P0GG0 wrote: » because their is one healer class and 7 non healers. do the maths and see how many combination of classes would rather sit in town than get farmed. this is easily fixable by balancing healing differently in pvp and pve. a healer is not supposed to heal the final boss of a 30 man raid AND a grp m8 for the same amount?
Enigmatic Sage wrote: » Combat should be about proper pacing and strategy. If the players are sponges and the healer role is a bottomless water hydrant than the combat just becomes wet sponge warfare that relies heavily on CC and interrupts.
P0GG0 wrote: » Enigmatic Sage wrote: » Combat should be about proper pacing and strategy. If the players are sponges and the healer role is a bottomless water hydrant than the combat just becomes wet sponge warfare that relies heavily on CC and interrupts. healer are over tuned in every game. most fight revolve around protecting the healer until he out heals all you're irrelevant dmg.
hleV wrote: » They just gotta do CCs right and 2DPS vs 1DPS+1Heal will be viable. Not sure if they intend to balance it for 2v2 though, and for 3v3+ you'll obviously want a healer, but if you can't get one then hopefully CC can overcome it.
P0GG0 wrote: » that's anti fun, i want 4 people to beat 4 lesser player by being better rather than who has the perfect composition. i'm so tired of sitting in town waiting for that holy trinity. Do it for pve no problem but dont ruin my pvp experience by being intellectually lazy. with that mindset no wonder people just wait for the bigger zerg and actualy never fight.
P0GG0 wrote: » answer this, why is it fun to get 1 healer 1 cc 1 dmg every time you move out ? does that make ur experience better ?
daveywavey wrote: » I've played games where two very good players have wiped my group that had a couple of healers, just because they were that good. Skill and experience will generally outmatch most things.