Arya_Yeshe wrote: » Not good, only 1 character? No way, you gotta have your far away character to check market and other stuff and handle things for you when you are not around
Dygz wrote: » Sathrago wrote: » Dygz wrote: » Hop to the back of the queue. You ain't the only one asking for just 1 server with a different ruleset... A 1 character server is infinitely more reasonable than a pve or pvp only server. Also people wanting an RP server. And if you cave for one request.... that just gives expectations for others.
Sathrago wrote: » Dygz wrote: » Hop to the back of the queue. You ain't the only one asking for just 1 server with a different ruleset... A 1 character server is infinitely more reasonable than a pve or pvp only server.
Dygz wrote: » Hop to the back of the queue. You ain't the only one asking for just 1 server with a different ruleset...
Dygz wrote: » Sathrago wrote: » Another problem we have to be careful of is the main reason why too many servers, and different server options can be a problem. Splitting the playerbase. This is why no one wants a pve only server. We want those players on a single server (or the minimum amount of servers) so that the world is full and the economy is vibrant. And yes, a bit of that is more people to kill, but thats just the nature of a game like this and steven has already said hes not changing that. The playerbase is already split.
Sathrago wrote: » Another problem we have to be careful of is the main reason why too many servers, and different server options can be a problem. Splitting the playerbase. This is why no one wants a pve only server. We want those players on a single server (or the minimum amount of servers) so that the world is full and the economy is vibrant. And yes, a bit of that is more people to kill, but thats just the nature of a game like this and steven has already said hes not changing that.
nanfoodle wrote: » If this server was also RP it would be the only server I played on.
Depraved wrote: » cant wait for all the drama to move over to global chat gonna enjoy the show in real time hahaha
Okeydoke wrote: » Depraved wrote: » worse is better. tbh reading drama in game after pvp makes pvp even better hahaha, specially when you win Spoiler alert: We lose eventually. Many games casualize themselves over time. Fortnite, WoW, even a game like BDO. It's natural. If the people who want an actual good game stand up and fight, you just may have it for a number of years. But all things pass. And someone steps into the void to right the wrongs. Right now that's Steven. One day though, hopefully many years from now, the shine and newness of AoC will have faded, sub numbers drop, and funky decisions start getting made to try anything to bump it up. You can pretty much count on it. In the meantime, we fight. lol
Depraved wrote: » worse is better. tbh reading drama in game after pvp makes pvp even better hahaha, specially when you win
oOLu_BuOo wrote: » I'm not sure what I like more myself. The first really good MMO I played had one character per account, and I have to say I loved it. It makes your actions on this one character so much more important. Some people still had alts, but it mainly started as the server eventually got smaller and there were not enough crafters and such, but they had to pay for two memberships per month to have an alt. The effect this has is that you, as a player, are your character much more than in games where you have 10 alts. You were one class, you had one job, etc., instead of everyone having a character of every class and every job, so everyone is basically self-sufficient and plays every class on other characters. This meant different people were experts in different classes, and the best way to learn about another class's strengths and weaknesses was to talk to someone who played that class, instead of everyone being a master of every class and you making an alt of every class to look at all the abilities and find strengths and weaknesses. It just felt much more organic and believable. Now, I do think Ashes' class skill and augment systems are too complex for you to make an alt for every class and every possible way to play that class, but an alt of every archetype is definitely possible. On the other hand, playing ESO would have been so annoying without alts because of the tiny inventory space (to be fair, the point of that was to be annoying to make people buy ESO Plus). I feel like inventory space is the main reason for alts anyways. But this could actually turn into a problem if I think about it. Ashes lives from risk and reward; nodes can be destroyed and storage can drop. When you die, you can drop certain loot. So why would people even store their important stuff there in the first place when they can also just give them to an alt that is offline a majority of the time and thus can't be killed? So even if you get killed or your node gets destroyed, you lose nothing important because you have the important stuff on your alt. I feel like it would have a negative effect on Ashes if people started doing that. But to be honest, I think the player base nowadays is way too used to games like WoW where you can have alts. For only one character per account to be a popular idea, making a whole server for this would be a workaround, but the question is how populated this server would be because having a relatively high active server population is super important for MMOs. I don't have a good solution that is fine for both sides here. Maybe start with alts being a thing, but if you notice people use them to eliminate risk from the game, then make it so you can only have one character per account. Also ppl wont be able to make spy chas on that server wich could make politics either more interesting(recruiting new players as spys so opponents dont know they come from your guild) or more boring (ppl just not making spys at all).
oOLu_BuOo wrote: » So, after reading through the whole conversation, I think the best solution is to allow alts but make our artisan skills account-wide. This means that across your entire account, you can only reach tier 5 artisan in two jobs, tier 4 in three jobs, etc. Essentially, this would implement what they planned for a character but make it account-wide for the artisan system, as this seems to be the main issue with alts that can actually make the game worse. Additionally, make it impossible to move items from one alt to another alt using the bank or something (like you can in ESO) to prevent people from putting all the valuable items on their alt instead of into their home/node storage. On top of that, only allow one Ashes of Creation client open at all times on a computer. If people really want to buy a whole other PC just to play two characters at once or want to pay double subscription to have two accounts, then forget them; the amount of people that do that will be so small, I don't think it'll be a problem.
