nanfoodle wrote: » ESO is a 3 faction war. I have been pinned down as my faction and an opposing faction were trying to feel the ball group, and running away didn't work as the opposing faction that was fleeing as well, slowed you down with Collision and we did the same to them and dead. Or the ball group would pin you down in a confined area and the only option was to die.
NiKr wrote: » nanfoodle wrote: » ESO is a 3 faction war. I have been pinned down as my faction and an opposing faction were trying to feel the ball group, and running away didn't work as the opposing faction that was fleeing as well, slowed you down with Collision and we did the same to them and dead. Or the ball group would pin you down in a confined area and the only option was to die. Both google and chatgpt tell me there's no body collision in ESO. And a 2 videos from a year ago show 2 players in the same place. So, did something change in the last 8 months or do you mean smth else by "collision"?
nanfoodle wrote: » Still stand by my request. Tools to stop ball groups.
nanfoodle wrote: » Enigmatic Sage wrote: » @nanfoodle i think every faction did the aoe tactics like that as it was meta. Especially on the doors with rams and near the boss rooms for the castles and relic keeps. There were lots of servers where Albion Realm outnumbered the Hibernians and Midguard haha. Such a great game (especially for its time), frontier RvR was great Darkness falls got interesting past the cross roads with multiple raid groups from different realms colliding. My point is more about PvP games have not given us tools to deal with ball groups since DAoC. ESO had a set that did but quickly got nerfed into the ground. I hope Ashes gives us tools to do just that, small groups with skills and tactics, to take out ball groups.
Enigmatic Sage wrote: » @nanfoodle i think every faction did the aoe tactics like that as it was meta. Especially on the doors with rams and near the boss rooms for the castles and relic keeps. There were lots of servers where Albion Realm outnumbered the Hibernians and Midguard haha. Such a great game (especially for its time), frontier RvR was great Darkness falls got interesting past the cross roads with multiple raid groups from different realms colliding.
Wandering Mist wrote: » Percimes wrote: » I don't like hard CC with no counter or diminishing return. AoE stuns and long AoE mez in DAoC turned frontier RvR into matches of which side would land the CC on the other first. I like when there are options to give your class limited use of something that's not in its skill kit by default. Engineering in WoW had lots of those weird items that would do that. Mind control helmet, explosives, jump cables (could resurrect), etc. Definitely agreed on the hard CC - nothing worse than being CC-locked to death with zero counterplay.
Percimes wrote: » I don't like hard CC with no counter or diminishing return. AoE stuns and long AoE mez in DAoC turned frontier RvR into matches of which side would land the CC on the other first. I like when there are options to give your class limited use of something that's not in its skill kit by default. Engineering in WoW had lots of those weird items that would do that. Mind control helmet, explosives, jump cables (could resurrect), etc.