Taerrik wrote: » Mag7spy wrote: » kieff wrote: » Mag7spy wrote: » DPS meters are dumb, nothing new to see here. Same arguments from page 10, 30, 50-150 all being talked about again here and repeated word to word. Bad players dont like them. That is it. That is funny, imagine needing a tool because you are unable to figure things out and calling other players bad. Account join date today, the 7 posts mostly troll posts. Claims wow doesnt have DBM addon. (something that has existed since 2007) (Don't mind me, just helping to reach 300 here)
Mag7spy wrote: » kieff wrote: » Mag7spy wrote: » DPS meters are dumb, nothing new to see here. Same arguments from page 10, 30, 50-150 all being talked about again here and repeated word to word. Bad players dont like them. That is it. That is funny, imagine needing a tool because you are unable to figure things out and calling other players bad.
kieff wrote: » Mag7spy wrote: » DPS meters are dumb, nothing new to see here. Same arguments from page 10, 30, 50-150 all being talked about again here and repeated word to word. Bad players dont like them. That is it.
Mag7spy wrote: » DPS meters are dumb, nothing new to see here. Same arguments from page 10, 30, 50-150 all being talked about again here and repeated word to word.
Noaani wrote: » These players need not be inherently bad at the game.
Taerrik wrote: » Combat trackers, (DBM, cactbot, whatever mechanic callout bot program for the game in question) Give very beneficial information to a team, as in they tell you what mechanics are happening and when, and who they are targeting.
Noaani wrote: » Taerrik wrote: » Combat trackers, (DBM, cactbot, whatever mechanic callout bot program for the game in question) Give very beneficial information to a team, as in they tell you what mechanics are happening and when, and who they are targeting. DBM isnt a combat tracker, it is a combat assistant. No one (that i am aware of) is asling for a combat assistsnt in Ashes.
BlackBrony wrote: » Noaani wrote: » Taerrik wrote: » Combat trackers, (DBM, cactbot, whatever mechanic callout bot program for the game in question) Give very beneficial information to a team, as in they tell you what mechanics are happening and when, and who they are targeting. DBM isnt a combat tracker, it is a combat assistant. No one (that i am aware of) is asling for a combat assistsnt in Ashes. So, what is the block in creating a combat assistant if you know all the information? If Combat trackers can't be stopped, then Combat Assistant can't be stopped either. So the more info you have, the easier will be to implement a combat assistant. So in less time Ashes will be another Wow.
Song_Warden wrote: » BlackBrony wrote: » Noaani wrote: » Taerrik wrote: » Combat trackers, (DBM, cactbot, whatever mechanic callout bot program for the game in question) Give very beneficial information to a team, as in they tell you what mechanics are happening and when, and who they are targeting. DBM isnt a combat tracker, it is a combat assistant. No one (that i am aware of) is asling for a combat assistsnt in Ashes. So, what is the block in creating a combat assistant if you know all the information? If Combat trackers can't be stopped, then Combat Assistant can't be stopped either. So the more info you have, the easier will be to implement a combat assistant. So in less time Ashes will be another Wow. It will happen sooner rather than later. Ashes has few indicators of intent except animations so the triggers will be difficult for some. Therefore, a combat assistant will be sought when the masses come.
Noaani wrote: » BlackBrony wrote: » Noaani wrote: » Taerrik wrote: » Combat trackers, (DBM, cactbot, whatever mechanic callout bot program for the game in question) Give very beneficial information to a team, as in they tell you what mechanics are happening and when, and who they are targeting. DBM isnt a combat tracker, it is a combat assistant. No one (that i am aware of) is asling for a combat assistsnt in Ashes. So, what is the block in creating a combat assistant if you know all the information? If Combat trackers can't be stopped, then Combat Assistant can't be stopped either. So the more info you have, the easier will be to implement a combat assistant. So in less time Ashes will be another Wow. This just shows a total lack of understanding. WoW has the tools it has because of it's open access to the games API, not because of information contained in the games log files. The closest thing a combat tracker without access to the games API can get to a combat assistant is to be a combat tracker with a built in stopwatch.
