NiKr wrote: » I'd assume it was more about optimization of a ton of players + npcs in one place. Though there's definitely a chance that it was just an unfinished node.
Artharion wrote: » Look at Throne and Libety.
NiKr wrote: » Artharion wrote: » Look at Throne and Libety. Yes, a finished game that was ~10 years in production and an alpha version of a game from a smaller indie studio. Yes
Vaknar wrote: » No need to worry about this! The node you saw today was not in a complete or polished state. The team still plans on having alive nodes with NPCs going about their business
Artharion wrote: » NiKr see? I told you. Don't have to be always that negative.
NiKr wrote: » Artharion wrote: » NiKr see? I told you. Don't have to be always that negative. Where exactly was my initial response negative? My answer was to your comparison of a ready game to a non-game. Obviously they CAN do that, but at current point of non-game their current build might've not supported 2 raids-worth of active players together with city npcs on the server.
Artharion wrote: » A staff member have already confirmed it wasn't about optimization, but an incomplete/unpolished node.
Artharion wrote: » NiKr wrote: » Artharion wrote: » NiKr see? I told you. Don't have to be always that negative. Where exactly was my initial response negative? My answer was to your comparison of a ready game to a non-game. Obviously they CAN do that, but at current point of non-game their current build might've not supported 2 raids-worth of active players together with city npcs on the server. Here:I'd assume it was more about optimization of a ton of players + npcs in one place. Though there's definitely a chance that it was just an unfinished node. A staff member have already confirmed it wasn't about optimization, but an incomplete/unpolished node.
AidanKD wrote: » Artharion wrote: » NiKr wrote: » Artharion wrote: » NiKr see? I told you. Don't have to be always that negative. Where exactly was my initial response negative? My answer was to your comparison of a ready game to a non-game. Obviously they CAN do that, but at current point of non-game their current build might've not supported 2 raids-worth of active players together with city npcs on the server. Here:I'd assume it was more about optimization of a ton of players + npcs in one place. Though there's definitely a chance that it was just an unfinished node. A staff member have already confirmed it wasn't about optimization, but an incomplete/unpolished node. What exactly about what you bolded from @NiKr was negative? He gave two possible perspectives on why the npcs might not be so present: - Optimisation - Unfinished Node. When Vaknar replied he confirmed it was the 2nd option. So actually one of the two suggestions he made would end up to be the case. Are we now saying that people assuming something that might not turn out to be true BY DEFAULT is considered negative? Even his tone was incredibly neutral."I'd assume it was more about optimization of a ton of players + npcs in one place. Though there's definitely a chance that it was just an unfinished node." I think you're picking fights where fights don't need to be had.
Artharion wrote: » to think it is not possible instead of thinking it is a WIP, and that's it.
Artharion wrote: » AidanKD wrote: » Artharion wrote: » NiKr wrote: » Artharion wrote: » NiKr see? I told you. Don't have to be always that negative. Where exactly was my initial response negative? My answer was to your comparison of a ready game to a non-game. Obviously they CAN do that, but at current point of non-game their current build might've not supported 2 raids-worth of active players together with city npcs on the server. Here:I'd assume it was more about optimization of a ton of players + npcs in one place. Though there's definitely a chance that it was just an unfinished node. A staff member have already confirmed it wasn't about optimization, but an incomplete/unpolished node. What exactly about what you bolded from @NiKr was negative? He gave two possible perspectives on why the npcs might not be so present: - Optimisation - Unfinished Node. When Vaknar replied he confirmed it was the 2nd option. So actually one of the two suggestions he made would end up to be the case. Are we now saying that people assuming something that might not turn out to be true BY DEFAULT is considered negative? Even his tone was incredibly neutral."I'd assume it was more about optimization of a ton of players + npcs in one place. Though there's definitely a chance that it was just an unfinished node." I think you're picking fights where fights don't need to be had. He gave two possibilities but he was definitely more inclined towards one over the other, and the one he favored was based on not being possible for the sake of optimization. It's negative because the most common thought is the node isn't finished (like many other things) and since the first node they shown was full of npcs doing their business, there is no reason why the other doesn't have to follow the same guidelines (and I'm pretty sure they tested the first node with more people inside it to check optimization), yet he was betting more on the not being possible due to optimization issues with a lot of players, so we couldn't be able to have somethint that cool. Then a staff member came to confirm what I was asking and confirmed what I thought at first. He was negative (as many people are, there is nothing wrong with that, although I recommend to be more positive in life) to think it is not possible instead of thinking it is a WIP, and that's it. Idk if he is your friend or something, but I think you don't need to jump into a 1-on-1 discussion and turn it into a 2-on-1, especially when the whole thing has ended. But, I know you will want to have the last word, so I'll give you that pleasure .
Nexus777 wrote: » I think it all was just for the showcase. You didn't see monsters on the road either to keep you occupied. I hope that you'll see a very livid Verra on the future.
Artharion wrote: » But, I know you will want to have the last word, so I'll give you that pleasure I knew it. So predictable