Noaani wrote: » patrick68794 wrote: » Noaani wrote: » patrick68794 wrote: » Intrepid is close to the size of a AAA studio. AAA games have exponentially larger development teams than Ashes has. GTA5 had over a thousand people working on it. While Ashes isn't Dwarf Fortress sized in terms of development team, it is closer to that than it is to GTA5's development team. Rockstar games are an exception, not the norm. The only other games that come close that amount of manpower and resources are some Ubisoft games and Call of Duty. Most AAA games are made by studios less than half the size of Rockstar. And Bethesda games. We have basically just outlined the AAA game market here though. There are a few others, but honestly not many.
patrick68794 wrote: » Noaani wrote: » patrick68794 wrote: » Intrepid is close to the size of a AAA studio. AAA games have exponentially larger development teams than Ashes has. GTA5 had over a thousand people working on it. While Ashes isn't Dwarf Fortress sized in terms of development team, it is closer to that than it is to GTA5's development team. Rockstar games are an exception, not the norm. The only other games that come close that amount of manpower and resources are some Ubisoft games and Call of Duty. Most AAA games are made by studios less than half the size of Rockstar.
Noaani wrote: » patrick68794 wrote: » Intrepid is close to the size of a AAA studio. AAA games have exponentially larger development teams than Ashes has. GTA5 had over a thousand people working on it. While Ashes isn't Dwarf Fortress sized in terms of development team, it is closer to that than it is to GTA5's development team.
patrick68794 wrote: » Intrepid is close to the size of a AAA studio.
Mag7spy wrote: » Noaani wrote: » patrick68794 wrote: » Noaani wrote: » patrick68794 wrote: » Intrepid is close to the size of a AAA studio. AAA games have exponentially larger development teams than Ashes has. GTA5 had over a thousand people working on it. While Ashes isn't Dwarf Fortress sized in terms of development team, it is closer to that than it is to GTA5's development team. Rockstar games are an exception, not the norm. The only other games that come close that amount of manpower and resources are some Ubisoft games and Call of Duty. Most AAA games are made by studios less than half the size of Rockstar. And Bethesda games. We have basically just outlined the AAA game market here though. There are a few others, but honestly not many. What? Take-Two Interactive, Sony Interactive Entertainment, Square Enix, Capcom, CD Projekt, Epic Games, Nintendo, Bandai Namco Entertainment, BioWare, Bungie, Gearbox Software, FromSoftware + a ton more im not listing. IS being a newer studio most likely won't have the same resources, etc. But you can tell by their direction they are going for a triple A look. Doesn't mean people need to be obsessed with every detail looking the same quality as other games.
patrick68794 wrote: » Mag7spy wrote: » Noaani wrote: » patrick68794 wrote: » Noaani wrote: » patrick68794 wrote: » Intrepid is close to the size of a AAA studio. AAA games have exponentially larger development teams than Ashes has. GTA5 had over a thousand people working on it. While Ashes isn't Dwarf Fortress sized in terms of development team, it is closer to that than it is to GTA5's development team. Rockstar games are an exception, not the norm. The only other games that come close that amount of manpower and resources are some Ubisoft games and Call of Duty. Most AAA games are made by studios less than half the size of Rockstar. And Bethesda games. We have basically just outlined the AAA game market here though. There are a few others, but honestly not many. What? Take-Two Interactive, Sony Interactive Entertainment, Square Enix, Capcom, CD Projekt, Epic Games, Nintendo, Bandai Namco Entertainment, BioWare, Bungie, Gearbox Software, FromSoftware + a ton more im not listing. IS being a newer studio most likely won't have the same resources, etc. But you can tell by their direction they are going for a triple A look. Doesn't mean people need to be obsessed with every detail looking the same quality as other games. They flat out say they're AAA on their website lol people are literally just arguing to argue about this
patrick68794 wrote: » Noaani wrote: » patrick68794 wrote: » Noaani wrote: » patrick68794 wrote: » Intrepid is close to the size of a AAA studio. AAA games have exponentially larger development teams than Ashes has. GTA5 had over a thousand people working on it. While Ashes isn't Dwarf Fortress sized in terms of development team, it is closer to that than it is to GTA5's development team. Rockstar games are an exception, not the norm. The only other games that come close that amount of manpower and resources are some Ubisoft games and Call of Duty. Most AAA games are made by studios less than half the size of Rockstar. And Bethesda games. We have basically just outlined the AAA game market here though. There are a few others, but honestly not many. And Bethesda games what? BGS until very recently was a small studio making "AAA" games.
