Chaos_Legion wrote: » Noone wants to get rid of damage dealers, but everyone can insult a healer. #HealersArePeopleToo
Aszkalon wrote: » Chaos_Legion wrote: » Noone wants to get rid of damage dealers, but everyone can insult a healer. #HealersArePeopleToo Same as nobody wants to get rid' of Healers, but everyone can (and DOES, often ) insult a Damage Dealer. I am just afraid to see the typical WoW Scenario return. - > One Team has a Healer in a Fight - > the Team with a Healer automatically wins. - > One of the two Teams has TWO Healers instead of One - > the Team with two Healers automatically wins. And so on - and so on ... ... Imagine a Game, where in a Battle of for Example Ten versus Ten or Fifteen versus Fifteen People, the Team with 5 Healers or above automatically wins - > or must RRR~EEAALLY f~xxx up, in Order to lose. 😅 You would logically start to ask yourself, of why not Everyone plays a Healer. At least everyone who wants to win.
Dryadez wrote: » god i hate that. Getting into a WoW bg where we got no heals other team is 20-40% healers... and we either organize like an elite SWAT team to suppress and take them out or lose without killing a single one of them. GL random pug team, it'll be over quickly at least...
P0GG0 wrote: » simply put; they end up mandatory. a grp with a healer cannot lose in pvp againt a grp with out one. i'm active on new world and the current meta is anti heal proc on everything. it was true in dark age of camelot 20 years ago and it's still an issue today. love you, cant wait for the alpha.
Tacquito wrote: » So much whining in this thread by people who think they should be able out-dps a skilled healer, and people who get annoyed that they would have killed someone if the healer hadn't healed lmfao. That's part of the game. The reason healers exist is to mitigate damage and ensure survivability of the group. As a cost for this, the healers should have a hard time dealing enough damage to kill even a non-healer. But that should be a spectrum, based on the individual's skill points. If you want to spec hard into healing, then you're going to need to sacrifice the damage you can do (and thus, soloability). If you want to spec into some damage (and increase ability to solo), then you're going to sacrifice some healing. Also, the nature of the trinity is that a properly balanced group has an advantage over a non-balanced group. So yes, it should be hard for a dps to down a healer, but it should also be hard for the healer to down the dps. And a group that is properly balanced to include healing should have an advantage over one that isn't.
JC31 wrote: » This is a role playing game people calm down, it's not PVP or PVE it's a RPG that is massively multiplayer.
P0GG0 wrote: » Kilion wrote: » How about actually adressing what I said? Whats wrong with testing the current system in the Alpha and reserve judgement for that time? if we take that approach then lets just shut down the whole forums ? just talking about my experience on what happens when the meta relies around broken healers leading to boring zergs. seen it over and over while you were still sucking ur mom's tits. look at how many people click'd on the topic that's about 900 people that kept the thread clean from a lack opinion or care. maybe learn from them ? you forum warriors are a meme. you don't represent anything. if you wana go off topic ever two minutes just go on a discord chan.
Kilion wrote: » How about actually adressing what I said? Whats wrong with testing the current system in the Alpha and reserve judgement for that time?
P0GG0 wrote: » JC31 wrote: » This is a role playing game people calm down, it's not PVP or PVE it's a RPG that is massively multiplayer. so funny how people dont see the problem with that. how are those two things supposed to be balanced when they are totally different things. one is a rigid fight and the other should feel like a battle field.
P0GG0 wrote: » let me guess you never pvp.
Azherae wrote: » (in case it isn't clear, the above is a joke)
P0GG0 wrote: » that's anti fun, i want 4 people to beat 4 lesser player by being better rather than who has the perfect composition. i'm so tired of sitting in town waiting for that holy trinity. Do it for pve no problem but dont ruin my pvp experience by being intellectually lazy. with that mindset no wonder people just wait for the bigger zerg and actualy never fight.
Diamaht wrote: » To be honest all that ever produces are all dps groups. You can see this now in SWTOR, the game doesn't require a healer for anything so all you see are dps every where. It's boring as hell. Having powerful healers makes battles longer and more strategic. You have to account for something instead of just alpha striking everything. Giving tanks better methods of controlling the battlefield would actually be the answer to healers. Not nerfing healers. A tank in your face that can actually hinder your ability to heal is a great way to solve the issue. In current mmos tanks are pretty much ingnorable in pvp.