NiKr wrote: » Azherae wrote: » Hierarchical content access leads to 'matchmaking'. Exclusive content access leads to 'gatekeeping'. PvEMainly raiders have no incentive to play a PvX game built on gatekeeping. How hard it would be for people to work together to accomplish their goals? If hardcore pvers who're not all that keen on pvping believe that they're able to beat a super difficult boss on fewer tries than a pvx (let alone pvp) group - why wouldn't they work together with a pvp group who'd provide those pvers with a chance to attempt the boss first?
Azherae wrote: » Hierarchical content access leads to 'matchmaking'. Exclusive content access leads to 'gatekeeping'. PvEMainly raiders have no incentive to play a PvX game built on gatekeeping.
NiKr wrote: » It could be argued that Noaani's idea of post-pve caravans could balance it out, but to me it feels like it would instead just hold the pendulum on the pvp side, because now pvpers would have no benefit in working together with the pvers and they will instead just always attack them and rob them. At which point we come back to the "everyone leaves because hunters drive out the prey".
And in the classic circular argument, if those pvers want to work with pvpers to get defense for their post-pve caravans - why can't they do that for pre-pve defense?
Noaani wrote: » Thing is, anyone that has played a game with this kind of content would know straight away that it is a random spawn mechanic - because that is what is needed to make this content work. You preseumably haven't seen such a system, and so thought the whole thing couldn't work because you couldn't work out a spawn timer that would work. I didn't bother mentioning it at the start because to me this is just an inherent aspect of this kind of content and doesn't actually warrent mentioning.
Noaani wrote: » If it applies to all content of each type, then this is horrid game design.
Noaani wrote: » With the content you are talking about (cages), I would expect a competent PvE guild to be able to kill it either first or second pull.
Noaani wrote: » As a content type, this is not suitable for actual hard content, for reasons I mentioned a few posts above. My expectation is about 10 wipes, at which point you would need to head back to a node with services of some form (repairing, if nothing else), and you can then head back down if you like.
Noaani wrote: » Yeah, you shouldn't fight over them. Fight over the drops, for sure. FIght because you don't like the other people even, if that is what you want. However, you shouldn't fight against other people for the right to play the game you are paying a subscription to play. That is stupid.
Azherae wrote: » Which PvP group should these theoretical PvEMainly Raiders who want a shot at the boss, work with?
Noaani wrote: » This is why that specific suggestion only has a portion of the rewards from the content require the caravan system.
Noaani wrote: » Keep in mind, the idea of this discussion is to talk about what would get PvE players - specifically top end ones - interested in Ashes. Do you think any of your ideas would achieve that? Because it seems fairly obvious to me that they would guarantee that such players remain in other games.
NiKr wrote: » Azherae wrote: » Which PvP group should these theoretical PvEMainly Raiders who want a shot at the boss, work with? With any group that wants a part of the drops for their job. Like I said, I know this is a naïve take, but I've experienced countless guilds working with other guilds towards a common goal. And those goals included both, defending your farm and fighting against those who've gathered together to defend their farm (which is kinda the same thing, but seen sideways).
Azherae wrote: » Why does the losing PvEMainly group do anything other than 'also try to Ally with the stronger PvPMainly group'?
NiKr wrote: » Or how does a respawn timer relates to random spawn mechanics.
As long as there's a way to overcome the blockade - imo it's not a horrid design.
I don't see why you think this.
You want pure pve in a pvx game
So, for Vaknar - there isn't a way, because you're not building a game like that.
Azherae wrote: » You know the meme, right? Is this... "PvX"?
NiKr wrote: » Azherae wrote: » You know the meme, right? Is this... "PvX"? To me - yes. Because people at the top of it all would be the strongest pvxers, who managed to kill all the bosses and then defeat other competitors at the same lvl. Hell, I'd fucking want that for Ashes. Another piece of feedback for Vaknar
Noaani wrote: » And if there isn't?
Noaani wrote: » If it takes my guild 4 months of 100+ pulls three nights a week to get a world first kill, how long would it take to get that many pulls using this cage mechanic? Developers tend to only develop reasonable content - or at least attempt to do so. They won't put something in the game that would take you years to kill - in an MMORPG that content should be obsolite by then anyway. Thus, in order to make sure that an encounter that has a limited number of pulls available on it, and where those pulls need to be fought for, the encounter itself needs to be easier.
Noaani wrote: » Again, if PvP arenas exist, there is no argument in regards to Ashes being a PvX game that detracts from the existance of repeatable PvE instances.
Azherae wrote: » What is a reasonable respawn time for the 3rd Floor Boss that gives the '4th Floor Challenger' status?
NiKr wrote: » Azherae wrote: » What is a reasonable respawn time for the 3rd Floor Boss that gives the '4th Floor Challenger' status? If we assume highest value for said boss at its stage of player progress, I'd say it depends on the size of the killing group. If it's a group boss - twice a week. If it's a raid-size encounter - once. I'd probably prefer if there was a lockout on its farm for anyone who already has the status, but I feel like that might be a bit too much for a lot of people. That preference is probably hypocritical in the context of this boss dropping mats that are valuable even for people on the 4th floor, so ideally the boss would be an entirely separate thing that's just required to flag up on the upper floor, w/o any loot. And with that change I'd be totally fine if it was the hardest boss on its floor.
NiKr wrote: » Noaani wrote: » And if there isn't? Again, are we talking about a group of people that kill everyone on site or about a found mechanic that physically prevents anyone from passing through?
So I supposed right and it is all about time. You already know my position on progression pace, so it's gonna be up to Intrepid to decide how they wanna approach this.
Arenas don't give gear. PvPers won't be able to progress in pvp w/o pve.
I disagree with the whole "10 wipes per entrance" thing, but I also like to grind games (took me 270h to finish Starfield cause I grinded lvls through a super mundane action)
Azherae wrote: » It also sorta blends into 'I am ok with some group of players killing the boss themselves to guard the status so that no one else can initiate PvP on floor 4 that week'. Though you didn't directly say this, it would almost certainly be what would happen.
Azherae wrote: » I believe that you'd not only accept, but encourage all of these outcomes, just as you accept the various 'PvE open world only' outcomes. I'm just rambling to maybe illustrate, just in case you've ever maybe met some PvPMainly players who would leave a game because of this setup, and could therefore parallel their reactions or 'expected responses'.
Azherae wrote: » Iust the 'Gatekeeping of Content' situation, from the other side.
NiKr wrote: » So I think I finally understand where the pvers are coming from
Noaani wrote: » I have no doubt Ashes won't have either of these two, but I also have no doubt it will have something.
Noaani wrote: » Remember, as far as these people are concerned, you are trying to compete with other PvE games and their content. Hell, you are competing with non-MMO games, you are competing with watching TV, with going to see a movie or with going bowling. Ashes is wanting to be a form of entertainment - it should be entertaining.
Noaani wrote: » Arenas don't give arena points that can be used to buy gear. However, they count towards PvP seasons, and they reward gear - or gear based progression at least.
Noaani wrote: » Quite honestly, the fact that you put so much time in to Starfield when so many other people were leaving with under 20 hours played should tell you that your opinions here are very much the minority.
Azherae wrote: » So, at that point, that's what 'gatekeeping' is. Those who bend the knee are rewarded (until the top consider them a threat) and those who refuse are stagnated. The difference is that you will press on basically forever, and other people won't.
Noaani wrote: » I don't think you do.