Enigmatic Sage wrote: » Noaani wrote: » Enigmatic Sage wrote: » Taerrik wrote: » Went longer than expected. Thought it wouldve been much sooner to see this thread necroed. Then theres a fresh account made just this morning to set off the debate/re-debate/re-re-debate. Shall we try for 400? may as well aim for 300 pages first. seems more practical. We can safely assume they're coming to the game eventually. Eventually? They will be in use in alpha 2. sounds like an eventual time.
Noaani wrote: » Enigmatic Sage wrote: » Taerrik wrote: » Went longer than expected. Thought it wouldve been much sooner to see this thread necroed. Then theres a fresh account made just this morning to set off the debate/re-debate/re-re-debate. Shall we try for 400? may as well aim for 300 pages first. seems more practical. We can safely assume they're coming to the game eventually. Eventually? They will be in use in alpha 2.
Enigmatic Sage wrote: » Taerrik wrote: » Went longer than expected. Thought it wouldve been much sooner to see this thread necroed. Then theres a fresh account made just this morning to set off the debate/re-debate/re-re-debate. Shall we try for 400? may as well aim for 300 pages first. seems more practical. We can safely assume they're coming to the game eventually.
Taerrik wrote: » Went longer than expected. Thought it wouldve been much sooner to see this thread necroed. Then theres a fresh account made just this morning to set off the debate/re-debate/re-re-debate. Shall we try for 400?
Enigmatic Sage wrote: » Taerrik wrote: » 300 it is A real time DPS meter will not likely be a thing until after launch, someone has to write an app from scratch, or make a plugin for ACT. A deadly boss mods callout mod will not be until after that. But if the bosses are as easy as I am afraid of, they will never happen. The ability to parse combat logs to get an after battle full numbers breakdown of every participant, will be a thing not long after alpha2. Anyone can write a parser with even the most basic coding skills. I'm against meters but there is no point denying the inevitable. Who knows, maybe they'll end up going full tab target during alpha 2. lol
Taerrik wrote: » 300 it is A real time DPS meter will not likely be a thing until after launch, someone has to write an app from scratch, or make a plugin for ACT. A deadly boss mods callout mod will not be until after that. But if the bosses are as easy as I am afraid of, they will never happen. The ability to parse combat logs to get an after battle full numbers breakdown of every participant, will be a thing not long after alpha2. Anyone can write a parser with even the most basic coding skills.
Solvryn wrote: » Enigmatic Sage wrote: » Taerrik wrote: » 300 it is A real time DPS meter will not likely be a thing until after launch, someone has to write an app from scratch, or make a plugin for ACT. A deadly boss mods callout mod will not be until after that. But if the bosses are as easy as I am afraid of, they will never happen. The ability to parse combat logs to get an after battle full numbers breakdown of every participant, will be a thing not long after alpha2. Anyone can write a parser with even the most basic coding skills. I'm against meters but there is no point denying the inevitable. Who knows, maybe they'll end up going full tab target during alpha 2. lol Sounds like a good reason to 50/50 the hybrid at the very minimum.
Enigmatic Sage wrote: » Solvryn wrote: » Enigmatic Sage wrote: » Taerrik wrote: » 300 it is A real time DPS meter will not likely be a thing until after launch, someone has to write an app from scratch, or make a plugin for ACT. A deadly boss mods callout mod will not be until after that. But if the bosses are as easy as I am afraid of, they will never happen. The ability to parse combat logs to get an after battle full numbers breakdown of every participant, will be a thing not long after alpha2. Anyone can write a parser with even the most basic coding skills. I'm against meters but there is no point denying the inevitable. Who knows, maybe they'll end up going full tab target during alpha 2. lol Sounds like a good reason to 50/50 the hybrid at the very minimum. lol. I mean I wouldn't put it past them to adjust the scale again at this point.
Solvryn wrote: » Enigmatic Sage wrote: » Solvryn wrote: » Enigmatic Sage wrote: » Taerrik wrote: » 300 it is A real time DPS meter will not likely be a thing until after launch, someone has to write an app from scratch, or make a plugin for ACT. A deadly boss mods callout mod will not be until after that. But if the bosses are as easy as I am afraid of, they will never happen. The ability to parse combat logs to get an after battle full numbers breakdown of every participant, will be a thing not long after alpha2. Anyone can write a parser with even the most basic coding skills. I'm against meters but there is no point denying the inevitable. Who knows, maybe they'll end up going full tab target during alpha 2. lol Sounds like a good reason to 50/50 the hybrid at the very minimum. lol. I mean I wouldn't put it past them to adjust the scale again at this point. Precision based abilities aren’t going to be meant to stop DPS meters, but it’ll sure as hell stop a lot easy applications and reduce peoples DPS. So it’ll serve a good purpose.
