Depraved wrote: » rogue or support will be the hardest to play.
Tyranthraxus wrote: » Probably Summoner/Summoner. The class itself is supposed to be able to role-fill, in groups that don't have enough heals/tanks/dps. If you think about it, jack-of-all-trades would *have* to be the most-demanding, since you'll need to spend so much extra time in collecting all the skill-Augments, in order to fill any role, on-demand.
Azherae wrote: » Based on exactly how you defined it, the socially hardest Archetype to play will probably be Rogue. If the game is challenging, then being out of position will be dangerous and cost your group speed of progression, and in PvP situations, possibly cost you the fight. Rogues are often positional Damage Dealers and sometimes assist with threat/hate control in complex Trinity games. So you have a class that needs to be in the right place at the right time for their DPS, but also might be able to randomly (evasion stat based mitigation) take big damage if they stay too long or go too early, also being responsible, potentially, for part of the 'making sure the group doesn't die', and on top of all that, being expected to know lots about the timings of enemies. Then they're still susceptible to 'people not knowing what they're actually supposed to be doing', and likely to be unnecessary for certain content types, meaning they would have a hard time finding groups during the phase where people want to be 'efficient'.
Dygz wrote: » Azherae wrote: » Based on exactly how you defined it, the socially hardest Archetype to play will probably be Rogue. If the game is challenging, then being out of position will be dangerous and cost your group speed of progression, and in PvP situations, possibly cost you the fight. Rogues are often positional Damage Dealers and sometimes assist with threat/hate control in complex Trinity games. So you have a class that needs to be in the right place at the right time for their DPS, but also might be able to randomly (evasion stat based mitigation) take big damage if they stay too long or go too early, also being responsible, potentially, for part of the 'making sure the group doesn't die', and on top of all that, being expected to know lots about the timings of enemies. Then they're still susceptible to 'people not knowing what they're actually supposed to be doing', and likely to be unnecessary for certain content types, meaning they would have a hard time finding groups during the phase where people want to be 'efficient'. I mean... keep in mind that Ashes is not just about playing to your individual rotations. Support can also mean that you're using your Augments to stack damage with another person in your group. So, it's not necessarily about supporting another Trinity role - in Ashes, that support can also be accomplished by supporting members of the group who have the same Archetype roles and/or Damage types. For example, a Rogue/Summoner may choose to support a Summoner/Ranger or a Bard/Summoner.
StewBad wrote: » This is a difficult question to answer, having not seen all of the archetypes yet. However, purely speculatively, I would imagine a Support class who's buffs are in high demand during a group/dungeon/raid will be the most demanding. One thing i've picked up over the years from playing each role in the trinity in MMOs is that EVERYONE is addicted to the buffs. Everyone wants that little extra so they can be a little more badass.
Azherae wrote: » Basically, I was never considering augments at all, nor damage. If you were addressing the point about efficiency, your choice of how to address it is also unclear to me, and I feel like I'm not going to 'get it' until you explain it differently. As it is, I can't connect the speculative (but very likely!) statement you made, to what I was saying.
Chonkers wrote: » Rogue/Summoner Rogue due to many unforgiving mechanics Summoner secondary for a pet to manage in addition
CrackedJack wrote: » Hey everyone, I'm here to ask about what you all what you think would be the hardest class to play in Ashes?
Liniker wrote: » Depraved wrote: » rogue or support will be the hardest to play. the hardest part about playing a Rogue is finding a group that wants you instead of inviting another mage/archer lol