Taerrik wrote: » I would say, ACT does not have to allow its plugins to be able to pull data from network traffic or game memory.
Taerrik wrote: » It doesnt have to execute commands to read other program memory or sniff network traffic.
Taerrik wrote: » If it was only reading a .txt file and parsing it and formatting the output to show you stuff, it doesnt need access to any of that at all.
Taerrik wrote: » ACT can absolutely forbid access to network traffic and other game data as well if it wanted to.
Noaani wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » wasnt made for giving an in game advantage, act is So is Discord. ACT exists to give people better access to information, and better access to information is an in game advantage. Discord exists to better communicate with people, and better communication is an in game advantage. Explain your reasoning for allowing Discord. i did earlier. people used to play games in the same room but with multiplayer games over the internet, we cant really talk to people because they are in the same room. ventrilo, ts, mumble, discord, etc emulates that. there is a difference between me telling my friend "im going in, heal me" than a program telling me "you didnt press this button enough, you need to press this button more" in real time. if you build a tool that reads the combat logs after you close the game and shows them to you in a more user friendly way, then sure go for it. who is gonna know. Since there were never really any computer games like an MMO that used to be played commonly with peolle in the same room, im going to assume you are talkong about tabletop games. Discord is a more advanced tool for talking to your friend across the table. ACT, on the other hand, is a more advanced tool for writing down the dice rolls of the encounter. A combat tracker can not tell you that you didnt press a button enough times. well, basketball, soccer, etc, any sport. then you have games like hide and seek, tag, etc video games? you have 2 player arcade games, pong and sf come to mind. then you have nintendo games you also had lan parties. I'm not sure what the point of any of this is. You said that Discord is the modern equivlent of being able to talk to the people you are playing with, and I said ACT is the equivlent of being recording dice rolls in a table top game. My first issue here is the number of things you have listed where analytics have literally always been a part of it - all sport fits in to this. Then there are the things in which talking to the person you are playing with isn't an advantage - hide and seek, pong etc. I'm really just not sure what it is you are saying here. anyways what are all the things that act can do without plugins, just the base app? maybe us who dont use it think that it has capabilities, such as dps meter and combat assist, that it doesnt? Without a plugin, ACT can literally do nothing at all. I'm going to give you a some what fake example of game log files in order to illustrate my point;(1697330593)[Sun Oct 15 00:43:13 2023] YOUR Solar Flare hits a Tae Ew hunter for a critical of 18,150 heat damage. (1697330593)[Sun Oct 15 00:43:13 2023] \aNPC 59815 a Tae Ew hunter:a Tae Ew hunter\/a says in Thulian, "Fall back! They are stronger than we thought!" (1697330593)[Sun Oct 15 00:43:13 2023] You have killed a Tae Ew hunter. (1697330593)[Sun Oct 15 00:43:13 2023] Your faction standing with The Tae Ew Lizardmen could not possibly get any worse. (1697330593)[Sun Oct 15 00:43:13 2023] \aNPC 59849 a Tae Ew gatherer:a Tae Ew gatherer\/a says in Thulian, "Soft skin, you are mine!" (1697330593)[Sun Oct 15 00:43:13 2023] \aNPC 59871 a Tae Ew hunter:a Tae Ew hunter\/a says in Thulian, "Soft skin, you are mine!" (1697330594)[Sun Oct 15 00:43:14 2023] a Tae Ew hunter tries to pierce YOU, but misses. (1697330595)[Sun Oct 15 00:43:15 2023] a Tae Ew gatherer tries to disease YOU with Atrophy, but YOU resist. (1697330595)[Sun Oct 15 00:43:15 2023] a Tae Ew gatherer hits YOU but fails to inflict any damage. (1697330597)[Sun Oct 15 00:43:17 2023] YOUR Solar Flare hits a Tae Ew gatherer for a critical of 20,014 heat damage. (1697330597)[Sun Oct 15 00:43:17 2023] You have killed a Tae Ew gatherer. All ACT can see if you point it at that text is, well, that text. What a plugin does is tells ACT which lines of that text you want it to pull data from, and specifically what data you want. In the case of this specific example, the data a combat tracker would pull is that I cast Solar Flare on a Tae Ew hunter for 18,150 heat damage, then it died (first three lines of text). Then a second later another Tae Ew hunter attacks me with a piercing attack and misses, followed another second later by a Tae Ew gatherer attempting to cast Atrophy on me but I resist, then in the same second trying to hit me but misses, then two seconds later I cast Solar Flare on a Tae Ew gatherer and deal 20,014 damage and kill it. So basically, a plugin takes the log in the spoiler element above and translates it to the basic information the player wants to see. Without that plugin, ACT doesn't know how to read the log in question. This is why ACT can be used for tracking market activity in the game - if the games log file contains this activity, all you need to do is have a plugin that tells ACT that you want it to get that data rather than combat data. In the above example, the log file is created by the game itself, and dumped in the games installation folder. This is what a combat log actually is - so any game with a combat log should have thing, or have the option for it. This is why the notion that ACT is reading network traffic is so absurd - ACT is literally just reading the information the game is giving it to read, and the only reason plugins are needed is because games don't format that information in the same way. It is worth noting that because plugins for ACT are a thing, and because plugins can do basically what ever they are coded to do, there are some plugins for ACT that do add other functionality. Some of this I consider to be fine, some of it I wouldn't use - but since my hope is still for a built in combat tracker with Ashes preventing the need for an ACT plugin to even exist, I don't have a particular desire to talk about that.
