Short and sweet feedback on the current state of the visuals surrounding death. We witnessed Steven go off on Keenan and murder him during the Ranger Showcase. Currently on death the player collapses into a burning pile of ash. Personally, I think this could be changed to provide better tactical feedback battlefield immersion.
I think that, when reaching zero HP, the player instead should collapse on the spot, leaving their body as it is completely visible on the ground. When the player is revived, such as through a Cleric's
Resurrection spell, their body should burn brightly as they are raised back to life. If instead they opt to release back to a respawn point,
then their body should burn up and leave behind a pile of smoldering ash. Naturally, this ash should despawn after some time.
This provides visual feedback for players in PvE and PvP to determine at a glance the value of raising a companion who has fallen - or guarding the body to prevent resurrection from an enemy raid. Having these variants of the death state also helps determine at a glance whether there are additional threats during a PvP battle. Are there healers lurking, waiting to revive this team so they can come back for a second attack? Is it worth sticking around the battlefield to make sure the battle is truly finished?
Subjectively, I just think it would look cooler. Having a body lay still, with ash particles slowly drift from their form - symbolic of their flame having burned out, in a sense - only to suddenly spark up with the flames of a phoenix and return to life once more is such a strong visual that ties in to the game's current themes of death and rebirth.