Atash wrote: » Hello, will the game graphic be better at launch or it will be the same as we see on your preview vods? if this game graphic is not as good as for example new world or hogwarts legacy it will be a big disappointment for most of us include me since we are in 2023 and we spend money on our pcs to exprince the games with high graphic and get a better look, no deny this game and what you made is amazing and look promising But i just want to know how much better graphic will be compared to what we see in recent vods and how much better the world will look like? Please answer. thanks
Noaani wrote: » patrick68794 wrote: » Noaani wrote: » patrick68794 wrote: » Noaani wrote: » patrick68794 wrote: » Intrepid is close to the size of a AAA studio. AAA games have exponentially larger development teams than Ashes has. GTA5 had over a thousand people working on it. While Ashes isn't Dwarf Fortress sized in terms of development team, it is closer to that than it is to GTA5's development team. Rockstar games are an exception, not the norm. The only other games that come close that amount of manpower and resources are some Ubisoft games and Call of Duty. Most AAA games are made by studios less than half the size of Rockstar. And Bethesda games. We have basically just outlined the AAA game market here though. There are a few others, but honestly not many. And Bethesda games what? BGS until very recently was a small studio making "AAA" games. And yet they were still three times the size of Intrepid. On top of that, they didn't consider themselves big enough to tackle an MMORPG. Fact is, Intrepid is a small studio if you want to compare it to actual studios making AAA games - but they are actually tiny when you compare them to the teams spread out over multiple studios that work on those same AAA games. Expecting the same level of graphics is unrealistic. Expecting them to in any way push graphics forward is even worse.
patrick68794 wrote: » Noaani wrote: » patrick68794 wrote: » Noaani wrote: » patrick68794 wrote: » Noaani wrote: » patrick68794 wrote: » Intrepid is close to the size of a AAA studio. AAA games have exponentially larger development teams than Ashes has. GTA5 had over a thousand people working on it. While Ashes isn't Dwarf Fortress sized in terms of development team, it is closer to that than it is to GTA5's development team. Rockstar games are an exception, not the norm. The only other games that come close that amount of manpower and resources are some Ubisoft games and Call of Duty. Most AAA games are made by studios less than half the size of Rockstar. And Bethesda games. We have basically just outlined the AAA game market here though. There are a few others, but honestly not many. And Bethesda games what? BGS until very recently was a small studio making "AAA" games. And yet they were still three times the size of Intrepid. On top of that, they didn't consider themselves big enough to tackle an MMORPG. Fact is, Intrepid is a small studio if you want to compare it to actual studios making AAA games - but they are actually tiny when you compare them to the teams spread out over multiple studios that work on those same AAA games. Expecting the same level of graphics is unrealistic. Expecting them to in any way push graphics forward is even worse. Incorrect on all counts. Intrepid themselves say they're AAA by the way. It's literally on their website.
Trickster wrote: » I will be honest after the last live... The graphics look good... For a 2015 game, not for nowadays MMO standards... I've recently played Throne and Liberty which was also made on Unreal 5 and looks 100% better in general design, environment, player skills, physics, animations and gear design compared to Ashes of Creation which is now also being made on Unreal 5... (And I know it's still on alpha) And I'm not trying to be negative or anything because I hope the game is a success, and I'm really excited to play the alpha 2, and I know not everything is about graphics... But... I see myself getting more interested in high-quality graphics with this new generation of games coming out from Unreal 5 since it's very ''realistic'' and beautiful compared to the previous generation... Like Chrono Odyssey, Archeage 2, Throne, and Liberty... The reason I'm still hyped about Ashes is due to the node system, caravan, ocean... Something I didn't find on those games (excluding Archeage 2 which is still to be released) Well, take your own conclusions, check for example throne and Liberty gameplayhttps://www.youtube.com/watch?v=iISN9I391jEAnyway, the game is still on Alpha, obviously, there's a lot to change but I really hope intrepid hires some good game designers, who can compete with the Korean gaming market... Because when it's about game design, graphics, they are the best (excluding monetization haha)
Enigmatic Sage wrote: » @unknownsystemerror never said they were currently planning to go to console. Just pointing out that consoles can run and have been currently able to run MMORPG'S based on tech specs. Who knows what Intrepid plans in 4 years. No new xbox or ps6 until 2028. Most games are developed around a standardisation in terms of performance for sales which implies the standard for the next four years is basically what we see now.