Enigmatic Sage wrote: » Solvryn wrote: » Enigmatic Sage wrote: » Solvryn wrote: » Enigmatic Sage wrote: » Taerrik wrote: » 300 it is A real time DPS meter will not likely be a thing until after launch, someone has to write an app from scratch, or make a plugin for ACT. A deadly boss mods callout mod will not be until after that. But if the bosses are as easy as I am afraid of, they will never happen. The ability to parse combat logs to get an after battle full numbers breakdown of every participant, will be a thing not long after alpha2. Anyone can write a parser with even the most basic coding skills. I'm against meters but there is no point denying the inevitable. Who knows, maybe they'll end up going full tab target during alpha 2. lol Sounds like a good reason to 50/50 the hybrid at the very minimum. lol. I mean I wouldn't put it past them to adjust the scale again at this point. Precision based abilities aren’t going to be meant to stop DPS meters, but it’ll sure as hell stop a lot easy applications and reduce peoples DPS. So it’ll serve a good purpose. Meters are meters. Just displays metrics of input and output based around a cycle or duration.
Noaani wrote: » Enigmatic Sage wrote: » Solvryn wrote: » Enigmatic Sage wrote: » Solvryn wrote: » Enigmatic Sage wrote: » Taerrik wrote: » 300 it is A real time DPS meter will not likely be a thing until after launch, someone has to write an app from scratch, or make a plugin for ACT. A deadly boss mods callout mod will not be until after that. But if the bosses are as easy as I am afraid of, they will never happen. The ability to parse combat logs to get an after battle full numbers breakdown of every participant, will be a thing not long after alpha2. Anyone can write a parser with even the most basic coding skills. I'm against meters but there is no point denying the inevitable. Who knows, maybe they'll end up going full tab target during alpha 2. lol Sounds like a good reason to 50/50 the hybrid at the very minimum. lol. I mean I wouldn't put it past them to adjust the scale again at this point. Precision based abilities aren’t going to be meant to stop DPS meters, but it’ll sure as hell stop a lot easy applications and reduce peoples DPS. So it’ll serve a good purpose. Meters are meters. Just displays metrics of input and output based around a cycle or duration. Indeed. This is why I don't get why anyone could be against them. Literally all they do, all they are capable of doing, is taking information the game wants us to have, and display it in an easier to understand manner.
Enigmatic Sage wrote: » Noaani wrote: » Enigmatic Sage wrote: » Solvryn wrote: » Enigmatic Sage wrote: » Solvryn wrote: » Enigmatic Sage wrote: » Taerrik wrote: » 300 it is A real time DPS meter will not likely be a thing until after launch, someone has to write an app from scratch, or make a plugin for ACT. A deadly boss mods callout mod will not be until after that. But if the bosses are as easy as I am afraid of, they will never happen. The ability to parse combat logs to get an after battle full numbers breakdown of every participant, will be a thing not long after alpha2. Anyone can write a parser with even the most basic coding skills. I'm against meters but there is no point denying the inevitable. Who knows, maybe they'll end up going full tab target during alpha 2. lol Sounds like a good reason to 50/50 the hybrid at the very minimum. lol. I mean I wouldn't put it past them to adjust the scale again at this point. Precision based abilities aren’t going to be meant to stop DPS meters, but it’ll sure as hell stop a lot easy applications and reduce peoples DPS. So it’ll serve a good purpose. Meters are meters. Just displays metrics of input and output based around a cycle or duration. Indeed. This is why I don't get why anyone could be against them. Literally all they do, all they are capable of doing, is taking information the game wants us to have, and display it in an easier to understand manner. The most remedially obvious one is toxicity in and out of the game. But I'm sure it's been talked about within the 204 pages of this thread. Players do shame other players. I remember my first MMORPG.
Noaani wrote: » Enigmatic Sage wrote: » Noaani wrote: » Enigmatic Sage wrote: » Solvryn wrote: » Enigmatic Sage wrote: » Solvryn wrote: » Enigmatic Sage wrote: » Taerrik wrote: » 300 it is A real time DPS meter will not likely be a thing until after launch, someone has to write an app from scratch, or make a plugin for ACT. A deadly boss mods callout mod will not be until after that. But if the bosses are as easy as I am afraid of, they will never happen. The ability to parse combat logs to get an after battle full numbers breakdown of every participant, will be a thing not long after alpha2. Anyone can write a parser with even the most basic coding skills. I'm against meters but there is no point denying the inevitable. Who knows, maybe they'll end up going full tab target during alpha 2. lol Sounds like a good reason to 50/50 the hybrid at the very minimum. lol. I mean I wouldn't put it past them to adjust the scale again at this point. Precision based abilities aren’t going to be meant to stop DPS meters, but it’ll sure as hell stop a lot easy applications and reduce peoples DPS. So it’ll serve a good purpose. Meters are meters. Just displays metrics of input and output based around a cycle or duration. Indeed. This is why I don't get why anyone could be against them. Literally all they do, all they are capable of doing, is taking information the game wants us to have, and display it in an easier to understand manner. The most remedially obvious one is toxicity in and out of the game. But I'm sure it's been talked about within the 204 pages of this thread. Players do shame other players. I remember my first MMORPG. It has been talked about. Toxicity is not inherent to combat tracker use. It is more closely tied to being able to treat players as disposable. If I am on a server with 2000 players, I can't really afford to piss people off. If I am using a tracker - which I always am - I won't use it to shame others or to make them feel bad. If I post the parse of a run and the results make them feel bad, that is on them, not on the tracker. They should feel bad for needing to be carried - the only thing the tracker did was point out that this was the case. However, they now have the option to try and remedy that, should they want to do so. I'm not likely to boot a poorly performing player from a group if that group is able to carry that player through the content in question though. There is no point, a replacement is likely going to he hard to find and so it would be faster to run the content with that player. I'm likely to run in to that player again, and they are likely to get better with time, best to leave things in a good place. On the other hand, if I can group up with any one of millions of players from any server, if someone isnt performing and I can replace them immediately, knowing I am unlikely to ever come across that player again, why wouldn't I post their poor performance for the group to see so we can boot them and get someone faster? One situation is the game giving you information but giving you reasons to treat others with respect still, while the other is handing you information and asking you to be as toxic as you can with it. In both cases, the information is the same.
