George_Black wrote: » Simple. Soulslike worlds. Human made
Enigmatic Sage wrote: » @Aszkalon that feeling when you step foot into Anor Londo or Irithyll Boreal Valley for the first time is just awesome.
Aszkalon wrote: » George_Black wrote: » Simple. Soulslike worlds. Human made I just hope we won't see "to crazy, strange-looking Stuff". Be it Eldenring or everything that came before -> there are wonderful Landscapes in every SoulsGame that look natural and are unbelievably beautiful. And then a few Forms and Structures even in the normal Landscape alone make absolutely no Sense.
GreatPhilisopher wrote: » i hope the opposite since the biomes as they are now , they are horrendous and i'd like my magical fantasy game to well actually look like a fantasy game instead of an irl forest made by temu
Aszkalon wrote: » GreatPhilisopher wrote: » i hope the opposite since the biomes as they are now , they are horrendous and i'd like my magical fantasy game to well actually look like a fantasy game instead of an irl forest made by temu Everything " somehow " needs an Upgrade, right ? It just doesn't feel right now that Ashes will meet " THE MAGIC " and the Atmosphere and the Feeling that other MMO's like early WoW Vanilla met. Right ? If you ask me, Area's like : - The Tropics - The Jundark - Sandsquall Desert and so on -> NEED their own Vibe, "Shade" of Atmosphere, "Color/Brightness", etc. - similar to same as in World of Warcraft. Something that just TELLS you, no -> FORCES of you, that You are finally entering the Sandsquall Desert - or the Jundark. Or the Tropics. Something that just defines the Area's as their own. " Defines " the Area's. Something - that hint or "tint" or "touch" of Atmosphere, Vibe, Soundtrack and more - that makes it unmistakable for You, to know just WHERE you are.