AnimusRex wrote: » Freehold scarcity. Doesn't fit the narrative of recolonization.
Azherae wrote: » If I get to go with my gut instinct regardless of actual evidence of something 'bad', then I'd definitely change back from 'Glint' and 'Commodities' to a proper system of drops and materials.
Flanker wrote: » Azherae wrote: » If I get to go with my gut instinct regardless of actual evidence of something 'bad', then I'd definitely change back from 'Glint' and 'Commodities' to a proper system of drops and materials. Haha I feel you. The first time I saw it, I was like "what the hell is that?". But then I learned more and at this point it looks like a pretty decent system
Flanker wrote: » If you could change one thing in game, what would it be? Curious to hear what bothers you the most.
TopWombat wrote: » I've never really been a fan of transmog gear. I'd prefer that your character gear appearance is always the same as what you are actually wearing at the time.
Yenn0war wrote: » Most defiantly armor. Most of weapons too. 1. Robes are too stuck to the model.Some of them are suppose to be loose and layered and its like their concept artists never saw a wizard robe in their life. They are also scared to cover things up which makes things boring. Like, for example, they are afraid to cover wristband with a robe sleeve. Everything needs to be on display. 2. Some artists that are working on a plate armor are trying to get their ''cool factor'' by simply adding glowing eyes or some effects on armor and call it a day. Its a lazy design. 3. Same goes for spikes. You can just randomly insert some of them and call it a day. Giantslayer Banded Armor is amazing though. Why? Because it has a theme with the spikes. Its not like Protectors Armor where two random spikes protrude from your head. 4. They are going for realistic armor but at the same time they are trying to re-invent the wheel. I get it, you want to make some of the knight armor look usable in real life, but all you do is messing up but creating this power ranger villain looking things. LOOK at this silly thing.https://www.artstation.com/artwork/wJnx26 Don't get me wrong, this artist and the one who designed this has done an amazing job with mounts. They just suck when it comes to knight armor. There are soooooo many helmets irl that you could literally copy/paste and nobody would care. In fact, I think ppl would even like it more. Just to name the few: visored barbute, armet, aventail, barbute, bascinet, close helmet, Coppergate Helmet, Coventry Sallet,enclosed helmet, falling buffe, frog-mouth helm,germanic boar helmet, great helm, kettle hat,lamellar helmet, Norman helmet, Sugarloaf helmet, Morion, Sallet, Shorwell helmet, turban helmet........ So many options and they chose a slit with mustard yellow glowing eyes and a skeleton hands. 5. Some armor doesn't fit their irl world references. Tier 5 Kaelar armor has that specific helmet that could only be found on Eastern armor. No consistency on cultural inspiration. 6. General problem of bending topology of the armor when character is breathing or moving. Mostly because everything on the armor seems like its glued together. 7. Some weapons are either overdesigned or underdesigned. There is no golden middle. Greatsword will have this bizarre looking overdesigned shaft and guard and then there is this weirdly shaped blade that is just a plank of metal. One handed hammers have a very thing and long grip, but the head is just this oversized block of metal. 8.All of the armor have this very odd assembly line look, like they just came out of factory and not being man made. Like perfect angular pieces of metal with no dents and no beveled edges. 9. All armors have the same type of decoration. Mostly floral ones. ROSES EVERYWHERE! So many types of embroidery, etching, reliefs to take inspiration from in this world and thats all they can come up with. All the things mechanics and gameplay wise is amazing and this is probably the only thing that might keep me away from the game. I don't want to grind for an ugly gear.