Noaani wrote: » Enigmatic Sage wrote: » Sometimes the carrage gets put before the horse. I can see them going back on some those household rulesets for devices, accounts, identifications of hardware and isp. I have multiple computers and two different internet connections from different ISP's at my house. I have about 25 ISP's that service my location (a low number, I am somewhat rural), and I can get a basic connection that is suitable for playing an MMO for perhaps $7 a month from any one of them - or from all of them. Explain to me how Intrepid are going to stop that. If I want to multi-box, if I am on different physical computers, all going through different IP's through different ISP's, how can Intrepid detect that? All of that is without even using the base level tactic of IP and MAC address spoofing, which are things that Intrepid have literally no means of detecting at all. It also isn't using the newer VM methods that have so far gone undetected. Literally the only way they can detect that is if they maintain a list of MAC addresses and IP addresses, and look for people logging in to accounts from different computers. The thing then is - that will only ever "catch" a multi-boxer if they make a fairly big mistake, yet will catch many hundreds (or thousands, or tens of thousands) of legitimate players out. I mean, your suggestion here completely eliminates anyone wanting to play Ashes if their ISP using dynamic IP addresses rather than static, as their account would be logging on from a different IP address every day (or week, or month, depending on the ISP). How many innocent accounts are you willing to ban in order to have a shot at banning one multi-box account when that multi-box player makes a mistake?
Enigmatic Sage wrote: » Sometimes the carrage gets put before the horse. I can see them going back on some those household rulesets for devices, accounts, identifications of hardware and isp.
Dryadez wrote: » Noaani wrote: » Enigmatic Sage wrote: » Sometimes the carrage gets put before the horse. I can see them going back on some those household rulesets for devices, accounts, identifications of hardware and isp. I have multiple computers and two different internet connections from different ISP's at my house. I have about 25 ISP's that service my location (a low number, I am somewhat rural), and I can get a basic connection that is suitable for playing an MMO for perhaps $7 a month from any one of them - or from all of them. Explain to me how Intrepid are going to stop that. If I want to multi-box, if I am on different physical computers, all going through different IP's through different ISP's, how can Intrepid detect that? All of that is without even using the base level tactic of IP and MAC address spoofing, which are things that Intrepid have literally no means of detecting at all. It also isn't using the newer VM methods that have so far gone undetected. Literally the only way they can detect that is if they maintain a list of MAC addresses and IP addresses, and look for people logging in to accounts from different computers. The thing then is - that will only ever "catch" a multi-boxer if they make a fairly big mistake, yet will catch many hundreds (or thousands, or tens of thousands) of legitimate players out. I mean, your suggestion here completely eliminates anyone wanting to play Ashes if their ISP using dynamic IP addresses rather than static, as their account would be logging on from a different IP address every day (or week, or month, depending on the ISP). How many innocent accounts are you willing to ban in order to have a shot at banning one multi-box account when that multi-box player makes a mistake? I men lets not pretend that with a simple look at someones history ingame that it's hard to determine multiboxing from other individuals following you and playing. I doubt a good excuse is "My friends all auto followed me for 3 weeks and just did whatever i told them to do" sometimes you don't need to be a rocket scientist cracking codes to find these things out. If AOC decide to ban multiboxing it's hardly an issue of "wellll wee don't know if those 5 accounts are actually one person or not. They do, we all do. At least you can agree cheaters like the ones i posted need to be banned, we're going to have to wait for actual AOC to make a final decision on this, being it's alpha still... nothing is final.
Enigmatic Sage wrote: » Bad news is you're not any closer to your imaginary validation and ever convincing me multiboxing is good for the game.
Enigmatic Sage wrote: » Just seems weird. In theory you're paying for several accounts to essentially farm 4 times faster potentially regardless of drops and quest turn-ins regardless of when you hit that resource sink plateau at max level. Solo player? not anymore. just spend more money on hardware, utilities and subscriptions! lol. throw some combat pets on top of that, an 8 man group could essentially be ran by 3 people on average lol Don't forget about aesthetically matching from our cosmetic shop, buy 4 times the cosmetics
Dygz wrote: » Enigmatic Sage wrote: » Just seems weird. In theory you're paying for several accounts to essentially farm 4 times faster potentially regardless of drops and quest turn-ins regardless of when you hit that resource sink plateau at max level. Solo player? not anymore. just spend more money on hardware, utilities and subscriptions! lol. throw some combat pets on top of that, an 8 man group could essentially be ran by 3 people on average lol Don't forget about aesthetically matching from our cosmetic shop, buy 4 times the cosmetics I mean... I already have multiple PCs, so it would really just be paying for multiple subscriptions. In EQ2, my main wore starting rags even at max level (before transmogs were a thing) - not all characters care about wearing expensive clothing or using purchased pets and cosmetics.
Noaani wrote: » Enigmatic Sage wrote: » Bad news is you're not any closer to your imaginary validation and ever convincing me multiboxing is good for the game. I'm not trying to convince you that it's good for the game, I'm simply pointing out that there isn't an alternative. Banning multi-boxing isn't actually viable. All Intrepid can do is say you aren't allowed, and then look on knowing many people are anyway with no way to tell those that are multi-boxing from those playing the game with friends.
