Percimes wrote: » What if the glint players drop on their death is "sealed" and as long as the seal isn't broken, the glint remains clean. So, friends could pick up your stuff without anything becoming corrupted. The owner of the seal can break it without ensuing corruption, but anyone else opening the box/bag/wrapping turns the glint into the corrupted version. The seal could indicate its owner, well intended people could return what they found in a random ash piles, or a target in the case of a bounty hunter, to their rightful owner. No NPC accept to deal with sealed stuff as it's clearly "stolen". Side uses coming from the system: sealed glint can be held as ransom, trophy, or proof of a kill.
Vissox wrote: » Wouldn't that just rob the player who killed you of their glint?
NiKr wrote: » Pretty sure the source is someone on this forum, because I got no recollection of Steven saying that. Yes, glint IS money. There's gonna be no direct currency faucet, because glint IS the way to make money and mobs only drop glint and mats.
Vissox wrote: » Yeah I guess I dreamed it, I thought steven made some sort of sword with it in a blacksmith in some showcase.
Vissox wrote: » I think you can obtain "normal" currency via quests and stuff still, right? Otherwise I'm with OP in being confused as to the point.
Nerror wrote: » NiKr wrote: » Nerror wrote: » Can stolen glint be traded to other players directly? Or is it also bound but droppable on death? If it can be traded, the ramifications are potentially pretty big. Can be tradedhttps://ashesofcreation.wiki/Stolen_glint Thanks. Ok. This makes me think the uses for it will be pretty limited, other than for getting gold obviously. I guess we'll have to wait and see what the black market vendors will be like to really know.
NiKr wrote: » Nerror wrote: » Can stolen glint be traded to other players directly? Or is it also bound but droppable on death? If it can be traded, the ramifications are potentially pretty big. Can be tradedhttps://ashesofcreation.wiki/Stolen_glint
Nerror wrote: » Can stolen glint be traded to other players directly? Or is it also bound but droppable on death? If it can be traded, the ramifications are potentially pretty big.
Enigmatic Sage wrote: » @Percimes it could be possible if they want to implement an ID tagging system for essentially countless glint objects in the game.
Vissox wrote: » Wouldn't that just rob the player who killed you of their glint? Why is it everyone trying to make PVP non-viable. People say they don't want PVP to be a gank and grief fest, but if you take away all the valid reasons to kill someone that's all it will be.
Percimes wrote: » Enigmatic Sage wrote: » @Percimes it could be possible if they want to implement an ID tagging system for essentially countless glint objects in the game. Not a programmer, but I would think every items are already tracked. In WoW, player crafted items bare the name of the character who's made them, that's essentially what the seal is. It doesn't even need to be permanent, it could break on its own after certain time rendering what it protected corrupted. And when I say 'after a certain time', I don't mean tracking individual timers instead, more like a server wide breaking, let say when the sun rises or sets, or some other astronomical timing, all seals are voided and the glint goes bad. In essence, the glint goes from bound to a character to an universal generic item. Vissox wrote: » Wouldn't that just rob the player who killed you of their glint? Why is it everyone trying to make PVP non-viable. People say they don't want PVP to be a gank and grief fest, but if you take away all the valid reasons to kill someone that's all it will be. No, my suggestion is only an intermediary step, an answer as to if glint goes corrupted at a character's death or when it's picked off their ash pile. It's a way for friendlies to pick it up without making it corrupted. It allows player to chose between taking without stealing or break the seal and get the stolen glint they wanted. Since anybody can loot an ash pile, friendly players can already steal the glint from another player's kill if they act first.
Enigmatic Sage wrote: » @Solvryn It is a PvE driven game essentially. To say it's a PvP driven game is a stretch. It is a combination of the two but not what it's hyped up to be that people claim.
Vissox wrote: » Enigmatic Sage wrote: » @Solvryn It is a PvE driven game essentially. To say it's a PvP driven game is a stretch. It is a combination of the two but not what it's hyped up to be that people claim. You are fundamentally wrong. Ashes isn't advertised as a PvE driven game at all, steven has said multiple times that it is a PLAYER driven game. There is so much evidence for it as well, with the caravan system, with the node system, with the PVP dropped resource system. There will be in-game politics, that trigger sieges, these are all things shown by the Devs. In fact, the only PvE driven thing we have seen was the cyclops boss showcase. That's it, that's all we have to go on for repeatable PvE content.