Depraved wrote: » Noaani wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » wasnt made for giving an in game advantage, act is So is Discord. ACT exists to give people better access to information, and better access to information is an in game advantage. Discord exists to better communicate with people, and better communication is an in game advantage. Explain your reasoning for allowing Discord. i did earlier. people used to play games in the same room but with multiplayer games over the internet, we cant really talk to people because they are in the same room. ventrilo, ts, mumble, discord, etc emulates that. there is a difference between me telling my friend "im going in, heal me" than a program telling me "you didnt press this button enough, you need to press this button more" in real time. if you build a tool that reads the combat logs after you close the game and shows them to you in a more user friendly way, then sure go for it. who is gonna know. Since there were never really any computer games like an MMO that used to be played commonly with peolle in the same room, im going to assume you are talkong about tabletop games. Discord is a more advanced tool for talking to your friend across the table. ACT, on the other hand, is a more advanced tool for writing down the dice rolls of the encounter. A combat tracker can not tell you that you didnt press a button enough times. well, basketball, soccer, etc, any sport. then you have games like hide and seek, tag, etc video games? you have 2 player arcade games, pong and sf come to mind. then you have nintendo games you also had lan parties.
Noaani wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » wasnt made for giving an in game advantage, act is So is Discord. ACT exists to give people better access to information, and better access to information is an in game advantage. Discord exists to better communicate with people, and better communication is an in game advantage. Explain your reasoning for allowing Discord. i did earlier. people used to play games in the same room but with multiplayer games over the internet, we cant really talk to people because they are in the same room. ventrilo, ts, mumble, discord, etc emulates that. there is a difference between me telling my friend "im going in, heal me" than a program telling me "you didnt press this button enough, you need to press this button more" in real time. if you build a tool that reads the combat logs after you close the game and shows them to you in a more user friendly way, then sure go for it. who is gonna know. Since there were never really any computer games like an MMO that used to be played commonly with peolle in the same room, im going to assume you are talkong about tabletop games. Discord is a more advanced tool for talking to your friend across the table. ACT, on the other hand, is a more advanced tool for writing down the dice rolls of the encounter. A combat tracker can not tell you that you didnt press a button enough times.
Depraved wrote: » Noaani wrote: » Depraved wrote: » wasnt made for giving an in game advantage, act is So is Discord. ACT exists to give people better access to information, and better access to information is an in game advantage. Discord exists to better communicate with people, and better communication is an in game advantage. Explain your reasoning for allowing Discord. i did earlier. people used to play games in the same room but with multiplayer games over the internet, we cant really talk to people because they are in the same room. ventrilo, ts, mumble, discord, etc emulates that. there is a difference between me telling my friend "im going in, heal me" than a program telling me "you didnt press this button enough, you need to press this button more" in real time. if you build a tool that reads the combat logs after you close the game and shows them to you in a more user friendly way, then sure go for it. who is gonna know.
Noaani wrote: » Depraved wrote: » wasnt made for giving an in game advantage, act is So is Discord. ACT exists to give people better access to information, and better access to information is an in game advantage. Discord exists to better communicate with people, and better communication is an in game advantage. Explain your reasoning for allowing Discord.
Depraved wrote: » wasnt made for giving an in game advantage, act is
anyways what are all the things that act can do without plugins, just the base app? maybe us who dont use it think that it has capabilities, such as dps meter and combat assist, that it doesnt?