Enigmatic Sage wrote: » So yes, they either take TOS and penalisation serious and try to contain it
Noaani wrote: » Enigmatic Sage wrote: » So yes, they either take TOS and penalisation serious and try to contain it Again though, this isn't an option. The thing is, you are looking at there only being two possibilities, which is literally only ever the case with US elections. With everything else in the world, there are a multitide of different approaches. In Ashes, for example, it is unlikely that questing will be much of a revenue generator - at least not in comparison to the earning potential of someone at end game. The game is built around the economy, making basic questing a viable way to spend time earning, while being repeatable (even if only repeatable on alts) would be a fairly major mistake. This means players are unlikely to run alts or multi-box quests for profit. Combat in Ashes is likely not going to be conductive to multi-boxing do to the ease of breaking a multi-boxing setup in PvP. There is a reason multi-boxing setups only run content that would be considered mind-numbingly easy for a regular group of players of that size - you simply can't handle anything complex. This leaves the above scenario I talked about above as being the only viable method of multi-boxing in Ashes. One character fighting, one working in the freehold (or crafting in general), and one looking at the market. I mean, with what we currently know of how the game is being designed, that is the limit of what a multi-boxer is able to viably do. Someone fighting, while also occasionally making an item, and perhaps every 10 - 15 minutes looking up an item on the market. The horror.
Enigmatic Sage wrote: » Noaani Many would enjoy a game like this where players game with integrity, didn't cheat, use technology to communicate outside of the games parameters etc. But the reality is... welcome to 2023. You'd need a tight knit community of like minded people for each server to get that kind of experience these days and even then I am confident someone would still try to cheat by whatever degree lol Reality vs Expectations
Noaani wrote: » Enigmatic Sage wrote: » Noaani Many would enjoy a game like this where players game with integrity, didn't cheat, use technology to communicate outside of the games parameters etc. But the reality is... welcome to 2023. You'd need a tight knit community of like minded people for each server to get that kind of experience these days and even then I am confident someone would still try to cheat by whatever degree lol Reality vs Expectations See, you DO understand after all. At the end of the day, the actions Intrepid can take are limited by what is possible - all the money Steven has does not make the impossible possible. People will cheat - this is a given. Intrepid can work on detecting the cheating that is possible to detect, and then ban it. That is great, and I expect them to do so. This is why we are unlikely to have large bot groups in Ashes - that is able to be detected and so only exist in games that explicitly allow them. When it comes to things they can't detect though, they have no way at all of taking any action. You can't take action on something you don't know is happening. This isn't a route they can chose to not go down, it is simply the only option. Again, there is no option to ban multi-boxing, as there is no way to detect it. This is the same reason why we have email and phone scams that no one seems to be able to actually shut down. Why we have people attacking government infrustructure from all over the world without the ability to just block their access. If you pinpoint the exact device one of these attacks is coming from, it will take them seconds to be up and running on a new device, and you ahve no way at all of knowing who it is, or if it is the same person, or anything. This is why I said earlier that this is the major internet security issue around the world - it literally is something government acronyms around the world have been trying to solve for decades, with no success. Some guy on a six figure salary working at a game company isn't going to solve this issue. Intrepid are not going to solve this issue.
Enigmatic Sage wrote: » WoW found ways to ID and track inputs that were less than natural to determine if people were botting
Enigmatic Sage wrote: » The whole lack of enforcement, laws and other nonsense due to inconsistent ideologies across the world cause many problems. I dont want to get into politics and what not.
Noaani wrote: » Enigmatic Sage wrote: » WoW found ways to ID and track inputs that were less than natural to determine if people were botting This isn't doing anything at all to detect multi-boxing. It is detecting botting - as you say. People multi-box without botting, and bot without multi-boxing. Talking about preventions for botting in a discussion about multi-boxing is about as applicable as talking about botting in a discussion about PvP design. Detecting botting is fairly easy, and has been a known thing for a few decades. There is the usual back and forth with this as there is with anything like this, but generally speaking, botting shouldn't be a thing in Ashes. Blizzard eventually gave up on the whole thing - their reasoning being that they were spending money in order to ban accounts and earn less money in a game where players had proven they generally didn't care enough about botting to leave due to it. Essentially, they were spending money in order to make less money - as a publically traded company, Blizzard have a legal obligation to do what ever they can to make the most money they can for their shareholders. With this in mind, if people aren't leaving WoW due to bots, Blizzard literally can't spend money fighting them. As long as Ashes is making money, Intrepid isn't a publically traded company. As such, Intrepid can spend money on things if Steven wants to spend money on them. If he wants to spend essentially his money detecting bots in order to ban them so they pay him less money, he is free to do that. Enigmatic Sage wrote: » The whole lack of enforcement, laws and other nonsense due to inconsistent ideologies across the world cause many problems. I dont want to get into politics and what not. It isn't a case of laws - it is the fundamental design of the internet. Earlier this year (iirc) a particular southern state in the US put up some restrictions on specific R18 websites, where people in that state needed to have state verified ID in order to access such sites. Two things happened. The first is that some websites did nothing - since they are in countries that the laws in question simply don't apply to, they didn't need to do anything. The other thing that happened is that some other websites did comply, and set up a requirement that anyone attempting to access their site from that state needed to have the ID required. People just used a basic VPN to get around it, and there is literally nothing anyone can do about it. Laws and rules mean nothing when the technology doesn't allow for them to be enforced.