Enigmatic Sage wrote: » Vissox wrote: » Enigmatic Sage wrote: » @Solvryn It is a PvE driven game essentially. To say it's a PvP driven game is a stretch. It is a combination of the two but not what it's hyped up to be that people claim. You are fundamentally wrong. Ashes isn't advertised as a PvE driven game at all, steven has said multiple times that it is a PLAYER driven game. There is so much evidence for it as well, with the caravan system, with the node system, with the PVP dropped resource system. There will be in-game politics, that trigger sieges, these are all things shown by the Devs. In fact, the only PvE driven thing we have seen was the cyclops boss showcase. That's it, that's all we have to go on for repeatable PvE content. Not really considering you can get away without ever playing PvP in the game. Node progression is based on all contributions within the the ZOI. Resources and crafting is prominently PvE. You can acquire all the best gear, crafting mats prominently through PvE. You are auto-flagged as non-combatant until you "force" attack triggering a 90 second combatant status which they have to return attack to prevent you from gaining corruption if you kill them outside of OPT-in events flagging. Node sieges are declaration and time gated per node which could take place once every month or so depending on resources and node tier. Castle sieges essential the same. You can travel and sign up to other nodes but it doesn't change the fact. Caravan PvP is pretty much the central focus for OPT-in pvp on a regular bases. Hope you like caravan scenarios because this game is full of them. PvP may break out in the open world once in a while but it's not a driving factor. Glint acquired from PvE is naturally worth more in comparison. You can get similar things through pvp yes but it's not PvP driven. You choose to force attack players in the open world to adjust your flagging. You're not logging in everyday to defend anything other than caravans and perhaps yourself doing some dungeons or quests. lol yeah, it's a PvE driven for the most part.
Depraved wrote: » Enigmatic Sage wrote: » Vissox wrote: » Enigmatic Sage wrote: » @Solvryn It is a PvE driven game essentially. To say it's a PvP driven game is a stretch. It is a combination of the two but not what it's hyped up to be that people claim. You are fundamentally wrong. Ashes isn't advertised as a PvE driven game at all, steven has said multiple times that it is a PLAYER driven game. There is so much evidence for it as well, with the caravan system, with the node system, with the PVP dropped resource system. There will be in-game politics, that trigger sieges, these are all things shown by the Devs. In fact, the only PvE driven thing we have seen was the cyclops boss showcase. That's it, that's all we have to go on for repeatable PvE content. Not really considering you can get away without ever playing PvP in the game. Node progression is based on all contributions within the the ZOI. Resources and crafting is prominently PvE. You can acquire all the best gear, crafting mats prominently through PvE. You are auto-flagged as non-combatant until you "force" attack triggering a 90 second combatant status which they have to return attack to prevent you from gaining corruption if you kill them outside of OPT-in events flagging. Node sieges are declaration and time gated per node which could take place once every month or so depending on resources and node tier. Castle sieges essential the same. You can travel and sign up to other nodes but it doesn't change the fact. Caravan PvP is pretty much the central focus for OPT-in pvp on a regular bases. Hope you like caravan scenarios because this game is full of them. PvP may break out in the open world once in a while but it's not a driving factor. Glint acquired from PvE is naturally worth more in comparison. You can get similar things through pvp yes but it's not PvP driven. You choose to force attack players in the open world to adjust your flagging. You're not logging in everyday to defend anything other than caravans and perhaps yourself doing some dungeons or quests. lol yeah, it's a PvE driven for the most part. imagine thinking the game isnt pvp just because you dont get gear through an arena or battleground. how do you plan on getting those mats to crft your gear when you have to pvp to gain access to the area where the mats are, or even the mats themselves. how are you going to kill the raid bosses when you have to pvp for the boss? you have to pvp for everything in ashes. you even have to pvp so that the tier6 nodes that you want exist in the game. how are you even gonna get your stuff if for example, every t6 is a military node? no scientific, no commercial node! silly wabbit
Enigmatic Sage wrote: » Maybe you don't understand it outside of the hype train fantasy lol
Enigmatic Sage wrote: » Depraved wrote: » Enigmatic Sage wrote: » Vissox wrote: » Enigmatic Sage wrote: » @Solvryn It is a PvE driven game essentially. To say it's a PvP driven game is a stretch. It is a combination of the two but not what it's hyped up to be that people claim. You are fundamentally wrong. Ashes isn't advertised as a PvE driven game at all, steven has said multiple times that it is a PLAYER driven game. There is so much evidence for it as well, with the caravan system, with the node system, with the PVP dropped resource system. There will be in-game politics, that trigger sieges, these are all things shown by the Devs. In fact, the only PvE driven thing we have seen was the cyclops boss showcase. That's it, that's all we have to go on for repeatable PvE content. Not really considering you can get away without ever playing PvP in the game. Node progression is based on all contributions within the the ZOI. Resources and crafting is prominently PvE. You can acquire all the best gear, crafting mats prominently through PvE. You are auto-flagged as non-combatant until you "force" attack triggering a 90 second combatant status which they have to return attack to prevent you from gaining corruption if you kill them outside of OPT-in events flagging. Node sieges are declaration and time gated per node which could take place once every month or so depending on resources and node