Depraved wrote: » if act cant do anything without a plugin, and plugins can be made for cheating, then do we block the plugins? (not sure how would that work) or just block the entire app?
BlackBrony wrote: » In before Noanni "addons can't be avoided, there will be a combat tracker whether IS likes or not"
sternzy wrote: » BlackBrony wrote: » In before Noanni "addons can't be avoided, there will be a combat tracker whether IS likes or not" If they aren't allowed and people bypass them then it is a cheat, correct? It's not like it would be hard to figure out if someone is using one. Let's be honest, in most cases a combat tracker in pve is no different than your typical non aim hack in pvp. If people use them, suspend the account. Depending on severity of what they are using and number of offenses up to and including a ban. It is certainly a slippery slope because the decision to not have them has to clear and apply everyone and everything at all times or it will be made trivial and eventually made normal. Maybe a potential compromise would be a instanced area for solo or raid groups to practice with some level of these tools built into the engine to keep them out of the mmo from a code stand point but give people a medium to learn and build their skills.
sternzy wrote: » BlackBrony wrote: » In before Noanni "addons can't be avoided, there will be a combat tracker whether IS likes or not" If they aren't allowed and people bypass them then it is a cheat, correct? It's not like it would be hard to figure out if someone is using one.
Taerrik wrote: » Not sure what kind of stance you are trying to take her @Noanni. ACT works by some plugin feeding it the data it needs to operate, and then its base function is to nicely format those numbers. You want to use ACT for whatever game, you need a plugin for that game to send the data to ACT for you. Those plugins look directly at the game executable file and its network data. You can do a 30 second google search on one of the plugins. Try "ffxiv act network traffic" and see for yourself that the plugins can be formatted to operate using the network traffic. Ever since that plugin started using direct network data, it has access to things that dont show up in the combat log, such as mechanic data. In the distant past, the only thing that could be seen was. "The boss readies SOMEATTACK" and act would look for that in the combat log. Now the plugin has access to all information, even mechanics that happen without sending info to the combat log. These plugins are written in javascript, and can be customized into ANYTHING you want to happen. They can show just a strict timeline if things are always planned by the devs out to the second, and they can even do full combat assistance all the way down to drawing an overlay on your screen telling you where to go stand to complete the mechanic. ACT became a cheater app. There is really no way to claim that its only because of the pluggins that are written specifically to be used in the ACT environment, and only work with ACT and nothing else is
Mag7spy wrote: » NiKr xD
NiKr wrote: » Mag7spy wrote: » NiKr xD Eh, that can be said about a lot of programs. I used a cheat of sorts to make finding an npc easier. That same program had potion autousage and enemy autotarget, but I never used those functions. Same could be said about people using act. Some will use it to its full cheating potential and some will just use basic functionality. It also depends on what those plugins can gain from AoC's network traffic, right? Maybe Intrepid can somehow limit that shit to a minimum.
Mag7spy wrote: » NiKr wrote: » Mag7spy wrote: » NiKr xD Eh, that can be said about a lot of programs. I used a cheat of sorts to make finding an npc easier. That same program had potion autousage and enemy autotarget, but I never used those functions. Same could be said about people using act. Some will use it to its full cheating potential and some will just use basic functionality. It also depends on what those plugins can gain from AoC's network traffic, right? Maybe Intrepid can somehow limit that shit to a minimum. I feel its interesting since more info is coming about what it can do and have combat assistance, like I mentioned ages ago that the goal post would be moved once you start allowing some stuff.
Azherae wrote: » And to you, NiKr, since you haven't much played too many 'stronger PvE' games... it's pointless. You shouldn't be caring about what information people get from the network traffic. Your usual perspective is the better one. 'Make everything really transparent and design around that'. Don't drop your class change now, man! We need you on DPS!
NiKr wrote: » Azherae wrote: » And to you, NiKr, since you haven't much played too many 'stronger PvE' games... it's pointless. You shouldn't be caring about what information people get from the network traffic. Your usual perspective is the better one. 'Make everything really transparent and design around that'. Don't drop your class change now, man! We need you on DPS! That is still my stance. I was just thinking about what those kinds of pluggins/actions could get out of the game w/o other players knowing/realizing. Obviously ideally the game just tells us everything it can tell us and just be difficult enough that not everyone can overcome the challenges even with that info.
Azherae wrote: » Sure, just remember not to get yourself caught up in a spiral with Mag about how 'PvE is never really challenging so it doesn't matter' or whatever it is. This is Ashes of Creation, you have MP despite your class change. Jungle Greystone ftw.