Morgalf wrote: » Here is my favorite strategy: I will have two accounts. If I want to kill a player and take their goods, I will happily get flagged. Then, I will run around the corner to my other character so that he can kill my wolf and reduce my corruption/take the drops. This way, I can bypass the repercussions by being the avenger as well, but I do not lose the goods from the kill or items that my character loses due to corruption. I can't think of a way that they could correct this issue. It mimics the natural game mechanics...
Depraved wrote: » you already get stats dampening so you cant kill people non stop, at some point you will be too weak and die. also, the more corruption you have, the longer it takes to cleanse...
Aszkalon wrote: » Depraved wrote: » you already get stats dampening so you cant kill people non stop, at some point you will be too weak and die. also, the more corruption you have, the longer it takes to cleanse... Hopefully it will be significant enough to make it troubling to be a Playerkiller as one's absolute main focus in the Game. Damn i wish we could see a Presentation right now. 😁 😎👍
Depraved wrote: » hopefully not im hoping i can kill 4-6 people before my stats get too low. you can still be a pk as your main focus, just cleanse karma before your next kill
Aszkalon wrote: » Depraved wrote: » hopefully not im hoping i can kill 4-6 people before my stats get too low. you can still be a pk as your main focus, just cleanse karma before your next kill Hopefully Yes. 😎👍 Nobody ever claimed You shall be unable to kill Four to Six People or so, before Corruption affects you severely. I am more concerned over the People that want "to Murderhobo" like HUNDREDS OF PEOPLE in the Span of several Hours. Doesn't matter how often the ganked/killed People are the same People. I am only concerned for those who want to do this for Hours everyday.
Dripyula wrote: » Depraved wrote: » you already get stats dampening so you cant kill people non stop, at some point you will be too weak and die. also, the more corruption you have, the longer it takes to cleanse... I hope there come special benefits with some kind of "maximum corruption" in your player. Stuff like" Achievement unlocked: Rotten to the core " Enables:Speak with the corrupted Ancient to recieve a unique quest and corrupted gear. Haaaah the possibilities.
Depraved wrote: » why is that a concern? if the same guy keeps killing you, go somewhere else lol
tautau wrote: » In the wiki at https://ashesofcreation.wiki/Corruption, Steven says "There is no incentive to go corrupt... There's zero incentive for a player to go red. It actually gives you negatives for doing that- very significant downsides.[14] – Steven Sharif The goal of the corruption system is to keep risk alive while significantly curtailing or deterring the ability for players to grief other players.[15][16] It is my expectation that the system will perform very well in keeping risk alive, but significantly curtailing or deterring the ability for players to grief.[16] – Steven Sharif If the system works as intended, which it probably will after the tweaking in Alpha-2, then even killing 4-6 people and then attempting to remove corruption to do it again, will not be feasible. Perhaps after that many PKs you will be so ineffective at hunting that it is almost impossible to wash. Perhaps washing corruption by deaths will result in such an experience penalty that it is inefficient to re-level. Recall that while you are washing your corruption (however you do it), your potential future victims are advancing in level to the point where you may lose the next time you attack them, the route of the PKer may be an inherently failing one.