Hello
I would like to write this post a lot sooner but i did not know AoC would be so decide to have a great craft, so i want to give my vision of crafting.
As an old player (52), i began my MMO trip with Everquest, Asheron Call (1 & 2), Ultima Online and SWG.
WoW and WoW-likes was sadly the "evolution" of those great games.
I focused everytime on crafting, no matter the game, so i can say i know this part pretty well.
What do crafters really want in a game?
The answer is really simple: Essentially, objects that are not clones and manufacturing that is not done by pressing a single button once you have the resources.
Getting ressources is not crafting...At max it's gathering and ,most of the time, it's fighting for some ressources.
What is a clone item?
When a crafter is at max skill (Rank 10 in AoC if i had understood well) in a speciality (let's say black-smith), each craft called "Steel Long Sword" should be different each time for each crafter and even for the same crafter !
When you craft something in reality, you never make twice the same item, not at 100% identical.
Imagine when it's 2 different people doing the same item, we're far from the 100%.
Why crafters want this?
When you like to craft, you want to be able to personnalize the item, by colors, additionnal slot and by selecting best ressources for a master piece !
For me, there are ideally 4 parts in a craft:
1- The crafter and his equipment:
The characteristics of the manufacturer and his equipment must influence the manufacture of the object.
For example, in the case of blacksmithing, the attributes chosen could be strength and always intelligence (or focus, depending on the game).
For an alchemist: int + wisdom, leatherwork or cabinetmaker: int + dext etc...
His equipment would be the clothes and tools he uses, these being obtained by artisans or loot etc...
For what purpose? Determine the difficulty of making the object (average, good, excellent or perfect success) and be able to determine a total manufacturing point that would be spent during the manufacturing itself.
2- Resources:
The most delicate point that very few games have dared to address: The quality of resources!
In reality, when we harvest iron for our sword, it never has the same purity and the differences are numerous.
When we mine this iron mine, it would be good for this mine, depending on its location and others, to have an average quality.
For example, we find a mine in a particular location and it has an average value of 80. We could harvest iron ore from it with a quality of 70 to 90 at most...
Obviously, the quality of the iron would influence the quality of the finished product, would only be by a few%.
In addition, the resource processing profession would also influence the quality of the final resource.
3- Optional components:
There would be 2 types of options:
- Ingredients allowing you to change the color of 2 or more parts of the object
- Ingredients to boost it or give an additional ability.
4- The manufacturing process:
After having chosen the quality of the resources and options according to the object that we want to create (basic for 1st price or top for high-end), we then distribute the manufacturing points that the craftsman has ( Part 1-) according to different characteristics.
In the case of the iron sword, we could have:
- Solidity
- The weight
- The damage range
- The % of criticism
The craftsman can choose to decide which characteristics he wants to boost, also specifying that if he increases a characteristic to the max, the difficulty of achievement increases.
When the creation of the object is done, we have a result which varies, for example: Failure, average success, classic success, excellent success, perfect success (critical success).
This would also influence the final result.
Warning: This is not about creating overpowered objects, especially when we are talking about a simple iron sword.
Instead of having an iron sword that always does 10 dps, it would be a question of only having unique swords in itself, varying the maximum by -5/+5%, at least, on the dps.
The final result must be precise, we don't want 9.8 dps... We want 9.78 dps! At least 2 decimals.
We also want the name of the craftsman on the object, may fame accompany perfection!
The customization of objects by the color of the parts, the quality of the resources, the options, the power of the craftsman by his manufacturing points, would make it possible to have unique objects and even a signature for certain high-level craftsmen.
There you go, do with it what you want

PS Sorry for my english, i'm french.