don't know if multiboxing means only what you say. To me it means also that a player can turn 90° to his laptop to open the door for the other character which runs toward the base, gaining the advantage of not having to dismount and lose time while being chased by other players. Any kind of advantage a player gets by owning two accounts, even if he has to alt-tab to a GeForce Now account, to me is unfair. But the obvious cases will not be allowed, according to that discord post. There's a lot of QoL features that can give advantages, especially if you play like a crane operator with your camera distance and field of view. Funny thing is... who says it's limited to two.. could be three or four. Could essentially buy four cheap pc builds and play the game on lowest settings possible for performance reasons. It just cant be run on the "same" computer. I wont bother going into details on ways around that. There's a lot of functionality that can be accomplished through multi-boxing. The discord post just suggests you have to do it through their conditions and potentially through their in-game/client account device. There's contradictions across the wiki, discord and dev updates constantly lol.https://ashesofcreation.wiki/Multi-boxing Well, the game restricts players to have one citizenship /account / server and also one freehold / account. Some players will want to bypass those restrictions. As long as this is done by a minority, the impact will not be felt. We will be able to enjoy the game. The knowledge that some players do that can bother us but maybe we will never meet such players. Nonsense, lol. Multiboxing is dumb and allowing it is dumber. Nothing anyone says will make me change my mind.
Noaani wrote: » Enigmatic Sage wrote: » Noaani exactly. It doesnt benefit the game, just their wallets lol. The math is simple. That is literally not what I said. Yes, it benefits Intrepid financially. However, since Steven intends on expanding the game based on revenue, this means it also benefits the game. Raven016 wrote: » Enigmatic Sage wrote: » Raven016 wrote: » Enigmatic Sage wrote: » Raven016 wrote: » Cutting trees with one of the box already makes multi-boxing an unfair advantage. Players who have just one box will have to do the boring work while the other enjoys the game, only time to time checking what the woodcutter does. Or do we have to click each time to hit with the axe that tree? And summons, will defend us if we are attacked, 1 min afk? Or do they look how we are being killed? The way it generally works is all the characters and inputs are generally linked to the "alpha" character. What you do on the alpha is generally mirrored to the others. If you harvest something, they'll all try to harvest it too essentially. If you do an attack, they'll all do it too. If you target something, they'll essentially target it too. If Steven lets players zoom out a lot, no wonder they end up willing to have a BG3 experience. I don't know if multiboxing means only what you say. To me it means also that a player can turn 90° to his laptop to open the door for the other character which runs toward the base, gaining the advantage of not having to dismount and lose time while being chased by other players. Any kind of advantage a player gets by owning two accounts, even if he has to alt-tab to a GeForce Now account, to me is unfair. But the obvious cases will not be allowed, according to that discord post. There's a lot of QoL features that can give advantages, especially if you play like a crane operator with your camera distance and field of view. Funny thing is... who says it's limited to two.. could be three or four. Could essentially buy four cheap pc builds and play the game on lowest settings possible for performance reasons. It just cant be run on the "same" computer. I wont bother going into details on ways around that. There's a lot of functionality that can be accomplished through multi-boxing. The discord post just suggests you have to do it through their conditions and potentially through their in-game/client account device. There's contradictions across the wiki, discord and dev updates constantly lol.https://ashesofcreation.wiki/Multi-boxing Well, the game restricts players to have one citizenship /account / server and also one freehold / account. Some players will want to bypass those restrictions. As long as this is done by a minority, the impact will not be felt. We will be able to enjoy the game. The knowledge that some players do that can bother us but maybe we will never meet such players. Nonsense, lol. Multiboxing is dumb and allowing it is dumber. Nothing anyone says will make me change my mind. Having an opinion you can't justify at all, and then claiming nothing will change your mind is literally why we have flat earthers. Questioning is good, but questioning means learning answers. You are against the kinds of mass multi-boxing seen in WoW - but so is Intrepid. Since your question seems to be "why would Intrepid let this in the game?", and the answer to that question is "they aren't", your position seems to be unsubstantiated at this point.
