CROW3 wrote: » Druid… because it doesn’t exist. 😬
CrackedJack wrote: » Hey everyone, I'm here to ask about what you all what you think would be the hardest class to play in Ashes? Now let me preface this that I am actually new to mmorpgs and haven't had a proper pc to play one yet and am hoping to get one before Ashes comes out, so don't tear me apart in the comments please. I have been watching many content creators such as Asmongold, Golden Feather Tavern and their guests, and a few others to be at least a little knowledgeable on this type of stuff. So what I'd like to point out is when I say "Hardest" class to play, I mean it socially such as going the dungeons and raids. I get Tanks will have it the hardest when it comes to solo play with most skills made for partying with others than by themselves. The reason why I ask is that I learned while watching these creators is that each role of the trinity has their own problems when it comes to social encounters such as Tanks setting pace and if not done correctly can lead to a lot of arguing and the high possibility of getting kicked from the group, DPS classes always being compared to the highest damage dealer in the party or to someone known to have a high DPS, and Support/Healers having to keep up with all the damage being done to the party. But with all the class combos and with game being designed around group play rather than solo then this might be a thing of the past though there may be certainly some balancing need to be done during Alpha 2, Betas and into Launch. Now with a vod I've watched of bald god himself, Asmongold, He stated DPS has it harder due always having to be compared to the most popular DPS player or the DPS player in the party who had bigger numbers while stating Tanks have it easier but while also needing the most amount of game knowledge. (let it be known I'm abbreviating what he said so in no way is it word for word)My Answer I'd now like to point out now that most of the classes can be placed into the holy trinity of mmorpgs, all except for one, the Summoner. The Bard and Cleric are support, Tank is well... the tank, and everything else is classified as damage according to the wiki. All except for the summoner, which stated by Steven will be the glue in the part that fills in the gaps of a party comp meaning this class will have to take on all the problems that comes from the social aspect when dungeon delving or raiding with this class also being the culmination the trinity encompassing each role equally until their secondary archetype in which they'll be able to specialize in one unless they go for being a Conjurer (Summoner/Summoner) which to my understanding may not necessarily enhance the ability of the summoner in all directions but may just allow the to summon a lot more creatures compared to their starting 3 but I digress. All I'm saying is having the ability to cover all roles also means having significant game knowledge and reaction time to be an effective party member to cover the group whenever you are needed. Again make sure to frame your answer from the mindset of dungeon diving or raiding but you can still talk about open world parts as well such as sieges and node wars. I'd like to here from veterans to get their stance.
SirChancelot wrote: » CrackedJack wrote: » Hey everyone, I'm here to ask about what you all what you think would be the hardest class to play in Ashes? Now let me preface this that I am actually new to mmorpgs and haven't had a proper pc to play one yet and am hoping to get one before Ashes comes out, so don't tear me apart in the comments please. I have been watching many content creators such as Asmongold, Golden Feather Tavern and their guests, and a few others to be at least a little knowledgeable on this type of stuff. So what I'd like to point out is when I say "Hardest" class to play, I mean it socially such as going the dungeons and raids. I get Tanks will have it the hardest when it comes to solo play with most skills made for partying with others than by themselves. The reason why I ask is that I learned while watching these creators is that each role of the trinity has their own problems when it comes to social encounters such as Tanks setting pace and if not done correctly can lead to a lot of arguing and the high possibility of getting kicked from the group, DPS classes always being compared to the highest damage dealer in the party or to someone known to have a high DPS, and Support/Healers having to keep up with all the damage being done to the party. But with all the class combos and with game being designed around group play rather than solo then this might be a thing of the past though there may be certainly some balancing need to be done during Alpha 2, Betas and into Launch. Now with a vod I've watched of bald god himself, Asmongold, He stated DPS has it harder due always having to be compared to the most popular DPS player or the DPS player in the party who had bigger numbers while stating Tanks have it easier but while also needing the most amount of game knowledge. (let it be known I'm abbreviating what he said so in no way is it word for word)My Answer I'd now like to point out now that most of the classes can be placed into the holy trinity of mmorpgs, all except for one, the Summoner. The Bard and Cleric are support, Tank is well... the tank, and everything else is classified as damage according to the wiki. All except for the summoner, which stated by Steven will be the glue in the part that fills in the gaps of a party comp meaning this class will have to take on all the problems that comes from the social aspect when dungeon delving or raiding with this class also being the culmination the trinity encompassing each role equally until their secondary archetype in which they'll be able to specialize in one unless they go for being a Conjurer (Summoner/Summoner) which to my understanding may not necessarily enhance the ability of the summoner in all directions but may just allow the to summon a lot more creatures compared to their starting 3 but I digress. All I'm saying is having the ability to cover all roles also means having significant game knowledge and reaction time to be an effective party member to cover the group whenever you are needed. Again make sure to frame your answer from the mindset of dungeon diving or raiding but you can still talk about open world parts as well such as sieges and node wars. I'd like to here from veterans to get their stance. I'm hoping the summoner is a highly technical class that is hard to master and has a high skill cap.