Enigmatic Sage wrote: » I honestly don't know why you're wasting my time with this stupid shit. lol.
Noaani wrote: » Enigmatic Sage wrote: » I honestly don't know why you're wasting my time with this stupid shit. lol. I mean, I didn't. I pointed out that technology isn't up to the task at hand, and gave an example of how easy it is to get around laws that technology can't detect. You are the one that then ran with VPN's as a valid point of discussion here. They aren't, which is why I'm not wasting my time talking about them outside of the example above. I'm not sure why you would bring EAC in to a discussion about multi-boxing - it has no scope at all to detect it. It isn't even designed to detect it other than in one specific form that almost no one uses in AAA MMO's - multi-client on a single computer. If that isn't what you are doing (no one is doing that), then EAC is simply a non-factor.
Enigmatic Sage wrote: » In-game Report, trackers, inspect logs, analyse, detect, evaluate, conclusion and if concise, penalisation.
Noaani wrote: » Enigmatic Sage wrote: » In-game Report, trackers, inspect logs, analyse, detect, evaluate, conclusion and if concise, penalisation. You keep saying these things as if they mean something. Once again, players and developers have no means of defferentiating between one person playing two accounts, and two people each playing their own account. Please explain to me how you would know I am multi-boxing if you and I are grouped together, and I am off on my other character occasionally crafting. I'm just running the same content as you, as one character, and during downtime I am pressing a few bottons on the computer beside me, potentially performing an action in an entire different region (ie, NA on one, EU on the other - a fairly common thing to do in Archeage). If you want to say that developers should rely on players reporting others, explain to me what possible reason you would have for reporting that.
Enigmatic Sage wrote: » Noaani wrote: » Enigmatic Sage wrote: » In-game Report, trackers, inspect logs, analyse, detect, evaluate, conclusion and if concise, penalisation. You keep saying these things as if they mean something. Once again, players and developers have no means of defferentiating between one person playing two accounts, and two people each playing their own account. Please explain to me how you would know I am multi-boxing if you and I are grouped together, and I am off on my other character occasionally crafting. I'm just running the same content as you, as one character, and during downtime I am pressing a few bottons on the computer beside me, potentially performing an action in an entire different region (ie, NA on one, EU on the other - a fairly common thing to do in Archeage). If you want to say that developers should rely on players reporting others, explain to me what possible reason you would have for reporting that. Words do have meanings.
Enigmatic Sage wrote: » Solvryn wrote: » Enigmatic Sage wrote: » I'm pretty close to the point of saying fuck Mmorpgs because of player base mentality that keeps the genre in the same loop. It's getting worse as next generations assimilate into the hive of current expectations. Doesnt matter how shiny the game is or its engine.. it usually just amounts to the same shit. Mag7spy wrote: » Depraved wrote: » damn, enigmatic is turning into noaani, and the real noaani is making sense. the forum is weird today lol He actually is worse, starting to realize Sage is a casual WoW andy that says things that don't make sense and he doesn't' really back them up and starts spamming smile faces when you try to get into details. Edit* What is this discussion lol. yeah gotta back out of em so you dont get roped in. /popcorn from the side Got an extra chair? I'll bring my own snacks lol
Solvryn wrote: » Enigmatic Sage wrote: » I'm pretty close to the point of saying fuck Mmorpgs because of player base mentality that keeps the genre in the same loop. It's getting worse as next generations assimilate into the hive of current expectations. Doesnt matter how shiny the game is or its engine.. it usually just amounts to the same shit. Mag7spy wrote: » Depraved wrote: » damn, enigmatic is turning into noaani, and the real noaani is making sense. the forum is weird today lol He actually is worse, starting to realize Sage is a casual WoW andy that says things that don't make sense and he doesn't' really back them up and starts spamming smile faces when you try to get into details. Edit* What is this discussion lol. yeah gotta back out of em so you dont get roped in. /popcorn from the side
Enigmatic Sage wrote: » I'm pretty close to the point of saying fuck Mmorpgs because of player base mentality that keeps the genre in the same loop. It's getting worse as next generations assimilate into the hive of current expectations. Doesnt matter how shiny the game is or its engine.. it usually just amounts to the same shit.
Mag7spy wrote: » Depraved wrote: » damn, enigmatic is turning into noaani, and the real noaani is making sense. the forum is weird today lol He actually is worse, starting to realize Sage is a casual WoW andy that says things that don't make sense and he doesn't' really back them up and starts spamming smile faces when you try to get into details. Edit* What is this discussion lol.
Depraved wrote: » damn, enigmatic is turning into noaani, and the real noaani is making sense. the forum is weird today lol