Depraved wrote: » i prefer something like baium, anthars or valakas and with no player limit. you have to fight outside the boss lair for the right to get in, then whoever can get in when the boss spawns gets in and tries to kill it.
Noaani wrote: » In other words, you want your PvE to be determined by PvP.
Liniker wrote: » Noaani wrote: » In other words, you want your PvE to be determined by PvP. That's what AoC is, if you are looking for instanced PvE content theres other games for that, the so called 20% should and most likely will be reserved to non repeatable narrative dungeons and that's it
Noaani wrote: » Liniker wrote: » Noaani wrote: » In other words, you want your PvE to be determined by PvP. That's what AoC is, if you are looking for instanced PvE content theres other games for that, the so called 20% should and most likely will be reserved to non repeatable narrative dungeons and that's it I mean, thatis the point I was making. If you want a game where you can PvP, Ashes may have you sorted, as far as MMO's gl. If you want a game where you can PvE and PvE, all good. If you want to just be able to PvE by itself though, people like you will post comments like this above and tell you that you just arent allowed to do that in this game. And then no doubt you'll wonder why people refer to this game as a PvP MMO, not a PvX MMO. In other words if you want PvE (like 80%+ of the MMO population do) this isnt a game worth looking at.
Chonkers wrote: » Noaani wrote: » Liniker wrote: » Noaani wrote: » In other words, you want your PvE to be determined by PvP. That's what AoC is, if you are looking for instanced PvE content theres other games for that, the so called 20% should and most likely will be reserved to non repeatable narrative dungeons and that's it I mean, thatis the point I was making. If you want a game where you can PvP, Ashes may have you sorted, as far as MMO's gl. If you want a game where you can PvE and PvE, all good. If you want to just be able to PvE by itself though, people like you will post comments like this above and tell you that you just arent allowed to do that in this game. And then no doubt you'll wonder why people refer to this game as a PvP MMO, not a PvX MMO. In other words if you want PvE (like 80%+ of the MMO population do) this isnt a game worth looking at. If you want just PvP this mmo is not for u either. Therefore PvX
Dygz wrote: » Specifically, MMORPGs. An MMOFPS can be mostly PvP. No surprise to have a mostly PvP MMO Survival Game.
Stalwart wrote: » For starters, this isn't the main focus of AoC. This is a PvX game and I want the open world to stay relevant, becoming the main character. What I'm suggesting below is only something sprinkled in. Only a portion of the 20% instanced content. It will take development time, but is not the core of the game like some others. I've seen quotes that suggest this may be on their mind. I've also seen some more recent counterarguments. This is just something I want to express that I'd like to see in the game. If this is old news, great. If not, please consider it. Background: I main ESO right now. The end-game raids in these games are a ton of fun to me. The harder difficulties, then achievement hunting, it feels very rewarding to complete them. 12 of my friends work together for months to optimize our group and perfect the mechanics. I hear WoW raids are legendary. Many others like Final Fantasy, etc. The common thing here is an instanced PvE arena. For the instancing part, Steven has said himself that this instancing allows for more advanced mechanics. I believe that as well. The PvE part is more complicated though. I would like to see ideas to mix in PvP. I can think of some interesting ones but nothing concrete atm. The main concern I want to eliminate is mechanics being "dumbed down" because of the threat of PvP. I know in the raids we do, one goofball could run in the middle of everything and kill everyone. That's the nature of having those advanced mechanics. Content Suggestion: - Put the final boss at the end of an open-world dungeon in an instanced arena. - Look at making 3+ of these boss arenas for release. - Have the number available to the server based on node setup. - Fight lengths will be long (10-15+ mins), have multiple stages/waves and possibly separate rooms to change up the arena. - Content needs to take time to learn and complete. Nothing you can walk into and master in a couple of days. - Look to current games that are focused on PvE Raiding. - Only allow one party in the instance at a time. It's not required from a PvP aspect, see paragraph above, I do think it could help eliminate people zerging your fine-tuned mechanics. - Consider allowing only one instance at a time. This has a lot of implications. Especially around watching the door for PvE and PvP. Just something to consider. - Consider reduced death penalties in this "event". I'm not positive about this, but I tend to think tough content will require wiping and plenty of it. - Include achievements like speed, no-death and other fun unique ones. Reward Suggestion: - Do not drop exclusive materials, but valuable ones. - Small chance to drop a unique gear recipe (that can be sold). - Small chance to drop a low-quality version of that gear. - Very small chance to drop skins/cosmetic items. - Miniscule chance to drop a flying mount. - Performance metrics drive drop rates. - Completing achievements awards small cosmetics or titles. It is important to remember that your group will have to fight through an open-world dungeon to get there and to bring the loot home. Thank you for reading.