Mag7spy wrote: » Trickster wrote: » I will be honest after the last live... The graphics look good... For a 2015 game, not for nowadays MMO standards... I've recently played Throne and Liberty which was also made on Unreal 5 and looks 100% better in general design, environment, player skills, physics, animations and gear design compared to Ashes of Creation which is now also being made on Unreal 5... (And I know it's still on alpha) And I'm not trying to be negative or anything because I hope the game is a success, and I'm really excited to play the alpha 2, and I know not everything is about graphics... But... I see myself getting more interested in high-quality graphics with this new generation of games coming out from Unreal 5 since it's very ''realistic'' and beautiful compared to the previous generation... Like Chrono Odyssey, Archeage 2, Throne, and Liberty... The reason I'm still hyped about Ashes is due to the node system, caravan, ocean... Something I didn't find on those games (excluding Archeage 2 which is still to be released) Well, take your own conclusions, check for example throne and Liberty gameplayhttps://www.youtube.com/watch?v=iISN9I391jEAnyway, the game is still on Alpha, obviously, there's a lot to change but I really hope intrepid hires some good game designers, who can compete with the Korean gaming market... Because when it's about game design, graphics, they are the best (excluding monetization haha) You can't say they have good game design while excluding monetization as that is built into their design. Their game design is debatable. Also AoC and other games are trying to do two different things both will have some form of limitation\. Seasons for example will be cool but at the cost of some more generic looking elements. AoC art is on the right track and will be where it needs to be on release, and ill always agree great animations are important though.
Ventharien wrote: » Enigmatic Sage wrote: » @unknownsystemerror never said they were currently planning to go to console. Just pointing out that consoles can run and have been currently able to run MMORPG'S based on tech specs. Who knows what Intrepid plans in 4 years. No new xbox or ps6 until 2028. Most games are developed around a standardisation in terms of performance for sales which implies the standard for the next four years is basically what we see now. But see, you may not have said it, but you implied it. It reads as "I think Intrepid will design for consoles down the line since everyone else is." As we have been told this is not the case, it's silly to second guess.
Ventharien wrote: » They don't need to be "specific for console" to affect viability on consoles. Just having a normal mmo spread of abilities and utilities makes it a bad fit. Obviously not unplayable, just not what most people will be willing to do compared to what they're used to.
patrick68794 wrote: » Mag7spy wrote: » Trickster wrote: » I will be honest after the last live... The graphics look good... For a 2015 game, not for nowadays MMO standards... I've recently played Throne and Liberty which was also made on Unreal 5 and looks 100% better in general design, environment, player skills, physics, animations and gear design compared to Ashes of Creation which is now also being made on Unreal 5... (And I know it's still on alpha) And I'm not trying to be negative or anything because I hope the game is a success, and I'm really excited to play the alpha 2, and I know not everything is about graphics... But... I see myself getting more interested in high-quality graphics with this new generation of games coming out from Unreal 5 since it's very ''realistic'' and beautiful compared to the previous generation... Like Chrono Odyssey, Archeage 2, Throne, and Liberty... The reason I'm still hyped about Ashes is due to the node system, caravan, ocean... Something I didn't find on those games (excluding Archeage 2 which is still to be released) Well, take your own conclusions, check for example throne and Liberty gameplayhttps://www.youtube.com/watch?v=iISN9I391jEAnyway, the game is still on Alpha, obviously, there's a lot to change but I really hope intrepid hires some good game designers, who can compete with the Korean gaming market... Because when it's about game design, graphics, they are the best (excluding monetization haha) You can't say they have good game design while excluding monetization as that is built into their design. Their game design is debatable. Also AoC and other games are trying to do two different things both will have some form of limitation\. Seasons for example will be cool but at the cost of some more generic looking elements. AoC art is on the right track and will be where it needs to be on release, and ill always agree great animations are important though. To be fair, Throne and Liberty doesn't have defined "seasons" in the game but it does have variable weather that changes the game world and what content is available/accessible. It also interacts with your skills and even the wind direction and speed in-game affects certain skills