JC31 wrote: » Veeshan wrote: » Vaknar wrote: » JC31 wrote: » Are the night stars that much brighter than Earth's Milky Way? I recently saw a video of AoC's day/night cycle with the undead and it reminded me of EQ. This is great except the night seems a little too bright! . I'm happy to share that after hearing all of the feedback regarding the darkness of night, we made some changes! You can see those reflected in the gameplay section of the livestream which released today! Edgelords rejoice! \o/ https://www.youtube.com/watch?v=W6dhCycYAJQ the changes are good some feedback however on the changes is that towns need a bit more lighting dotted around the place just to lighten up the area a bit for nodes but other than that it looks good I kindly disagree, I thought they did an impeccable job with the night shadows in town and in the forest. edit: not sure if I understood your point, my apologies.
Veeshan wrote: » Vaknar wrote: » JC31 wrote: » Are the night stars that much brighter than Earth's Milky Way? I recently saw a video of AoC's day/night cycle with the undead and it reminded me of EQ. This is great except the night seems a little too bright! . I'm happy to share that after hearing all of the feedback regarding the darkness of night, we made some changes! You can see those reflected in the gameplay section of the livestream which released today! Edgelords rejoice! \o/ https://www.youtube.com/watch?v=W6dhCycYAJQ the changes are good some feedback however on the changes is that towns need a bit more lighting dotted around the place just to lighten up the area a bit for nodes but other than that it looks good
Vaknar wrote: » JC31 wrote: » Are the night stars that much brighter than Earth's Milky Way? I recently saw a video of AoC's day/night cycle with the undead and it reminded me of EQ. This is great except the night seems a little too bright! . I'm happy to share that after hearing all of the feedback regarding the darkness of night, we made some changes! You can see those reflected in the gameplay section of the livestream which released today! Edgelords rejoice! \o/ https://www.youtube.com/watch?v=W6dhCycYAJQ
JC31 wrote: » Are the night stars that much brighter than Earth's Milky Way? I recently saw a video of AoC's day/night cycle with the undead and it reminded me of EQ. This is great except the night seems a little too bright! .
JC31 wrote: » If you don't want to carry a torch at night, some fantastic magical light source, or have infra vision / ultra vision because of the race you chose to play as; why are you interested in playing a fantasy based MMORPG?
JC31 wrote: » Could be some city folk in this forum have never been outside after 8 pm in a forest or country side before. I get that, and I sympathize with you. The moon is simply not as bright as the sun. Therefore the shadows are darker at night than during the day. If you don't want to carry a torch at night, some fantastic magical light source, or have infra vision / ultra vision because of the race you chose to play as; why are you interested in playing a fantasy based MMORPG? Intrepid, consider creating a separate cookie sheet shaped planet with 2 suns. This planet is day light 24/7 365 for all the people that don't appreciate being able to see in the dark. New race concept that live in the heavens. This race will not understand the concept of light because it is always around them.
Sweatycup wrote: » I am in the camp that it should be a tad bit darker, people will always just adjust the brightness a bit on their ends anyways. Best just aim for what the company artistically wants and let the players deal with it. Too little is too much, too much is too little. The game has nighttime and cycles, it would be best if AoC did not have night. Just give it two suns..
Dryadez wrote: » Some of you are way overthinking this.My vision is horrible and I can see just fine, if this current level of darkness impairs your gameplay you need to go get your eyes examined immediately. I'm not even joking.
Enigmatic Sage wrote: » They glow at night as they're specifically available during that cycle stage. Some of them were night opals.
Ravudha wrote: » Enigmatic Sage wrote: » They glow at night as they're specifically available during that cycle stage. Some of them were night opals. Ah gotcha, think I didn't quite catch that part when I watched it - so it's almost like they want to present a different set of resource options at night for the player to focus on.
Ravudha wrote: » Dryadez wrote: » Some of you are way overthinking this.My vision is horrible and I can see just fine, if this current level of darkness impairs your gameplay you need to go get your eyes examined immediately. I'm not even joking. Would you say you'd be able to spot a non-glowing herb or mineral node in those shadowed areas under a bunch of trees at night from a distance just/almost as easily as spotting them during the day? That's the kind of situation I'm talking about - not just seeing well enough to walk around.