NiKr wrote: » JC31 wrote: » One account login per IP, meaning one account login per internet connection. When you connect to a WIFI and login to the game, no one else can then login to the game through that internet connection. There are exemptions, but new player identity must be proven by submitting a request containing the reason why you need another account on this network followed by the required evidence that the server management team requires. So no lan parties, no family gameplay, no local network play (where several apartments work off of one connection). And even then, isn't it super easy to fake your ip? So anyone who's serious about multiboxing would immediately go around this block, while anyone who just wants to play with several people under one roof would get fucked (or would have to, what, give several identification photos or smth?).
Enigmatic Sage wrote: » Noaani wrote: » Enigmatic Sage wrote: » Noaani exactly. It doesnt benefit the game, just their wallets lol. The math is simple. That is literally not what I said. Yes, it benefits Intrepid financially. However, since Steven intends on expanding the game based on revenue, this means it also benefits the game. Raven016 wrote: » Enigmatic Sage wrote: » Raven016 wrote: » Enigmatic Sage wrote: » Raven016 wrote: » Cutting trees with one of the box already makes multi-boxing an unfair advantage. Players who have just one box will have to do the boring work while the other enjoys the game, only time to time checking what the woodcutter does. Or do we have to click each time to hit with the axe that tree? And summons, will defend us if we are attacked, 1 min afk? Or do they look how we are being killed? The way it generally works is all the characters and inputs are generally linked to the "alpha" character. What you do on the alpha is generally mirrored to the others. If you harvest something, they'll all try to harvest it too essentially. If you do an attack, they'll all do it too. If you target something, they'll essentially target it too. If Steven lets players zoom out a lot, no wonder they end up willing to have a BG3 experience. I don't know if multiboxing means only what you say. To me it means also that a player can turn 90° to his laptop to open the door for the other character which runs toward the base, gaining the advantage of not having to dismount and lose time while being chased by other players. Any kind of advantage a player gets by owning two accounts, even if he has to alt-tab to a GeForce Now account, to me is unfair. But the obvious cases will not be allowed, according to that discord post. There's a lot of QoL features that can give advantages, especially if you play like a crane operator with your camera distance and field of view. Funny thing is... who says it's limited to two.. could be three or four. Could essentially buy four cheap pc builds and play the game on lowest settings possible for performance reasons. It just cant be run on the "same" computer. I wont bother going into details on ways around that. There's a lot of functionality that can be accomplished through multi-boxing. The discord post just suggests you have to do it through their conditions and potentially through their in-game/client account device. There's contradictions across the wiki, discord and dev updates constantly lol.https://ashesofcreation.wiki/Multi-boxing Well, the game restricts players to have one citizenship /account / server and also one freehold / account. Some players will want to bypass those restrictions. As long as this is done by a minority, the impact will not be felt. We will be able to enjoy the game. The knowledge that some players do that can bother us but maybe we will never meet such players. Nonsense, lol. Multiboxing is dumb and allowing it is dumber. Nothing anyone says will make me change my mind. Having an opinion you can't justify at all, and then claiming nothing will change your mind is literally why we have flat earthers. Questioning is good, but questioning means learning answers. You are against the kinds of mass multi-boxing seen in WoW - but so is Intrepid. Since your question seems to be "why would Intrepid let this in the game?", and the answer to that question is "they aren't", your position seems to be unsubstantiated at this point. Exactly. It doesn't benefit the game, just their wallets lol. The math is simple. You can waste your time with self-entitled logic but it's not going to change my mind.
Dryadez wrote: » This is actually false. Multiboxing on the same server on runescape was a bannable offense, people forget this. Also multiboxers sometimes run multiple screens on the same computer, runescape stopped allowing this to happen, you could not log on from the same exact ip address on the same server.
Dryadez wrote: » Multiboxing gave people way to much of an advantage in pvp where all of a sudden 5 spells hit u at the same time and you die perfectly every time. Jagexs' way of detecting this was that consistently the boxes would cast the spell at the same time every time and yes action was taken against these accounts. Which im assuming often were also running illegal software.
Depraved wrote: » intrepid just needs to make dualb oxing inefficient during combat, thats it dont implement an auto follow function and make buffs durations really short, for example