Enigmatic Sage wrote: » SirChancelot wrote: » CrackedJack wrote: » Hey everyone, I'm here to ask about what you all what you think would be the hardest class to play in Ashes? Now let me preface this that I am actually new to mmorpgs and haven't had a proper pc to play one yet and am hoping to get one before Ashes comes out, so don't tear me apart in the comments please. I have been watching many content creators such as Asmongold, Golden Feather Tavern and their guests, and a few others to be at least a little knowledgeable on this type of stuff. So what I'd like to point out is when I say "Hardest" class to play, I mean it socially such as going the dungeons and raids. I get Tanks will have it the hardest when it comes to solo play with most skills made for partying with others than by themselves. The reason why I ask is that I learned while watching these creators is that each role of the trinity has their own problems when it comes to social encounters such as Tanks setting pace and if not done correctly can lead to a lot of arguing and the high possibility of getting kicked from the group, DPS classes always being compared to the highest damage dealer in the party or to someone known to have a high DPS, and Support/Healers having to keep up with all the damage being done to the party. But with all the class combos and with game being designed around group play rather than solo then this might be a thing of the past though there may be certainly some balancing need to be done during Alpha 2, Betas and into Launch. Now with a vod I've watched of bald god himself, Asmongold, He stated DPS has it harder due always having to be compared to the most popular DPS player or the DPS player in the party who had bigger numbers while stating Tanks have it easier but while also needing the most amount of game knowledge. (let it be known I'm abbreviating what he said so in no way is it word for word)My Answer I'd now like to point out now that most of the classes can be placed into the holy trinity of mmorpgs, all except for one, the Summoner. The Bard and Cleric are support, Tank is well... the tank, and everything else is classified as damage according to the wiki. All except for the summoner, which stated by Steven will be the glue in the part that fills in the gaps of a party comp meaning this class will have to take on all the problems that comes from the social aspect when dungeon delving or raiding with this class also being the culmination the trinity encompassing each role equally until their secondary archetype in which they'll be able to specialize in one unless they go for being a Conjurer (Summoner/Summoner) which to my understanding may not necessarily enhance the ability of the summoner in all directions but may just allow the to summon a lot more creatures compared to their starting 3 but I digress. All I'm saying is having the ability to cover all roles also means having significant game knowledge and reaction time to be an effective party member to cover the group whenever you are needed. Again make sure to frame your answer from the mindset of dungeon diving or raiding but you can still talk about open world parts as well such as sieges and node wars. I'd like to here from veterans to get their stance. I'm hoping the summoner is a highly technical class that is hard to master and has a high skill cap. Regardless of technical level there is the chance it wont meet everyone's expectations or playstyle that enjoys them.
SirChancelot wrote: » Enigmatic Sage wrote: » SirChancelot wrote: » CrackedJack wrote: » Hey everyone, I'm here to ask about what you all what you think would be the hardest class to play in Ashes? Now let me preface this that I am actually new to mmorpgs and haven't had a proper pc to play one yet and am hoping to get one before Ashes comes out, so don't tear me apart in the comments please. I have been watching many content creators such as Asmongold, Golden Feather Tavern and their guests, and a few others to be at least a little knowledgeable on this type of stuff. So what I'd like to point out is when I say "Hardest" class to play, I mean it socially such as going the dungeons and raids. I get Tanks will have it the hardest when it comes to solo play with most skills made for partying with others than by themselves. The reason why I ask is that I learned while watching these creators is that each role of the trinity has their own problems when it comes to social encounters such as Tanks setting pace and if not done correctly can lead to a lot of arguing and the high possibility of getting kicked from the group, DPS classes always being compared to the highest damage dealer in the party or to someone known to have a high DPS, and Support/Healers having to keep up with all the damage being done to the party. But with all the class combos and with game being designed around group play rather than solo then this might be a thing of the past though there may be certainly some balancing need to be done during Alpha 2, Betas and into Launch. Now with a vod I've watched of bald god himself, Asmongold, He stated DPS has it harder due always having to be compared to the most popular DPS player or the DPS player in the party who had bigger numbers while stating Tanks have it easier but while also needing the most amount of game knowledge. (let it be known I'm abbreviating what he said so in no way is it word for word)My Answer I'd now like to point out now that most of the classes can be placed into the holy trinity of mmorpgs, all except for one, the Summoner. The Bard and Cleric are support, Tank is well... the tank, and everything else is classified as damage according to the wiki. All except for the summoner, which stated by Steven will be the glue in the part that fills in the gaps of a party comp meaning this class will have to take on all the problems that comes from the social aspect when dungeon delving or raiding with this class also being the culmination the trinity encompassing each role equally until their secondary archetype in which they'll be able to specialize in one unless they go for being a Conjurer (Summoner/Summoner) which to my understanding may not necessarily enhance the ability of the summoner in all directions but may just allow the to summon a lot more creatures compared to their starting 3 but I digress. All I'm saying is having the ability to cover all roles also means having significant game knowledge and reaction time to be an effective party member to cover the group whenever you are needed. Again make sure to frame your answer from the mindset of dungeon diving or raiding but you can still talk about open world parts as well such as sieges and node wars. I'd like to here from veterans to get their stance. I'm hoping the summoner is a highly technical class that is hard to master and has a high skill cap. Regardless of technical level there is the chance it wont meet everyone's expectations or playstyle that enjoys them. I'm super weary of summoner style classes. They're usually too passive and boring. So they are either too strong because of that, or nerfed into obscurity. But IS seems to have a great attitude towards gameplay, so I'm hoping it will turn out better than past iterations.
Liniker wrote: » Depraved wrote: » rogue or support will be the hardest to play. the hardest part about playing a Rogue is finding a group that wants you instead of inviting another mage/archer lol
Depraved wrote: » rogue or support will be the hardest to play.