Raven016 wrote: » I am not against having all active abilities if you work long enough for them, like one year. But if the player logs out for 3 months or does not constantly use them because plays on an alt too much, he should forget half of them. Learning them again 2nd time should be faster, like half the effort initially spent. I don't want to see players having many alts in top shape prepared months ago, ready to be used instantly, without any active effort to maintain them.
Depraved wrote: » Raven016 wrote: » I am not against having all active abilities if you work long enough for them, like one year. But if the player logs out for 3 months or does not constantly use them because plays on an alt too much, he should forget half of them. Learning them again 2nd time should be faster, like half the effort initially spent. I don't want to see players having many alts in top shape prepared months ago, ready to be used instantly, without any active effort to maintain them. well the effort would be in acquiring gear for those alts?
Liniker wrote: » wtf of course we need active skills be locked, its absolutely terrible to be able to pick everything freely that creates no meaningful decisions and every archetype will be the same big, big No
George_Black wrote: » Liniker wrote: » wtf of course we need active skills be locked, its absolutely terrible to be able to pick everything freely that creates no meaningful decisions and every archetype will be the same big, big No Yep... block archetype skills which is the identity of the gameplay, but provide access to all armors weapons and universal skills. Liniker logic.
Depraved wrote: » George_Black wrote: » Liniker wrote: » wtf of course we need active skills be locked, its absolutely terrible to be able to pick everything freely that creates no meaningful decisions and every archetype will be the same big, big No Yep... block archetype skills which is the identity of the gameplay, but provide access to all armors weapons and universal skills. Liniker logic. you are still not going to use all armors and weapons. i doubt ill ever see a tank or a warrior fighting wearing a robe or a ranger using a sword lol and if you take into consideration that weapons will have procs, not every proc will be useful for your build. if you select some skills and build around them, other skills that yo u didnt pick wont be too useful to you, since you built around the skills that you picked and you will be too busy using the skills that you picked. for example, in ro, enchant deadly poison is probably the best assassin cross skill, but if you play a soul breaker build, then you arent going to pick edp (you might pick it because you have extra points, but you will never use it) since it doesnt boost your sbk damage. also, you are probably not going to pick venom splasher, even though both builds use the same weapons, because its a completely different playstyle than sbk. you would be too busy running away from mobs and hitting them from afar to use vs. everything indicates that ashes is going for a similar approach. so each archetype will have a few builds that can be played instead of just one with everything and dont use half of your skills 90% of the tme.
George_Black wrote: » Depraved wrote: » George_Black wrote: » Liniker wrote: » wtf of course we need active skills be locked, its absolutely terrible to be able to pick everything freely that creates no meaningful decisions and every archetype will be the same big, big No Yep... block archetype skills which is the identity of the gameplay, but provide access to all armors weapons and universal skills. Liniker logic. you are still not going to use all armors and weapons. i doubt ill ever see a tank or a warrior fighting wearing a robe or a ranger using a sword lol and if you take into consideration that weapons will have procs, not every proc will be useful for your build. if you select some skills and build around them, other skills that yo u didnt pick wont be too useful to you, since you built around the skills that you picked and you will be too busy using the skills that you picked. for example, in ro, enchant deadly poison is probably the best assassin cross skill, but if you play a soul breaker build, then you arent going to pick edp (you might pick it because you have extra points, but you will never use it) since it doesnt boost your sbk damage. also, you are probably not going to pick venom splasher, even though both builds use the same weapons, because its a completely different playstyle than sbk. you would be too busy running away from mobs and hitting them from afar to use vs. everything indicates that ashes is going for a similar approach. so each archetype will have a few builds that can be played instead of just one with everything and dont use half of your skills 90% of the tme. I dont buy in this insanity. People wanting no restrictions in having access about everything outside their archetype toolkit, are being ok with having to go through the respec process about the gameplay options housed inside the archetype namely abilities. Just like you are not going to use all the armors and weapons simultaniously, same thing happens with the active abilities. You cant use them all, due to CD MP cost, reaction times, enemy type or situational circumstances. But they should all be available to you to use them strategically against the various encounters. There is 0 reasons to lock them out. "Every build will be the same". 0 logic. As if everybody will play fighters with the same weapon armors. As if every rogue will be dual daggers. As if their arent class combos to add flavour, ye, if all active abilities are ready to be slotted everybody will be the same. This isnt assasains creed valhala or diablo. It's an mmo. The archetypes' active abilities are the core of combat.
George_Black wrote: » Yep... block archetype skills which is the identity of the gameplay, but provide access to all armors weapons and universal skills. Liniker logic.