Depraved wrote: » also attackers dont really get rewarded...they still have to do their own caravan run to get any rewards
Depraved wrote: » they have to run their caravan to make any profit, plus they wont b able to loot everything
Arya_Yeshe wrote: » Don't over punish attackers, force them to stay in purple for a period of time if they opted to be attackers, if they like PvP make them to stay in PvP instead of just letting them bottom feed on weaker targets Arya ideas, best ideas
Raven016 wrote: » Arya_Yeshe wrote: » Don't over punish attackers, force them to stay in purple for a period of time if they opted to be attackers, if they like PvP make them to stay in PvP instead of just letting them bottom feed on weaker targets Arya ideas, best ideas Steven likes your idea.These events will flag participating players as Combatants (purple) and players will remain flagged for a period of time after leaving that battleground.[6][8][9] Corrupted (red) players will remain red during PvP events.[10]
Raven016 wrote: » There will be fast caravans for solo players with high chance to escape.
Aszkalon wrote: » Raven016 wrote: » There will be fast caravans for solo players with high chance to escape. If you mean the Speedboost displayed in the Caravan-Stream -> that doesn't look as powerful as People might think it is. Also, why would there be a Type only for "Solo-Players" ? 🤔
Raven016 wrote: » NiKr wrote: » Raven016 wrote: » Ah yes, I didn't thought about that. Then personal caravans can have light versions too which move fast. The slow ones you use when you travel with a small group defending you, a group which will have to get part of the profit too. No caravans can be faster than a running player, because that would mean that no one can attack them, which makes them OP at multiplying gold. I had to go and check the stream again. I thought I misunderstood https://youtu.be/sNfwQILIasQ?t=4352 Caravan system has an inherent risk and that is that players out on the roads when you're far away from these node locations can gank your Caravans but as I was describing in the Showcase this is something that will influence how you construct your Caravan and which components you want to go for. So for example if you're a solo player and you don't intend on transiting a lot of materials at once you may not need the large cargo capacity but instead you want the faster speed because you intend to outrun any potential adversaries that you might face on the roads. That is a viable strategic option for you when constructing your Caravan.https://youtu.be/sNfwQILIasQ?t=2529 This goes for a lot of the node features right where we're trying to create these ways for you know people who maybe are used to sort of a more solo MMO like gameplay experience to have easy ways to take that first step into like collaborating or competing with each other so that's really one of the things that we spent a lot of time talking about for this system. I assume that in regards to the design of the component system if I am utilizing components that might give my Caravan a significantly higher stat of speed it's unlikely that I would also at the same time be able to select components that were to give an equitable amount of benefit in the stat of let's say cargo or health. It's going to be tradeoff in that sense. You'll be able to have Caravans of different customizations but there won't be one Caravan that does everything to best you have to make sacrifices depending on what you want to use your Caravan for. If you want to have an off-road Caravan, a really fast onroad Caravan or just a slow tanky Caravan that can hold a lot of stuff, there'll be lot of options players can choose I can see the obvious benefit and choices that certain players will have, if you're more solo oriented player you might just want to have the fastest possible Caravan around because you're not worrying about people to stick close to you but also if you do come under attack your chances of succeeding at a fight are far less than getting away by speed
NiKr wrote: » Raven016 wrote: » Ah yes, I didn't thought about that. Then personal caravans can have light versions too which move fast. The slow ones you use when you travel with a small group defending you, a group which will have to get part of the profit too. No caravans can be faster than a running player, because that would mean that no one can attack them, which makes them OP at multiplying gold.
Raven016 wrote: » Ah yes, I didn't thought about that. Then personal caravans can have light versions too which move fast. The slow ones you use when you travel with a small group defending you, a group which will have to get part of the profit too.