Enigmatic Sage wrote: » An MMOFPS can be mostly PvP. No surprise to have a mostly PvP MMO Survival Game. mmofps can have rpg and survival too! MMOFPSRPG SURVIVAL Genre mixing is getting absurd with actual identity these days. haha
Dygz wrote: » Enigmatic Sage wrote: » An MMOFPS can be mostly PvP. No surprise to have a mostly PvP MMO Survival Game. mmofps can have rpg and survival too! MMOFPSRPG SURVIVAL Genre mixing is getting absurd with actual identity these days. haha
Enigmatic Sage wrote: » An MMOFPS can be mostly PvP. No surprise to have a mostly PvP MMO Survival Game.
unknownsystemerror wrote: » And as mentioned in the quotes below, they are ok if you take your toys and go home.
Noaani wrote: » Depraved wrote: » i prefer something like baium, anthars or valakas and with no player limit. you have to fight outside the boss lair for the right to get in, then whoever can get in when the boss spawns gets in and tries to kill it. In other words, you want your PvE to be determined by PvP.
Depraved wrote: » Noaani wrote: » Depraved wrote: » i prefer something like baium, anthars or valakas and with no player limit. you have to fight outside the boss lair for the right to get in, then whoever can get in when the boss spawns gets in and tries to kill it. In other words, you want your PvE to be determined by PvP. well, its a pvx game. besides, a lot of the PVP is already determined by pve. also, nothing guarantees that you can even do the boss after you are already inside. you are just fighting for the right to be inside. additionally, after the boss wakes up, no one else can get in. This even makes it more challenging than your typical pve instance where you can wipe and try again 345745 times. there arent second chances here. you would have to win the PVP again.
Noaani wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » i prefer something like baium, anthars or valakas and with no player limit. you have to fight outside the boss lair for the right to get in, then whoever can get in when the boss spawns gets in and tries to kill it. In other words, you want your PvE to be determined by PvP. well, its a pvx game. besides, a lot of the PVP is already determined by pve. also, nothing guarantees that you can even do the boss after you are already inside. you are just fighting for the right to be inside. additionally, after the boss wakes up, no one else can get in. This even makes it more challenging than your typical pve instance where you can wipe and try again 345745 times. there arent second chances here. you would have to win the PVP again. There are two ways this could go. Either the developers tune the content for PvP players - as content in Archeage (including it's instanced content) was, or it is tuned as PvE content. If it is tuned as PvE content, PvP players with a PvP spec and PvP gear will have literally no shot at it (in exactly the same way PvE players with PvE specs and PvE gear will have no shot against PvP players). Thus, the only viable way to ever get a kill is to have some of your guild/alliance dealing with the PvP, while some deals with the PvE. If this is the case, you would deal with that PvP constantly, until the encounter is dead (you have people there to only do this). On the other hand, if it is tuned for PvP players in PvP spec/gear, it will probably be killed first pull - and only PvP players will give a shit about the game.
Depraved wrote: » Noaani wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » i prefer something like baium, anthars or valakas and with no player limit. you have to fight outside the boss lair for the right to get in, then whoever can get in when the boss spawns gets in and tries to kill it. In other words, you want your PvE to be determined by PvP. well, its a pvx game. besides, a lot of the PVP is already determined by pve. also, nothing guarantees that you can even do the boss after you are already inside. you are just fighting for the right to be inside. additionally, after the boss wakes up, no one else can get in. This even makes it more challenging than your typical pve instance where you can wipe and try again 345745 times. there arent second chances here. you would have to win the PVP again. There are two ways this could go. Either the developers tune the content for PvP players - as content in Archeage (including it's instanced content) was, or it is tuned as PvE content. If it is tuned as PvE content, PvP players with a PvP spec and PvP gear will have literally no shot at it (in exactly the same way PvE players with PvE specs and PvE gear will have no shot against PvP players). Thus, the only viable way to ever get a kill is to have some of your guild/alliance dealing with the PvP, while some deals with the PvE. If this is the case, you would deal with that PvP constantly, until the encounter is dead (you have people there to only do this). On the other hand, if it is tuned for PvP players in PvP spec/gear, it will probably be killed first pull - and only PvP players will give a shit about the game. plot twist: there isn't pvp or pve gear, just gear that is the same for both scenarios (what matters is your stats and there isn't a pve stat or a PVP stat/resilience or whatever)