tier. Castle sieges essential the same. You can travel and sign up to other nodes but it doesn't change the fact. Caravan PvP is pretty much the central focus for OPT-in pvp on a regular bases. Hope you like caravan scenarios because this game is full of them. PvP may break out in the open world once in a while but it's not a driving factor. Glint acquired from PvE is naturally worth more in comparison. You can get similar things through pvp yes but it's not PvP driven. You choose to force attack players in the open world to adjust your flagging. You're not logging in everyday to defend anything other than caravans and perhaps yourself doing some dungeons or quests. lol yeah, it's a PvE driven for the most part. imagine thinking the game isnt pvp just because you dont get gear through an arena or battleground. how do you plan on getting those mats to crft your gear when you have to pvp to gain access to the area where the mats are, or even the mats themselves. how are you going to kill the raid bosses when you have to pvp for the boss? you have to pvp for everything in ashes. you even have to pvp so that the tier6 nodes that you want exist in the game. how are you even gonna get your stuff if for example, every t6 is a military node? no scientific, no commercial node! silly wabbit You don't have to PvP. you're auto flagged as non-combatant until conditions are met either by you or an instigator. I suggest you read the wiki and look at official content for how the game is currently. There may be intermittent pvp from time to time like fighting over a boss or resource outside of opt-in events which is going to be a controversy to the flagging system once players start complaining more about it based on the kill shot a green to gain player corruption situation. Maybe you don't understand it outside of the hype train fantasy lol
NiKr wrote: » Enigmatic Sage wrote: » Maybe you don't understand it outside of the hype train fantasy lol Or maybe you don't understand how owpvp games work
Enigmatic Sage wrote: » who cares about guild vs guild
Depraved wrote: » Enigmatic Sage wrote: » Depraved wrote: » Enigmatic Sage wrote: » Vissox wrote: » Enigmatic Sage wrote: » @Solvryn It is a PvE driven game essentially. To say it's a PvP driven game is a stretch. It is a combination of the two but not what it's hyped up to be that people claim. You are fundamentally wrong. Ashes isn't advertised as a PvE driven game at all, steven has said multiple times that it is a PLAYER driven game. There is so much evidence for it as well, with the caravan system, with the node system, with the PVP dropped resource system. There will be in-game politics, that trigger sieges, these are all things shown by the Devs. In fact, the only PvE driven thing we have seen was the cyclops boss showcase. That's it, that's all we have to go on for repeatable PvE content. Not really considering you can get away without ever playing PvP in the game. Node progression is based on all contributions within the the ZOI. Resources and crafting is prominently PvE. You can acquire all the best gear, crafting mats prominently through PvE. You are auto-flagged as non-combatant until you "force" attack triggering a 90 second combatant status which they have to return attack to prevent you from gaining corruption if you kill them outside of OPT-in events flagging. Node sieges are declaration and time gated per node which could take place once every month or so depending on resources and node tier. Castle sieges essential the same. You can travel and sign up to other nodes but it doesn't change the fact. Caravan PvP is pretty much the central focus for OPT-in pvp on a regular bases. Hope you like caravan scenarios because this game is full of them. PvP may break out in the open world once in a while but it's not a driving factor. Glint acquired from PvE is naturally worth more in comparison. You can get similar things through pvp yes but it's not PvP driven. You choose to force attack players in the open world to adjust your flagging. You're not logging in everyday to defend anything other than caravans and perhaps yourself doing some dungeons or quests. lol yeah, it's a PvE driven for the most part. imagine thinking the game isnt pvp just because you dont get gear through an arena or battleground. how do you plan on getting those mats to crft your gear when you have to pvp to gain access to the area where the mats are, or even the mats themselves. how are you going to kill the raid bosses when you have to pvp for the boss? you have to pvp for everything in ashes. you even have to pvp so that the tier6 nodes that you want exist in the game. how are you even gonna get your stuff if for example, every t6 is a military node? no scientific, no commercial node! silly wabbit You don't have to PvP. you're auto flagged as non-combatant until conditions are met either by you or an instigator. I suggest you read the wiki and look at official content for how the game is currently. There may be intermittent pvp from time to time like fighting over a boss or resource outside of opt-in events which is going to be a controversy to the flagging system once players start complaining more about it based on the kill shot a green to gain player corruption situation. Maybe you don't understand it outside of the hype train fantasy lol by that logic, no game is pvp until the very moment you hit someone... also, pvp doesnt always mean be in combat trying to kill another player. it also means competing against other players. look at old l2, most hardcore pvp game you wiill ever see (while also having hardcore pve) and you arent always fighting someone else. I asked you a while back but you never answered. what is a pvp game? what is a hardcore pvp game?
NiKr wrote: » Enigmatic Sage wrote: » who cares about guild vs guild Which is precisely why you don't know how owpvp games work. Guilds are the "factions" of factionsless mmos. You won't be farming anything meaningful if you are not in a guild. And any guild that's farming anything meaningful will have a war with another guild that's trying to do the same. And guild wars in ashes mean endless pvp w/o becoming red. Everyone who's played an owpvp mmo cares about guilds, because they realize what guilds imply.