xmix wrote: » oOLu_BuOo wrote: » So, after reading through the whole conversation, I think the best solution is to allow alts but make our artisan skills account-wide. This means that across your entire account, you can only reach tier 5 artisan in two jobs, tier 4 in three jobs, etc. Essentially, this would implement what they planned for a character but make it account-wide for the artisan system, as this seems to be the main issue with alts that can actually make the game worse. Additionally, make it impossible to move items from one alt to another alt using the bank or something (like you can in ESO) to prevent people from putting all the valuable items on their alt instead of into their home/node storage. On top of that, only allow one Ashes of Creation client open at all times on a computer. If people really want to buy a whole other PC just to play two characters at once or want to pay double subscription to have two accounts, then forget them; the amount of people that do that will be so small, I don't think it'll be a problem. if you have more caste, then it's not like we're looking for 1 missing person, but I'll switch to a tank or a healer and the team is complete. there will be small and large guilds with skill branches. for example, smaller guilds can gather better and the like. But if you have alt characters, you farm with one and fight with another
Diamaht wrote: » Other games have tried this and it doesn't last long term. Old school MMOs like SWG did it to a degree and people pushed constantly for an increase in character limit. People join a server like this, then get tired of the same character or yearn for variety and leave. Or a dominate faction emerges and you either join it or leave. These types of servers become transient and inconsistent. This really isn't an alt thread it's a pvp worry thread. Let's manage the pvp system on it's own, instead of fracturing the player base and taking away everyone's alts.
oOLu_BuOo wrote: » Diamaht wrote: » Other games have tried this and it doesn't last long term. Old school MMOs like SWG did it to a degree and people pushed constantly for an increase in character limit. People join a server like this, then get tired of the same character or yearn for variety and leave. Or a dominate faction emerges and you either join it or leave. These types of servers become transient and inconsistent. This really isn't an alt thread it's a pvp worry thread. Let's manage the pvp system on it's own, instead of fracturing the player base and taking away everyone's alts. Its not a pvp worry threat its a alts will 100% ruin the economy of the game and highly push solo play over socializing and group play if not regulated threat.
xmix wrote: » nanfoodle wrote: » If this server was also RP it would be the only server I played on. Rp would make the server slower. Because if you made a new character, you would lose everything. That's why you would take better care of your reputation and not take on more risky things like killing people just randomly.because of this, the server might seem to be more Rp, but it would not be specifically so.
Diamaht wrote: » How about we make one video game first, before we make separate servers to alleviate everyone's premature fears? Honestly guys it's a bit much to have a new "lets make a special server" thread almost monthly. Why do we have to make a separate environment for every faction instead of developing the current plan to work?
xmix wrote: » Diamaht wrote: » How about we make one video game first, before we make separate servers to alleviate everyone's premature fears? Honestly guys it's a bit much to have a new "lets make a special server" thread almost monthly. Why do we have to make a separate environment for every faction instead of developing the current plan to work? Anyway, this is an almost 1 year old post. I only wrote 1 answer, it was thrown up again by others. The forum is there to draw attention to problems and we hope that they will deal with it.and their official position is that there will be no differences between the servers.but I think the alt characters will slowly destroy the base of the game. it will impair trade and communication between characters.let's say we take team consisting of 6 people.each has 3-5 alt characters.the number of major professions is 20 or less.number of major castes 8.so this team covers the whole game they can be completely independent.they don't trade and do everything for themselves and will go everywhere in teams, 3 teams in 3 cities and that's 6 people you can hold back newcomers by making a lot of alts.and you don't take part in the end game for a long time because you want to have more characters and professions.
oOLu_BuOo wrote: » No its not the vast majority of the current playerbase havent even tested the game yet we didnt even have alpha 2 yet. Ppl dont even know yet what they are gonna like and what not. Just a typical case of ppl having an unchangable opinion about somehting they havent tried out yet.
xmix wrote: » Anyway, this is an almost 1 year old post. I only wrote 1 answer, it was thrown up again by others. The forum is there to draw attention to problems and we hope that they will deal with it.and their official position is that there will be no differences between the servers.but I think the alt characters will slowly destroy the base of the game. it will impair trade and communication between characters.let's say we take team consisting of 6 people.each has 3-5 alt characters.the number of major professions is 20 or less.number of major castes 8.so this team covers the whole game they can be completely independent.they don't trade and do everything for themselves and will go everywhere in teams, 3 teams in 3 cities and that's 6 people you can hold back newcomers by making a lot of alts.and you don't take part in the end game for a long time because you want to have more characters and professions.
oOLu_BuOo wrote: » Its not a pvp worry threat its a alts will 100% ruin the economy of the game and highly push solo play over socializing and group play if not regulated threat.