Noaani wrote: » Taerrik wrote: » Combat trackers, (DBM, cactbot, whatever mechanic callout bot program for the game in question) Give very beneficial information to a team, as in they tell you what mechanics are happening and when, and who they are targeting. Hold on there friend. That is only something combat trackers can do if that information is in the combat log. A combat tracker is only reading the combat log and displaying it in an easier to understand manner. Part of this is in a real time tally of DPS of those present (this is the DPS meter function of a combat tracker). Telling you what mechanic is happening, when it is happening and who it is targetting can literally only be done by a combat tracker if that information is in the combat log (or the chat log - which are usually the same thing). DBM isnt a combat tracker, it is a combat assistant. No one (that i am aware of) is asling for a combat assistsnt in Ashes. This is something many people dont actually get - a combat tracker by definition can do nothing other than display the information in the games logs. It is taking information the developers want us to have (they literally hand the information to us), and simply present it in an easier to understand format. Its kind of the equivlent of someone posting a long post on the forums with no punctuation or line breaks making it exceedingly difficult to read, and then someone coming in and adding that punctuation and creating paragraphs, thus making the post wasier to read. The information in both cases is exactly the same, just one is easier to understand than the other.
Depraved wrote: » i dont think aoc will do this but just for fun, if they decided not to display any combat information, like damage, etc. or even send it to the client, then combat trackers will have nothing to display. how are combat tracker users going to improve and clear stuff then? XDDD that would be funny to watch T_T
Taerrik wrote: » Depraved wrote: » i dont think aoc will do this but just for fun, if they decided not to display any combat information, like damage, etc. or even send it to the client, then combat trackers will have nothing to display. how are combat tracker users going to improve and clear stuff then? XDDD that would be funny to watch T_T https://ashesofcreation.wiki/Combat_logs The information will be sent to the client, the client needs it for players to interact with the world. We also get the numerical data in the log they will give us.
BlackBrony wrote: » Noaani wrote: » BlackBrony wrote: » Noaani wrote: » Taerrik wrote: » Combat trackers, (DBM, cactbot, whatever mechanic callout bot program for the game in question) Give very beneficial information to a team, as in they tell you what mechanics are happening and when, and who they are targeting. DBM isnt a combat tracker, it is a combat assistant. No one (that i am aware of) is asling for a combat assistsnt in Ashes. So, what is the block in creating a combat assistant if you know all the information? If Combat trackers can't be stopped, then Combat Assistant can't be stopped either. So the more info you have, the easier will be to implement a combat assistant. So in less time Ashes will be another Wow. This just shows a total lack of understanding. WoW has the tools it has because of it's open access to the games API, not because of information contained in the games log files. The closest thing a combat tracker without access to the games API can get to a combat assistant is to be a combat tracker with a built in stopwatch. What lack of understanding it shows? You can make a program that after X min of combat lets you know what abilities are incoming in what time range.
You can also use software with AI that recognizes pattern (visual cues) and knows what's coming next.
You don't need an exposed API to know what's coming. Wow in Vanilla didn't have that and we still have combat assistant that let you know the next ability incoming.
Depraved wrote: » Noaani wrote: » Taerrik wrote: » Combat trackers, (DBM, cactbot, whatever mechanic callout bot program for the game in question) Give very beneficial information to a team, as in they tell you what mechanics are happening and when, and who they are targeting. Hold on there friend. That is only something combat trackers can do if that information is in the combat log. A combat tracker is only reading the combat log and displaying it in an easier to understand manner. Part of this is in a real time tally of DPS of those present (this is the DPS meter function of a combat tracker). Telling you what mechanic is happening, when it is happening and who it is targetting can literally only be done by a combat tracker if that information is in the combat log (or the chat log - which are usually the same thing). DBM isnt a combat tracker, it is a combat assistant. No one (that i am aware of) is asling for a combat assistsnt in Ashes. This is something many people dont actually get - a combat tracker by definition can do nothing other than display the information in the games logs. It is taking information the developers want us to have (they literally hand the information to us), and simply present it in an easier to understand format. Its kind of the equivlent of someone posting a long post on the forums with no punctuation or line breaks making it exceedingly difficult to read, and then someone coming in and adding that punctuation and creating paragraphs, thus making the post wasier to read. The information in both cases is exactly the same, just one is easier to understand than the other. i dont think aoc will do this but just for fun, if they decided not to display any combat information, like damage, etc. or even send it to the client, then combat trackers will have nothing to display. how are combat tracker users going to improve and clear stuff then? XDDD that would be funny to watch T_T
Noaani wrote: » BlackBrony wrote: » Noaani wrote: » BlackBrony wrote: » Noaani wrote: » Taerrik wrote: » Combat trackers, (DBM, cactbot, whatever mechanic callout bot program for the game in question) Give very beneficial information to a team, as in they tell you what mechanics are happening and when, and who they are targeting. DBM isnt a combat tracker, it is a combat assistant. No one (that i am aware of) is asling for a combat assistsnt in Ashes. So, what is the block in creating a combat assistant if you know all the information? If Combat trackers can't be stopped, then Combat Assistant can't be stopped either. So the more info you have, the easier will be to implement a combat assistant. So in less time Ashes will be another Wow. This just shows a total lack of understanding. WoW has the tools it has because of it's open access to the games API, not because of information contained in the games log files. The closest thing a combat tracker without access to the games API can get to a combat assistant is to be a combat tracker with a built in stopwatch. What lack of understanding it shows? You can make a program that after X min of combat lets you know what abilities are incoming in what time range. The lack of understanding is literally on display in this portion here of your reply. How can you make that program? How can you know what abilities are incoming? The only way you can do that is if the abilities are on a timer - and encounters with abilities that are on a timer are designed in this manner specifically so that players can time them. That is literally the intended interaction. In an encounter where abilities are not on a set timer, a combat tracker can't tell you shit in regards to what is coming and when. A combat assistant, however, can. You can also use software with AI that recognizes pattern (visual cues) and knows what's coming next. Speculation on what may come in the following years is pointless. You don't need an exposed API to know what's coming. Wow in Vanilla didn't have that and we still have combat assistant that let you know the next ability incoming. WoW at launch had a more exposed API than any other AAA MMO has ever had.
