Cyridius wrote: » I find it very hard to believe that where there's only one healer archetype in the game that there wont be self-sustain skills available to every other class. If doing content relies on a Cleric in every party there is a genuine issue with class design in this game - the class fantasy matters. Not everyone who would be a healer wants to be a Cleric, for example. So we're already excluding a number of people from taking on that role by pigeonholing it into being this one thing.
Depraved wrote: » why do you find that hard to believe? its not the first time this has been done successfully. also, regarding class fantasy, you will always leave people left out...do you think you can incorporate every single possible combination that there is? no you cant! the only way you could do that is if you just create a pool of skills then players dont have classes or archetypes and select a number of skills for their character then name it lol which is not the direction ashes is going.
Cyridius wrote: » Depraved wrote: » why do you find that hard to believe? its not the first time this has been done successfully. also, regarding class fantasy, you will always leave people left out...do you think you can incorporate every single possible combination that there is? no you cant! the only way you could do that is if you just create a pool of skills then players dont have classes or archetypes and select a number of skills for their character then name it lol which is not the direction ashes is going. I find it hard to believe because it would be poor game design. Remove inherent self-sustain from non-healer classes then what you're left with is chronic potion chugging or players simply sitting around twiddling their thumbs unable to play the game unless a Cleric graces them with their presence. The former is not enjoyable gameplay and the latter is just engineered social toxicity and a miserable experience for the vast majority of players. With regards to class fantasy, sure I can't disagree that people will always feel left out. But it can be mitigated.
Noaani wrote: » It really shouldn't be an issue at all. Ever. If you are forming a pickup group - in part or in full - have a healer. If you are grouping with friends, make sure one of your friends is a healer. If none of your friends are healers, be a healer. Now, some people may say that they prefer the gameplay of a tank or DPS. To these people my only comment is - if you are spending time in an MMO with your friends, and being a healer instead of another class is going to mean you don't enjoy your time, get better friends.
P0GG0 wrote: » Noaani wrote: » It really shouldn't be an issue at all. Ever. If you are forming a pickup group - in part or in full - have a healer. If you are grouping with friends, make sure one of your friends is a healer. If none of your friends are healers, be a healer. Now, some people may say that they prefer the gameplay of a tank or DPS. To these people my only comment is - if you are spending time in an MMO with your friends, and being a healer instead of another class is going to mean you don't enjoy your time, get better friends. how is that remotely fun ? also why do need to have friends to be able to compete ?
Thokan wrote: » P0GG0 wrote: » Noaani wrote: » It really shouldn't be an issue at all. Ever. If you are forming a pickup group - in part or in full - have a healer. If you are grouping with friends, make sure one of your friends is a healer. If none of your friends are healers, be a healer. Now, some people may say that they prefer the gameplay of a tank or DPS. To these people my only comment is - if you are spending time in an MMO with your friends, and being a healer instead of another class is going to mean you don't enjoy your time, get better friends. how is that remotely fun ? also why do need to have friends to be able to compete ? Because its not a singleplayer.
P0GG0 wrote: » Do you realise the amount of people that dont like to take part in this guild thing ? why would you get a ridiculous advantage just for being that extravert gene pool ?
P0GG0 wrote: » i feel sorry for you. at least you got the better loots, congratz.
NiKr wrote: » P0GG0 wrote: » Do you realise the amount of people that dont like to take part in this guild thing ? why would you get a ridiculous advantage just for being that extravert gene pool ? And literally all of those people can go play a NON-MULTIPLAYER game. Also, I've been a shut-in introvert my whole life, but I've also being in guilds as a member and as a leader. You don't have to be an extravert to do that.
Raven016 wrote: » Playing solo in mmos can be more a desire to feel the consequences of your own actions, to have your own progression. And reluctance to follow a leader.
P0GG0 wrote: » Look at the numbers open world survival looter shooters do. and those are mostly solo / duo players. diablo 4 implemented that mmo feel to a mostly sologrind franchise and its probably the one thing none complained about. why cant we reach that type of player ? Devs keep pandering to the zerglings and i'm tired of it.
P0GG0 wrote: » Thokan wrote: » P0GG0 wrote: » Noaani wrote: » It really shouldn't be an issue at all. Ever. If you are forming a pickup group - in part or in full - have a healer. If you are grouping with friends, make sure one of your friends is a healer. If none of your friends are healers, be a healer. Now, some people may say that they prefer the gameplay of a tank or DPS. To these people my only comment is - if you are spending time in an MMO with your friends, and being a healer instead of another class is going to mean you don't enjoy your time, get better friends. how is that remotely fun ? also why do need to have friends to be able to compete ? Because its not a singleplayer. Do you realise the amount of people that dont like to take part in this guild thing ? why would you get a ridiculous advantage just for being that extravert gene pool ?
P0GG0 wrote: » Devs keep pandering to the zerglings and i'm tired of it.