Solvryn wrote: » Enigmatic Sage wrote: » Solvryn wrote: » Enigmatic Sage wrote: » Solvryn wrote: » Enigmatic Sage wrote: » Taerrik wrote: » 300 it is A real time DPS meter will not likely be a thing until after launch, someone has to write an app from scratch, or make a plugin for ACT. A deadly boss mods callout mod will not be until after that. But if the bosses are as easy as I am afraid of, they will never happen. The ability to parse combat logs to get an after battle full numbers breakdown of every participant, will be a thing not long after alpha2. Anyone can write a parser with even the most basic coding skills. I'm against meters but there is no point denying the inevitable. Who knows, maybe they'll end up going full tab target during alpha 2. lol Sounds like a good reason to 50/50 the hybrid at the very minimum. lol. I mean I wouldn't put it past them to adjust the scale again at this point. Precision based abilities aren’t going to be meant to stop DPS meters, but it’ll sure as hell stop a lot easy applications and reduce peoples DPS. So it’ll serve a good purpose. Meters are meters. Just displays metrics of input and output based around a cycle or duration. I don’t care about meters, if they’re in or out. There’s like five people who have enough expertise to extrapolate that data properly in this community and actually able to help others.
Enigmatic Sage wrote: » Solvryn wrote: » Enigmatic Sage wrote: » Solvryn wrote: » Enigmatic Sage wrote: » Solvryn wrote: » Enigmatic Sage wrote: » Taerrik wrote: » 300 it is A real time DPS meter will not likely be a thing until after launch, someone has to write an app from scratch, or make a plugin for ACT. A deadly boss mods callout mod will not be until after that. But if the bosses are as easy as I am afraid of, they will never happen. The ability to parse combat logs to get an after battle full numbers breakdown of every participant, will be a thing not long after alpha2. Anyone can write a parser with even the most basic coding skills. I'm against meters but there is no point denying the inevitable. Who knows, maybe they'll end up going full tab target during alpha 2. lol Sounds like a good reason to 50/50 the hybrid at the very minimum. lol. I mean I wouldn't put it past them to adjust the scale again at this point. Precision based abilities aren’t going to be meant to stop DPS meters, but it’ll sure as hell stop a lot easy applications and reduce peoples DPS. So it’ll serve a good purpose. Meters are meters. Just displays metrics of input and output based around a cycle or duration. I don’t care about meters, if they’re in or out. There’s like five people who have enough expertise to extrapolate that data properly in this community and actually able to help others. sure. yeah five lol
Solvryn wrote: » Enigmatic Sage wrote: » Solvryn wrote: » Enigmatic Sage wrote: » Solvryn wrote: » Enigmatic Sage wrote: » Solvryn wrote: » Enigmatic Sage wrote: » Taerrik wrote: » 300 it is A real time DPS meter will not likely be a thing until after launch, someone has to write an app from scratch, or make a plugin for ACT. A deadly boss mods callout mod will not be until after that. But if the bosses are as easy as I am afraid of, they will never happen. The ability to parse combat logs to get an after battle full numbers breakdown of every participant, will be a thing not long after alpha2. Anyone can write a parser with even the most basic coding skills. I'm against meters but there is no point denying the inevitable. Who knows, maybe they'll end up going full tab target during alpha 2. lol Sounds like a good reason to 50/50 the hybrid at the very minimum. lol. I mean I wouldn't put it past them to adjust the scale again at this point. Precision based abilities aren’t going to be meant to stop DPS meters, but it’ll sure as hell stop a lot easy applications and reduce peoples DPS. So it’ll serve a good purpose. Meters are meters. Just displays metrics of input and output based around a cycle or duration. I don’t care about meters, if they’re in or out. There’s like five people who have enough expertise to extrapolate that data properly in this community and actually able to help others. sure. yeah five lol People can continue pretending to be Statisticians and Necromancers at the same time, enjoy the thread.
Zarrea wrote: » Statistics don't really tell the truth when it comes down to who is a good player and who is not.
UnknownCommand wrote: » It's been a while since I was here and read parts of this thread. I thought the official stance on this was there would not be a dps meter allowed. Is that still the stance?
Mag7spy wrote: » DPS meters are dumb, nothing new to see here. Same arguments from page 10, 30, 50-150 all being talked about again here and repeated word to word.