Noaani wrote: » Depraved wrote: » Noaani wrote: » Taerrik wrote: » Combat trackers, (DBM, cactbot, whatever mechanic callout bot program for the game in question) Give very beneficial information to a team, as in they tell you what mechanics are happening and when, and who they are targeting. Hold on there friend. That is only something combat trackers can do if that information is in the combat log. A combat tracker is only reading the combat log and displaying it in an easier to understand manner. Part of this is in a real time tally of DPS of those present (this is the DPS meter function of a combat tracker). Telling you what mechanic is happening, when it is happening and who it is targetting can literally only be done by a combat tracker if that information is in the combat log (or the chat log - which are usually the same thing). DBM isnt a combat tracker, it is a combat assistant. No one (that i am aware of) is asling for a combat assistsnt in Ashes. This is something many people dont actually get - a combat tracker by definition can do nothing other than display the information in the games logs. It is taking information the developers want us to have (they literally hand the information to us), and simply present it in an easier to understand format. Its kind of the equivlent of someone posting a long post on the forums with no punctuation or line breaks making it exceedingly difficult to read, and then someone coming in and adding that punctuation and creating paragraphs, thus making the post wasier to read. The information in both cases is exactly the same, just one is easier to understand than the other. i dont think aoc will do this but just for fun, if they decided not to display any combat information, like damage, etc. or even send it to the client, then combat trackers will have nothing to display. how are combat tracker users going to improve and clear stuff then? XDDD that would be funny to watch T_T Without getting in to any detail at all, there is always the possibility, scope, access, expertise and precedent for a combat tracker running on the games server.
Depraved wrote: » Noaani wrote: » Depraved wrote: » Noaani wrote: » Taerrik wrote: » Combat trackers, (DBM, cactbot, whatever mechanic callout bot program for the game in question) Give very beneficial information to a team, as in they tell you what mechanics are happening and when, and who they are targeting. Hold on there friend. That is only something combat trackers can do if that information is in the combat log. A combat tracker is only reading the combat log and displaying it in an easier to understand manner. Part of this is in a real time tally of DPS of those present (this is the DPS meter function of a combat tracker). Telling you what mechanic is happening, when it is happening and who it is targetting can literally only be done by a combat tracker if that information is in the combat log (or the chat log - which are usually the same thing). DBM isnt a combat tracker, it is a combat assistant. No one (that i am aware of) is asling for a combat assistsnt in Ashes. This is something many people dont actually get - a combat tracker by definition can do nothing other than display the information in the games logs. It is taking information the developers want us to have (they literally hand the information to us), and simply present it in an easier to understand format. Its kind of the equivlent of someone posting a long post on the forums with no punctuation or line breaks making it exceedingly difficult to read, and then someone coming in and adding that punctuation and creating paragraphs, thus making the post wasier to read. The information in both cases is exactly the same, just one is easier to understand than the other. i dont think aoc will do this but just for fun, if they decided not to display any combat information, like damage, etc. or even send it to the client, then combat trackers will have nothing to display. how are combat tracker users going to improve and clear stuff then? XDDD that would be funny to watch T_T Without getting in to any detail at all, there is always the possibility, scope, access, expertise and precedent for a combat tracker running on the games server. imagine you cant hack their server. you get 0 info about the combat. how people are gonna clear? but if you gonna hack to clear, might as well just bot to clear =x